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This small patch addresses some combat balance issues and improves underused spells, alongside some minor bug fixes.
Combat Balance Changes
Arcane Staffs
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To make Magic Shock a more reliable tool for dealing damage and interrupting enemy casts, its cast time has been significantly reduced.
- Magic Shock (all Arcane Staffs) [list]
- Cast time: 0.5s → 0.35s[/*]
Crossbows
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Divine Engine was dealing too much damage too quickly following its recent buffs. Its damage per tick has therefore been reduced somewhat, while remaining higher than before its recent buffs.
- Divine Engine (Energy Shaper) [list]
- Damage per tick: 117 → 106[/*]
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Flickershots’ dash range and speed have been increased so that its dashes are no longer slower than most sprint speeds.
- Flickershots (Arclight Blasters) [list]
- Dash range: 7m → 8m[/*]
- Dash speed: 9.33m/s → 10.66m/s (duration unchanged)[/*]
Fire Staffs
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Searing Flame has high damage potential with very long range. To help other ranged weapons fight back, its range has been reduced somewhat.
- Searing Flame (all Fire Staffs) [list]
- Range: 19.5m → 18m[/*]
Nature Staffs
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Living Armor now has an instant guaranteed heal to improve its baseline value, even in suboptimal conditions.
- Living Armor (Great Nature Staff) [list]
- Added instant heal for 66[/*]
Quarterstaffs
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Cartwheel’s cooldown has been reduced to help Quarterstaff tanks find more success, but to maintain a consistent total mobility, the movement speed buff on hit has been removed.
- Cartwheel (all Quarterstaffs) [list]
- Cooldown: 8s → 6s[/*]
- Removed: 20% movespeed bonus when hit[/*]
Shoes
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Vengeful Sprint has fallen by the wayside after its previous nerf. Some of its bonus speed has therefore been returned to support it as a boot option with sharper moments of power, but not to the point that it becomes ubiquitous.
- Vengeful Sprint (Demon Boots) [list]
- Move speed per stack: 22% → 25%[/*]
Miscellaneous
- These abilities no longer require line of sight: [list]
- Boulder Crash (Earthrune Staff)[/*]
- Lightning Storm (Battle Eagle)[/*]
- Hail (Great Frost Staff)[/*]
- Glacial Obelisk (all Frost Staffs)[/*]
- Searing Flame (all Fire Staffs)[/*]
- Magma Sphere (Wildfire Staff)[/*]
- Fire Wave (all Fire Staffs)[/*]
- Rising Blow (all Quarterstaffs)[/*]
- Cartwheel (all Quarterstaffs)[/*]
- Caltrops (all Crossbows)[/*]
- Frost Bomb (all Frost Staffs)[/*]
- Frozen Surge (all Frost Staffs)[/*]
- Glacial Obelisk (all Frost Staffs)[/*]
- Hail (Great Frost Staff)[/*]
- AoE slow escalation now increases slow duration instead of slow strength[/*]
- Initial slow area is no longer affected by diminishing returns, crowd control resistance, or ability power scaling[/*]
Fixes
Spell Fixes
- Spontaneous Combustion (Flamewalker Staff): Fixed issue where the transformation could be treated as a valid target by other spells or effects[/*]
UI Fixes
- Fixed issue where clicking a character’s name in the player context menu opened via chat could cause unintended movement[/*]
Other Fixes
- Fixed issue where Raid Banners could continue to reduce Fortification damage protection even after being dropped[/*]