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This is a small patch focused on further polishing for select weapon lines, and some bugfixes.
Combat Balance Changes
Cursed Staffs
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Following the previous adjustments that made the application of the first Vile Curse stack faster, Cursed Tar has become too powerful in group fights. For this reason, its cooldown has been increased.
- Cursed Tar (all Cursed Staffs) [list]
- Cooldown: 3s → 4s[/*]
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Inner Shadow has received some adjustments to its Plate and Cloth effects to make these spells feel more responsive, while its Leather Effect has had its damage against players increased to bring it closer to the alternatives.
- Inner Shadow (Shadowcaller) [list]
- The plate effect area now follows the target[/*]
- The leather effects damage vs players: 33 → 40[/*]
- The cloth effects initial tick: 0.2s → 0.1s[/*]
Daggers
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After Throwing Blades had its damage increased, it should not also have had enough mobility to outperform the other pure mobility options. Therefore, its movement speed buff per stack has been reduced.
- Throwing Blades (all Daggers) [list]
- Movement speed buff per stack: 25% → 15%[/*]
Frost Staffs
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With the cast time removed, its high range, and low cooldown, Frost Lance’s damage was too high and has now been reduced.
- Frost Lance (all Frost Staffs) [list]
- Damage: 160 → 148[/*]
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Hail now has a small slow to help Great Frost players provide some utility to their allies and help land follow-up casts.
- Hail (Great Frost Staff) [list]
- Added: 10% slow for 2s[/*]
Shapeshifter Staffs
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Unstable Projectile has received a slight increase to the front of the cone’s width, allowing the caster to hit enemies adjacent to their target more often, and also has some more power behind each blast.
- Unstable Projectile (all Shapeshifter Staffs) [list]
- Cone splash damage: 40 → 44[/*]
Armors
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Requite has been a dominant item in 1v1 content, offering defenses, damage, and CC. We want to keep its high impact defenses and CC, but have reduced its damage to reduce its power in high hit-count cases.
- Requite (Armor of Valor) [list]
- Damage: 31 → 27[/*]
Miscellaneous
- Judgment (Lightcaller) [list]
- Visuals have been updated to be more readable in large-scale fights[/*]
- Cursed Tar (all Cursed Staffs)[/*]
- Explosive Bolt (all Crossbows)[/*]
- Explosive Mine (Weeping Repeater)[/*]
- Fatal Blade (Black Monk Stave)[/*]
- Seedling’s Bloom (Rootbound Staff)[/*]
Fixes
UI Fixes
- Fixed issue where the Kills and Deaths tabs in Player Stats UI would show all results after reopening regardless of the selected filter[/*]
- Fixed issue where some account-wide Avatar and Avatar Ring rewards would not appear as unlocked[/*]
- Fixed issue where repairing an item after moving Siphoned Energy in the inventory could prevent it from being overcharged[/*]
- Fixed issue where taking a filled Journal manually from a Mercenary could prevent Silver from being collected and the Mercenary from being sent to work again[/*]
- Fixed issue where Marketplace offers could not be sorted by lowest price after sorting by item and then reopening the UI[/*]
Other Fixes
- Fixed issue in Timbertop Wood where players and mobs could fall through the ground in a Dynamic Encampment[/*]