News Liste We Who Are About To Die

WWAATD EA v0.87 General Patch (AI, Balancing, Bugfixes)
We Who Are About To Die
20.11.25 17:35 Community Announcements

AVE ASPIRANTS!

[img src="https://clan.akamai.steamstatic.com/images/36402388/867ee47ab069b6a0f190cc2c7251eae6b743756d.jpg"][/img]

V0.87 is OUT NOW!

[p]v0.87 is primarily another balancing patch but we also addressed some of the more pressing bugs.[/p][p]From our testing, the difficulty and general flow of the new AI is in a much better spot now. We've added breathing room, new attack movement logic, and custom code to improve flow of 1vsMany situations and reduce team damage. Additionally, Commoner, Gladiator and Lionslayer now all feel very distinct and the pressure ramps up dramatically as we've scaled the AI's abilities more based on the difficulty setting. [/p][p]Give it a go and let us know if you agree it's playing better! Best place to do so is on Aegic's Discord (though I regularly read Steam discussions and comments as well!)[/p]

AI behavior and Combat balancing changes

  • [p]AI now hangs back a bit and moves in to attack instead of being in melee range all the time.[/p][list]
  • [p]Melee range itself is a tad further out, adding breathing space[/p][/*]
[/*][*][p]When not attacking, the AI will default to a slow circling mode[/p][/*][*][p]Retreating distance is clamped to max 5 meters from theoretically infinite (just timed out, but sometimes they could retreat very far as there's randomness involved)[/p][/*][*][p]In any very assymetrical fights in Gladiator difficulty, usually only two enemies will be "on" you now (previously 3-4). Any more than that will enter "defensive circling", hanging back waiting for their turn[/p]
  • [p]On Lionslayer difficulty it's 3, on Commoner difficulty its now 1 at a time[/p][/*]
  • [p]The turn taking is based on Stamina. Tired characters will fall back and a more energised one will take his place.[/p][/*]
[/*][*][p]The distance at which they defensive circle is reduced to 3.5 meters from 6. They hang around close but not too far (we call this the "Kung Fu circle")[/p][/*][*][p]In assymetrical fights the AI has increasingly more bias towards Overhead and Stabs to reduce team damage. Even more bias against left and right slashes (the widest one)[/p][/*][*][p]The emergent AI really wanted to surround the player "optimally" on the left and right side, sometimes even wrapping behind, which didn't feel fun. In the most common case of 2 enemies attacking, they will stay more in front of the player now, making it much nicer to fight[/p]
  • [p]With 3 or more on you, the AI will circle you as before, including hard flanks. Lionslayer players beware![/p][/*]
[/*][*][p]Reduced AI maximum max stamina from 200 to 180. (Player remains at 200.)[/p][/*][*][p]Further damage model balancing. Note: AI and player have the exact same damage model (on the normal "Gladiator" mode)[/p]
  • [p]Reduced influence of Stamina on damage output (meaning more damage when tired)[/p][/*]
  • [p]Increased influence of velocity of attack on damage output (More damage at higher skill & raw velocity)[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/36402388/b95dcc8dcacfb88e8d221ee139a8e763dee1bab0.png"][/img][/p]

Career & Balancing

  • [p]Redesigned the Character Trait Collector. Players will gain +100 fame per week per matching Attribute among owned equipment + a -25% Shop Rerolls base cost.[/p][/*]
  • [p]Map generation has been rebalanced. Quite a few small changes but generally speaking, there will be less Inner City maps (Slums, Plaza, Market, Terraces) and more of the others for added variety. Ultra late game maps will also bias more towards middle or later game maps with a small chance to still roll early game maps[/p][/*]
  • [p]Slightly reduced Audience Favor gravitation to "neutral" (meaning actions that give positive or negative audience favor are a bit stickier over time.)[/p][/*]
  • [p]Slight damage nerf on Dormori Daka (primarily with Draft in mind)[/p][/*]
  • [p]Elite Cultivator Cren now has 1 less minion, moved spawning around so he spawns alone at the last wave[/p][/*]
  • [p]Coin King Elite Fight now has 2 less minions in total, removed from his own wave[/p][/*]
  • [p]Rebalanced wooden weapons (the starting / training ones) - generally they have more damage and less durability now[/p][/*]

Bugfixes

  • [p]Fixed a bug where corpses would still animate sometimes[/p][/*]
  • [p]Fixed bug where the new trait Traditionalist would not always run a new culture each run[/p][/*]
  • [p]Fixed a gamepad issue where focus was lost in certain cases after returning from a fight[/p][/*]
  • [p]Fixed an issue for gamepad where the focus was set incorrectly after pressing 'Hide' on the Rank Up reward[/p][/*]
  • [p]Resolved an issue where, after an unexpected exit, returning to an ambush would incorrectly load a standard fight instead of the ambush event.[/p][/*]
  • [p](Probably) fixed an AI bug on Draft, causing them to pass each other oddly at the start. [/p][/*]
  • [p](Probably) fixed a bug where on Survival in City Center, some enemies could spawn in the floor and get stuck, never entering the arena [/p][/*]
  • [p]Fixed some missing options when using Reset To Defaults in Game Options[/p][/*]
  • [p]Slight improvement on physics of the Cloak accesory[/p][/*]
[p]If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything. [/p][p]As always,[/p][p]We who are about to die salute you![/p][p][/p][p]Jordy Lakiere[/p]
Logo for We Who Are About To Die
Release:14.11.2022 Genre: Action-Rollenspiel Entwickler: Jordy Lakiere Vertrieb: Jordy Lakiere Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

WWAATD EA v0.88 Balancing Patch
We Who Are About To Die
26.11.25 09:40 Community Announcements
WWAATD EA v0.87 General Patch (AI, Balancing, Bugfixes)
We Who Are About To Die
20.11.25 17:35 Community Announcements
WWAATD EA v0.86 Balancing Patch
We Who Are About To Die
16.11.25 02:55 Community Announcements
CONTENT UPDATE: Anniversary Update OUT NOW! + 30% discount
We Who Are About To Die
14.11.25 18:00 Community Announcements
Anniversary Update: Preview #3! Update dropping TOMORROW!
We Who Are About To Die
13.11.25 18:05 Community Announcements
Anniversary Update: Preview #2! New AI overhaul
We Who Are About To Die
11.11.25 20:53 Community Announcements
Anniversary Update: Preview #1!
We Who Are About To Die
05.11.25 20:43 Community Announcements
WWAATD EA v0.81 general patch
We Who Are About To Die
02.07.25 16:51 Community Announcements
Blood & Sand OUT NOW!
We Who Are About To Die
18.06.25 16:59 Community Announcements
Blood & Sand Update: Preview #3! + Release Date for Blood & Sand!
We Who Are About To Die
08.06.25 18:29 Community Announcements
Blood & Sand Update: Preview #2!
We Who Are About To Die
04.06.25 18:43 Community Announcements
Blood & Sand Update: Preview #1!
We Who Are About To Die
26.05.25 18:18 Community Announcements
CONTENT UPDATE: WWAATD EA v0.73 OUT NOW! +30% discount
We Who Are About To Die
22.12.24 19:08 Community Announcements
WWAATD EA v0.71 small patch/hotfix
We Who Are About To Die
25.11.24 22:18 Community Announcements
MAJOR UPDATE: Gladiator's Revenge Update OUT NOW! + 40% discount
We Who Are About To Die
23.11.24 18:04 Community Announcements
The last preview before the Gladiator's Revenge update releases!
We Who Are About To Die
22.11.24 19:53 Community Announcements
WWAATD Anniversary + Gladiator's Revenge: Preview #3 + release date!
We Who Are About To Die
14.11.24 20:43 Community Announcements
Gladiator's Revenge: Preview #2!
We Who Are About To Die
05.11.24 21:26 Community Announcements
Gladiator's Revenge: Preview #1!
We Who Are About To Die
22.10.24 19:23 Community Announcements
WWAATD EA v0.63 small patch
We Who Are About To Die
16.10.24 20:01 Community Announcements
WWAATD EA v0.62 small patch/hotfix
We Who Are About To Die
25.09.24 18:15 Community Announcements
WWAATD EA v0.61 small patch/hotfix
We Who Are About To Die
19.09.24 17:04 Community Announcements
MAJOR UPDATE: The Champion's Journey Update OUT NOW! + 30% discount
We Who Are About To Die
16.09.24 17:03 Community Announcements
Champion's Journey: Preview #4! 1 day to release!
We Who Are About To Die
15.09.24 18:59 Community Announcements
Champion's Journey: Preview #3!
We Who Are About To Die
07.09.24 18:34 Community Announcements
Champion's Journey: Preview #2!
We Who Are About To Die
31.08.24 19:23 Community Announcements
Champion's Journey: Preview #1!
We Who Are About To Die
17.08.24 19:50 Community Announcements
WWAATD EA v0.47 small patch/hotfix
We Who Are About To Die
10.07.24 20:23 Community Announcements
WWAATD EA v0.46 small patch/hotfix
We Who Are About To Die
09.07.24 16:48 Community Announcements
WWAATD EA v0.45 Draft update! Balancing, bugfixing... (full Changelog)
We Who Are About To Die
05.07.24 20:31 Community Announcements
WWAATD EA v0.43 small patch/hotfix
We Who Are About To Die
22.06.24 14:22 Community Announcements
WWAATD EA v0.42 small patch/hotfix
We Who Are About To Die
21.06.24 23:04 Community Announcements
WWAATD EA v0.41 small patch/hotfix
We Who Are About To Die
20.06.24 13:35 Community Announcements
MAJOR UPDATE: The Spectacles Update OUT NOW! + 40% discount
We Who Are About To Die
19.06.24 17:11 Community Announcements
The Spectacles Update: Preview #4! 1 Day to release!
We Who Are About To Die
18.06.24 18:10 Community Announcements
The Spectacles Update: Preview #3! + Release date!
We Who Are About To Die
11.06.24 20:44 Community Announcements
The Spectacles Update: Preview #2! + Physics Melee Bundle! w/ Hellish Quart
We Who Are About To Die
02.05.24 19:44 Community Announcements
The Spectacles Update: Preview #1! + Spring Sale Discount!
We Who Are About To Die
13.03.24 20:58 Community Announcements
[DEVLOG] How being a game dev changed my life
We Who Are About To Die
18.11.23 19:57 Community Announcements
UPDATE: Anniversary Update OUT NOW! + 25% discount
We Who Are About To Die
14.11.23 17:02 Community Announcements
EA v0.22 patch changelog
We Who Are About To Die
12.10.23 00:59 Community Announcements
EA v0.21 patch changelog
We Who Are About To Die
20.09.23 19:31 Community Announcements
MAJOR UPDATE: Combat Controls Update OUT NOW! + 30% discount
We Who Are About To Die
13.09.23 16:59 Community Announcements
[DEVLOG] Combat Controls Update video preview / overview!
We Who Are About To Die
11.09.23 17:30 Community Announcements
NEWS: Attention, Champions! Combat Controls Update preview #2 is here!
We Who Are About To Die
22.07.23 20:39 Community Announcements
NEWS: Champions! Studio updates, Combat Controls Update preview and more!
We Who Are About To Die
24.06.23 20:49 Community Announcements
WWAATD EA v0.172 small patch/hotfix
We Who Are About To Die
25.04.23 19:07 Community Announcements
CONTENT UPDATE - v0.17 is OUT!
We Who Are About To Die
24.04.23 18:12 Community Announcements
WWAATD EA v0.161 small patch/hotfix
We Who Are About To Die
08.02.23 19:12 Community Announcements
CONTENT UPDATE - v0.16 is OUT! + WEEKEND DEAL! 25% off!
We Who Are About To Die
02.02.23 18:07 Community Announcements
We Who Are About To Die is 20% off!
We Who Are About To Die
23.12.22 20:43 Community Announcements
CONTENT UPDATE - v0.13 is OUT! (Early Access v0.13)
We Who Are About To Die
07.12.22 18:18 Community Announcements
Most Innovative Gameplay Award!
We Who Are About To Die
29.11.22 17:27 Community Announcements
Combat Video Tutorial by the Developer
We Who Are About To Die
18.11.22 19:31 Community Announcements
We Who Are About To Die is OUT NOW!
We Who Are About To Die
14.11.22 17:01 Community Announcements
Early Access Roadmap for We Who Are About To Die!
We Who Are About To Die
10.11.22 09:47 Community Announcements
We Who Are About To Die: Demo UPDATE 6 is out! -Final demo update before release
We Who Are About To Die
21.10.22 22:18 Community Announcements
RELEASE DATE REVEAL! +New trailer
We Who Are About To Die
19.10.22 19:23 Community Announcements