Patch Notes
- [p]Significantly increased inventory capacity for both players and containers (+2 rows, i.e. +12 slots at maximum backpack upgrades; and +2 rows, i.e. +12 base slots at maximum container upgrades).[/p][/*]
- [p]Added an alternative function allowing players to pick up all items within a radius, in addition to picking up specific items (single-item pickup remains available).[/p][/*]
- [p]Depot generation changes: not all depots now contain a combat arena with soldiers. Depots now have a chance to generate either a combat arena or a peaceful variant featuring a Rofleemo unpacking area and reward chests.[/p][/*]
- [p]Builder Book improvements: filtering and sorting have been added to all main sections (tier-based sorting for main tabs; decor section now supports sorting by floor type and visual themes).[/p][/*]
- [p]When one or more recipes are pinned, their components are now highlighted and displayed above other components at workstations.[/p][/*]
- [p]Interactive decor objects: players can now lie down or sit on decorative beds, poufs, and chairs (animations cancel on any input).[/p][/*]
- [p]Explosive fish on puzzle islands and explosive beetles in arenas now move faster but have significantly reduced health.[/p][/*]
- [p]Chaos quest: fixed bugs related to exhibit task completion.[/p][/*]
- [p]Fixed an issue where the Armory table could not detect resources stored in the player inventory or train containers.[/p][/*]
- [p]Fixed an issue where transferring food from containers to the Rofleemo dining station did not reduce the amount of food in containers.[/p][/*]
- [p]Fixed the weapon perk “Last X% of ammo increases melee attack speed by Y%” not working.[/p][/*]
- [p]Fixed interaction issues with the Memorial Island arch and train objects that could occur after character death.[/p][/*]
- [p]Fixed various legacy bugs related to path generation.[/p][/*]
