- [p]Achievement “Very Useful Engine” for Xbox players: a forced unlock has been implemented for players who met the requirements before patch 1.02 but were never able to receive it.[/p][/*]
- [p]All consumable categories (including food) have been added to the quick-access wheel. Since there are many items, the wheel now shows categories, and items within a category are consumed from highest to lowest quality. If you want to use them in a different order, you can still do so from the inventory.[/p][/*]
- [p]When building Rofleemo's beds and Lootcatcher's nests, the reached maximum limit is now displayed in the build mode via the book (a hint has also been added explaining how to increase these limits).[/p][/*]
- [p]Player-to-player collision has been removed.[/p][/*]
- [p]The “It ain't much, but it's honest work” achievement can now be obtained on all tiers of gardens.[/p][/*]
- [p]Improved network replication in the “Meeting” quest in Chapter 2.[/p][/*]
- [p]If you save and load right at the beginning of the boost toward the depot during the final quest of Chapter 2 (“Prophecy”), the train would fail to stop in the tunnel and just keep going forever — fixed.[/p][/*]
- [p]On the first infected story outpost, there was a small chance an environment element could spawn blocking the path — fixed.[/p][/*]
- [p]If a mutated shark tried to affect a player who was playing backgammon, it could break that player’s character controls — fixed.[/p][/*]
- [p]Added various sound effects for gardens.[/p][/*]
- [p]Adjusted core sound volume (it was barely audible before).[/p][/*]
- [p]Shotgun sound optimization.[/p][/*]
- [p]Slightly increased the radius and volume of the grappling hook and the winch.[/p][/*]
- [p]Changed the player hit sound (more readable) + added adaptive mixing for it.[/p][/*]
- [p]The kill sound is now slightly louder in the overall combat mix.[/p][/*]
- [p]Basic impact sounds on enemies are now slightly louder and more expressive.[/p][/*]
- [p]Hitting enemy armor is now slightly louder.[/p][/*]
- [p]Added replication for most workbench sounds (previously clients didn’t hear them).[/p][/*]
- [p]Adjusted workbench volumes.[/p][/*]
- [p]Added sound replication for mines.[/p][/*]
- [p]Added sound replication for Lootcatchers.[/p][p] [/p][/*]
[/p]
