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This light patch brings a handful of balance tweaks, background optimizations, and minor fixes.
Combat Balance Changes
Arcane Staffs
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Evensong and Locus have fallen out of favor as Great Arcane has grown increasingly valued. Their cooldowns have been adjusted to promote variance in the arcane support slot.
- Dark Sphere (Evensong) [list]
- Cooldown: 42s → 38s[/*]
- Cooldown: 68s → 62s[/*]
- Cooldown: 45s → 50s[/*]
Frost Staffs
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As most Frost players have shifted toward Frozen Surge and sustain builds, some damage has been added back to Ice Shard to better reward cast speed-focused setups.
- Ice Shard (all Frost Staffs) [list]
- Damage vs players: 125 → 130[/*]
Spears
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Cripple’s damage has been increased, as it was too conservative for a low-range, single-target ability that requires users to hold it for the right moment.
- Cripple (all Spears) [list]
- Damage: 106.03 → 120[/*]
Swords
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Hamstring’s first cast has felt underwhelming for players, so its base slow duration has been increased, the time window to cast Heroic Leap extended, and the cooldown when not multicasting reduced.
- Hamstring (all Swords) [list]
- 1st cast cooldown: 10s → 8s[/*]
- Time window duration: 3s → 4s[/*]
- Slow duration: 3s → 4s[/*]
War Gloves
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Create Opening’s restrictive range has limited its effective output, so its baseline damage and resistance reduction have been increased to improve its overall value.
- Create Opening (all War Gloves) [list]
- Damage: 72 → 80[/*]
- Pierce: 0.1 → 0.12[/*]
Potions
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Hellfire Potion has been a powerful addition for builds with heavy CC but limited damage. Its damage against players has been too high, especially when paired with Smuggler’s Cape in IP-capped content, so it has been reduced. To keep the potion attractive, its healing reduction has been increased.
- Hellfire Potion [list]
- Damage vs players (700 IP): 42.4 → 36[/*]
- Damage vs players (800 IP): 64.5 → 54.8[/*]
- Damage vs players (900 IP): 82.5 → 70.1[/*]
- Damage vs players (1000 IP): 98.2 → 83.5[/*]
- Damage vs players (1100 IP): 112 → 95.2[/*]
- Damage vs players (1200 IP): 126 → 107[/*]
- Damage vs players (1300 IP): 138 → 117[/*]
- Damage vs players (1400 IP): 149 → 126[/*]
- Healing received reduction: 35% → 50%[/*]
Mounts
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Take Cover! and Charge! have been reworked to improve performance and address behavior issues.
- Take Cover!, Charge! (Command Mammoth) [list]
- Buffs are now applied via an aura, and are removed when leaving this area[/*]
- Buffs are no longer purgeable[/*]
- High Command now correctly increases their effects for the full duration[/*]
Fixes
UI Fixes
- Fixed issue where the first tab of the Guild Details UI could appear empty[/*]
- Fixed issue where the 'Copied to clipboard' message would stay visible after closing the Guild Members UI[/*]
- Fixed issue where the ‘For Sale’ tooltip would stick to the cursor after closing the minimap[/*]
Other Fixes
- Fixed issue preventing Warden Mastery Pack skins from being tradable on the Marketplace in Albion Europe[/*]