Combat Balance Changes
[b]Arcane Staffs[/b] [quote][i]To make Magic Shock a more reliable tool for dealing damage and interrupting enemy casts, its cast time has been significantly reduced.[/i][/quote]- Magic Shock (all Arcane Staffs) [list]
- Cast time: 0.5s → 0.35s
- Divine Engine (Energy Shaper) [list]
- Damage per tick: 117 → 106
- Flickershots (Arclight Blasters) [list]
- Dash range: 7m → 8m
- Dash speed: 9.33m/s → 10.66m/s (duration unchanged)
- Searing Flame (all Fire Staffs) [list]
- Range: 19.5m → 18m
- Living Armor (Great Nature Staff) [list]
- Added instant heal for 66
- Cartwheel (all Quarterstaffs) [list]
- Cooldown: 8s → 6s
- Removed: 20% movespeed bonus when hit
- Vengeful Sprint (Demon Boots) [list]
- Move speed per stack: 22% → 25%
- These abilities no longer require line of sight: [list]
- Boulder Crash (Earthrune Staff)
- Lightning Storm (Battle Eagle)
- Hail (Great Frost Staff)
- Glacial Obelisk (all Frost Staffs)
- Searing Flame (all Fire Staffs)
- Magma Sphere (Wildfire Staff)
- Fire Wave (all Fire Staffs)
- Rising Blow (all Quarterstaffs)
- Cartwheel (all Quarterstaffs)
- Caltrops (all Crossbows)
- Frost Bomb (all Frost Staffs)
- Frozen Surge (all Frost Staffs)
- Glacial Obelisk (all Frost Staffs)
- Hail (Great Frost Staff)
- AoE slow escalation now increases slow duration instead of slow strength
- Initial slow area is no longer affected by diminishing returns, crowd control resistance, or ability power scaling
Fixes
[b]Spell Fixes[/b]- Spontaneous Combustion (Flamewalker Staff): Fixed issue where the transformation could be treated as a valid target by other spells or effects
- Fixed issue where clicking a character’s name in the player context menu opened via chat could cause unintended movement
- Fixed issue where Raid Banners could continue to reduce Fortification damage protection even after being dropped
