Albion's vast open world is made up of hundreds of zones spanning five different biomes across two massive continents. It can all be a bit overwhelming, so we'll break it down with the following sections:
- [b]The Five Biomes[/b]
- [b]The Two Continents[/b]
- [b]Albion's Cities[/b]
- [b]Getting Around[/b]
Albion's Five Biomes
Albion's open-world zones fall under one of five [b]biomes[/b] – Steppe, Forest, Swamp, Mountain, or Highlands – which determine which resources and creatures it contains. In addition to their own distinct visuals and terrain, each biome contains three of the five major natural resources:- [b]Steppe: [/b]hide, fiber, ore
- [b]Forest: [/b]wood, hide, stone
- [b]Swamp: [/b]fiber, wood, hide
- [b]Mountain: [/b]ore, stone, fiber
- [b]Highlands: [/b]wood, stone, ore
- Fish can be found in [b]all five biomes[/b]
The Royal Continent: The Heart of Albion
After you finish the tutorial (which takes place on its own separate mini-island), you'll be transported to the [b]Royal Continent[/b] to start your adventure. The Royal Continent is Albion's massive southern landmass, and is home to the game's five Starter Towns (where you'll first land after the tutorial) and the six Royal Cities. The Royal Continent contains [b]blue, yellow, [/b]and [b]red[/b] [b]zones[/b], but no [b]black zones[/b] (see [b]Zones and Flagging[/b] for more info). Thus, while full-loot PvP is possible, the 100% unflagged, always-hostile [b]black-zone PvP[/b] is limited to the Outlands.The Outlands: Albion's Wild Frontier
The [b]Outlands[/b] is Albion's major northern landmass, accessed from the Royal Continent via five [b]Realmgates[/b] in each of the five Royal Cities. All zones in the Outlands are [b]black zones[/b], meaning "winner takes all" rules apply, and any player can attack any other player with no reputation loss. The Outlands are where much of Albion's [b]guild warfare[/b] takes place, with guilds battling over territories and placing [b]Hideouts[/b].
Alternate Realms
The open world of Albion includes realms that exist on alternate planes outside of mapped regions. These realms are unstable, and feature unpredictable zone connections, group size limitations, and varying entry/exit conditions. [b]Roads of Avalon:[/b] The Roads of Avalon are a network of hundreds of regions, accessed via portals that open at random throughout the open world. Once inside, Black Zone PvP rules apply and any portal found could lead to any part of Albion's open world – or further into the Roads – with no connection being permanent. [b]The Mists:[/b] A magical region that can be entered through short-lived portals. These areas do not correspond to any particular biome and can contain all resources. You can also find one-way connections to different parts of the world or a portal to the City in the Mists: [b]Brecilien[/b]. The Mists also feature unique creatures found nowhere else, which have a chance to drop rare and valuable artifacts when defeated.Albion's Cities and Towns
[b]Starter Towns: [/b]Each major biome region on the Royal Continent is home to one of five "[b]Starter Towns[/b]": Steppe Cross, Mountain Cross, Swamp Cross, Forest Cross, and Highlands Cross. These towns offer basic marketplaces and crafting/refining stations for players who are just starting out.
[b]Royal Cities: [/b]Each of the five Royal Continent biome regions also corresponds to a [b]Royal City[/b]:
- [b]Lymhurst (Forest)[/b]
- [b]Bridgewatch (Steppe)[/b]
- [b]Fort Sterling (Mountain)[/b]
- [b]Martlock (Highlands)[/b]
- [b]Thetford (Swamp)[/b]
