News Liste We Who Are About To Die

CONTENT UPDATE: Anniversary Update OUT NOW! + 30% discount
We Who Are About To Die
1 Tag 18:00 Community Announcements

Early Access v0.85 - Anniversary Update

[p]Hello all! Today is a special day in the life of We Who Are About To Die, as well as in my life, to be honest. [/p][p]The game was in solo development for 7 years until Early Access launch, and has been in Early Access for 3 (with wonderful teammates for most of that!). Today marks the 10 year anniversary of the project.[/p][p]The game is also 30% off to celebrate, please help share the word![/p][p]
I started this project having absolutely no idea that it would come this far, changing my life the way it did and become my full time career. This thing has been with me for the better part of my adult life (I'm 34!) and the way it has evolved - especially the last 3 years - is nothing short of mindblowing to me. If you agree, let me hear some echos in the arena for my team who have been kicking ass! I'm so happy with the fundamental and fearless changes we've been doing since the game became available on Steam.[/p][p]To me, it feels like I entered the "Indie Arena" and somehow came out victorious. But... no - because we're not done yet. This update, v0.85, will likely be the last before 1.0. At the very least, 1.0 is the next Major Update.[/p][p]We have some ambitious plans with 1.0 - so it will take a while, but know that it's coming, and it will be the best 1.0 we can deliver. Put simply, you believed in me and my studio, Aegic Entertainment, and throughout this Early Access, I want to make sure you got your money's worth 10x over! I started something 10 years ago and I intend to finish it - gloriously.[/p][p]I cut together a little gameplay clip to celebrate the 10 years! It's not much, but it's honest work.[/p][previewyoutube="pKnpK81-I7I;full"][/previewyoutube]

Full Changelog

MAJOR - new content & features

  • [p]Complete AI overhaul[/p][/*]
[p]We have completely rewritten the AI from scratch to be much more dynamic and challenging. In short, the AI is more competent and conscious of its environment and especially it's own Stamina! AI will switch between a tired and aggressive state much more clearly. Check out News post "Preview #2" for more context![/p][p]We also fixed countless glitches and AI bugs in the process and fundamentally rebalanced the game to go with this AI rework.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36402388/039cda1afc026e203dd9c7c82d242e5413a0fd33.gif"][/img][/p][p][/p]

CONTENT - New Elites

  • [p]New Elite: Magistrate Magnus[/p][/*]
  • [p]New Elite: Khor the Warlord[/p][/*]
  • [p]New Elite: Sons of the Scormorii[/p][/*]
  • [p]New Elite: The Coin King[/p][/*]
  • [p]New Elite: Cultivator Cren[/p][/*]
[p][/p]

CONTENT - New Character Traits

  • [p]New Character Trait: Rabble Rouser[/p][/*]
  • [p]New Character Trait: Marked For Blood[/p][/*]
  • [p]New Character Trait: Harvester[/p][/*]
  • [p]New Character Trait: Hunted[/p][/*]
  • [p]New Character Trait: Collector[/p][/*]
  • [p]New Character Trait: Shady[/p][/*]
  • [p]New Character Trait: Showman[/p][/*]
  • [p]New Character Trait: Vain[/p][/*]
  • [p]New Character Trait: Eclectic[/p][/*]
  • [p]New Character Trait: Scrappy[/p][/*]
  • [p]New Character Trait: Multicultural[/p][/*]
  • [p]New Character Trait: Snobby[/p][/*]
  • [p]New Character Trait: Traditionalist[/p][p][/p][/*]

CONTENT - New Items

  • [p]New Item: Linolian Captain Helm (Crested and regular variant)[/p][/*]
  • [p]New Item: Lophosi Temple Guard Helm[/p][/*]
  • [p]New Item: Lophosi Warlod Helm (Horned/Unhorned)[/p][/*]
  • [p]New Item: Owakhan  Feathercrest Helm[/p][/*]
  • [p]New Item: Terantian Pitmaster Helm[/p][/*]
  • [p]New Item: Iron Face Mask[/p][/*]
  • [p]New Item: Lionslayer Dome Helm[/p][/*]
  • [p]New Item: Feathered Cast Iron Helm[/p][/*]
  • [p]New Item: Feathered Dome Helm[/p][/*]
  • [p]New Item: Linolian Captain Cuirass[/p][/*]
  • [p]New Item: Hanian Infantry Maille[/p][/*]
  • [p]New Item: Lophosi Furhide Chest[/p][/*]
  • [p]New Item: Linolian Tunic [/p][/*]
  • [p]New Item: Leather Bracer[/p][/*]
  • [p]New Item: Gold Bracer[/p][/*]
  • [p]New Item: Owakhan Obsidian Malala[/p][/*]
  • [p]New Item: Owakhan Kaapha
[/p][/*]
  • [p]New Item: Lophosi Skullclava[/p][/*]
  • [p]New Item: Hanian Chaaka[/p][/*]
  • [p]New Item: Iron Talaschaka[/p][/*]
  • [p]New Item: Linolian Captain's Kromo[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/36402388/7c45518ee4d754001e0b05cc039b4d155deb938f.png"][/img] [/p]

MINOR - GAMEPLAY

  • [p]Idle characters' weapons now don't cancel/fumble attacks when you hit them. This should cause smoother combat and less random failures. Only weapons that are actively striking or blocking will interrupt an attack when the weapons clash[/p][/*]
  • [p]The Third Person Camera has been made more immersive. A better angle, dynamic camera movement based on attacks, a minor handy-cam noise, and countless other tweaks[/p][/*]
  • [p]Weight now affects throw speed and spin - heavier weapons slower, lighter weapons faster[/p][/*]

MINOR - UI

  • [p]Item Properties are renamed to Attributes and every item has been assigned logical and new Attributes[/p][/*]
  • [p]New Betting UI: You can now see Bets you took on inside combat, and whether or not you completed or failed them[/p][/*]
  • [p]New Stats Panel: We've rebuilt the entire stats panel and system in preparation for 1.0. This will reset your stats once you make a new character[/p][/*]
  • [p]The Weekly Report Panel has gotten a lot of small visual upgrades and a few more notifications have been merged into it[/p][/*]
  • [p]The loading screen will auto continue now but you can press a key to pause so you can read tips (Actually, we just found a bug with this so it's disabled temporarily, but we will patch it in ASAP)[/p][/*]

BALANCING

  • [p]General boost of player skills, rewards and a ton of other small things, to match the increased difficulty of the AI[/p][/*]
  • [p]Lowered AI max stamina (across the board but mostly affects early game AI)[/p][/*]
  • [p]Player gains (more) stamina when damaged[/p][/*]
  • [p]Player minimum speed at min 0 movement skill slightly increased (~10%)[/p][/*]
  • [p]Player minimum stam regen increased (~5-10%)[/p][/*]
  • [p]Player minimum max stamina increased (~5-10%)[/p][/*]
  • [p]Player minimum throwing ability (accuracy, speed, ...) at 0 throwing skill increased (~25%)[/p][/*]
  • [p]Increased player's regen a bit. Lowered attack speed overall at low skill[/p][/*]
  • [p]Acceleration minimum at 0 movement skill increased about 20%[/p][/*]
  • [p]Slowed down the pacing of combat a bit and overall damage is lowered a bit. Armor effectiveness is now 80%[/p][p][/p][/*]
  • [p]Movement Speed increased back to 100% when holding attack (from 85%) (AI and player)[/p][/*]
  • [p]Movement Speed slightly increased during strike (120%)[/p][/*]
  • [p]Movement Speed slightly reduced while blocking with weapon[/p][/*]
  • [p]Boosted game-wide match payouts (gold fame) by roughly 10-20%[/p][/*]
  • [p]Increased Damage and improved colission on Strong Hammer[/p][/*]
  • [p]Changed the weight of the Strong Hammer from 1 to 9 [/p][/*]
  • [p]Changed speed of the Great Chaka from 0.9 to 0.8[/p][p][/p][/*]

Bugfixes

  • [p]Resolved an issue where you could accidentally resize the game window in third person mode[/p][/*]
  • [p]Fixed a bug where some Match Bracket lvl's were not rising with the player rank[/p][/*]
  • [p]Resolved the issue where the heartbeat sound kept going after death or on pause menu[/p][/*]
  • [p]Fixed a bug on Grand Tournament and Pit Fights where the player would always start with one less ally than it should on the first round[/p][/*]
  • [p]Resolved an issue where clicking difficulty tabs did not count for rerolls[/p][/*]
  • [p]Fixed broken vegetable particles[/p][/*]
  • [p]Fixed the bug where the player's weapon got removed at the end of a tournament round because an ally picked it up[/p][/*]
  • [p]Resolved the issue where the gold pickup notification in the battle log did not register values over 1000 gold[/p][/*]
  • [p]Various fixes on Alluora events[/p][/*]
  • [p]Fixed/improved the stability of death ragdolls[/p][/*]
  • [p]Minor changes to the career menu character[/p][/*]
  • [p]Fixed stats and tags of various items[/p][/*]
  • [p]Fixed bug where the pause menu was opened behind the weekly report[/p][/*]
  • [p]Resolved issue where the weapon UI pick up is stretched on standalone[/p][/*]
  • [p]Fixed issue where AI gets stuck trying to walk into Draft[/p][/*]
  • [p]Fixed issue where grayed-out major traits had a minor trait background [/p][/*]
  • [p]Fixed issue where gamepad focus would be lost after returning from the pause menu[/p][/*]
  • [p]General performance stabilisations and improvements[/p][/*]
  • [p]Countless more smaller bug fixes![/p][/*]
  • [p]Minor persisting issues concerning gamepad functionality and focus will be resolved in the next smaller patch[/p][/*]
  • [p]Much more we're forgetting![/p][p][/p][/*]
[p]If you like what we're doing, please consider sharing this update and the game with your friends: we still rely on word of mouth more than anything. [/p][p]
And as always -we who are about to die salute you,
Jordy
[/p]
Logo for We Who Are About To Die
Release:14.11.2022 Genre: Action-Rollenspiel Entwickler: Jordy Lakiere Vertrieb: Jordy Lakiere Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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