Changes
[b]Antiquarian’s Den Changes[/b]- Antiquarian’s Dens now contain a Marketplace vendor for the corresponding city’s Marketplace
- The Antiquarian now shows its pet’s name, as chosen by the community
- Opening a small chest after completing a room now grants a Demonic Ferocity stack to all party members in range
- In the final level of the Depths, an additional key will appear after ten minutes, and every 3 minutes after that, if the Treasure Vault has not yet been opened
- Minimap icons for Coffers and Chests have been made larger
- Treasure Coffers now only appear on the minimap when in proximity
- There are now PvE and PvP Fame categories for the Depths category in the Player, Guild, and Alliance Rankings
- Timer in the entrance UI now displays seconds when less than 1 minute remains
- The following missions have had their rewards adjusted: [list]
- Get a Weapon Generalist Node to level 30
- Get a Weapon Specialist Node to level 30
- Unlock Tier 5 Reaver
- Unlock Tier 7 Reaver
- Reach Level 30 in any Weapon Generalist Node
- Reach Level 30 in any Weapon Specialist Node
- Apply a Chest, Shoe and Helmet skin
- Unlock x Wardrobe or Mount Skins
- Updated icons for Generalist and Specialist nodes in the Quick Learn node management UI
- To minimize notification spam, players will now receive fewer notifications when multiple Destiny Board nodes are leveled up simultaneously
- 10v10 Hellgate stats have been archived in the player stats UI
- Kill Details UI now displays a full timestamp for each kill
- Appearance UI filters now persist after switching tabs or closing the UI
- Book Chests and Hidden Treasures have been removed from Corrupted Dungeons [list]
- Treasure spawns that were previously either Book Chests or Treasure Chests will now always spawn Treasure Chests
Combat Balance Changes
[b]Axes[/b] [quote][i]Blood Bandit has been consistently punching above its weight, so its projectile speed has been reduced to give enemies at maximum range a more realistic chance to dodge it. However, its hitbox accuracy at extremely close and very long ranges has been improved.[/i][/quote]- Blood Bandit (Battleaxe) [list]
- Reduced projectile speed (~9%) and increased hit detection reliability
- Area of Decay (Great Cursed Staff) [list]
- Cooldown: 25s → 20s
- Spontaneous Combustion (Flamewalker Staff) [list]
- Cooldown: 30s → 40s
- Cooldown refund: 25% → 40%
- Frostbite (all Frost Staffs) [list]
- Removed: 4% bonus damage
- Added new effect: Frostbite [list]
- Stack duration: 2.5s
- 3-stack effect: Stuns for 0.8s
- Cast range: 13m → 14m
- Holy Touch (Lifetouch Staff) [list]
- Healing per tick: 76.8 → 55
- Tick count: 5 → 7
- Max channel duration: 2s → 3s
- Range: 9m → 11m
- Cooldown: 15s → 20s
- Added: Increases all damage the targeted ally deals by 15%
- Smite (all Holy Staffs) [list]
- Instant damage: 151 → 136
- Mark damage: 43 → 38
- Eye of the Storm (Dreadstorm Monarch) [list]
- Cooldown between uses: 2s → 1.5s
- Slow strength: 20% → 25%
- Fatal Blade (Black Monk Stave) [list]
- Area duration: 5s → 3s
- Damage per tick: 25 → 80
- Damage reduction per stack (vs players): 30% → 40%
- Maximum stack count: 4 → 3
- Damage and debuff interval: 0.75s → 1.25s
- Hurricane (Iron-clad Staff) [list]
- Damage per tick: 32 → 55
- Added: 0.15 armor and magic resistance for 5s
- Crystalburst (Stillgaze Staff) [list]
- Tick count: 3 → 4
- Tick interval: 1s → 0.8s
- Damage per tick: 18 → 27 (Total damage: 54 → 108)
- Return from Hell (Hellspawn Staff) [list]
- Respawn always → Respawn requires at least 3 shift charges
- Heal based on shift charges → 18% of max health
- Corrupting Steel (Spirithunter) [list]
- Returned damage over time
- Damage per tick: 32
- Tick interval: 0.5s (8 ticks total)
- Unstoppable Rush (Forcepulse Bracers) [list]
- Auto-attack pattern changed to ‘speed’ variant (from three-hit combo to two-hit combo)
- Single cast cooldown: 20s → 15s
- Recast cooldown: Refunds time elapsed before recasting
- Smoke Bomb (Hellion Hood) [list]
- Mobs can no longer be consecutively silenced
- Self Ignition (Specter Jacket) [list]
- Aura radius: 6m → 7m
Fixes
[b]Albion Journal Fixes[/b]- Fixed issue where the mission ‘Apply a Chest, Shoe and Helmet Skin’ stated that all needed to be applied simultaneously
- Fixed issue where ‘Participate in x Raids’ missions would not track progress correctly
- Fixed issue where the mission ‘Hunt a Rare Creature’ would not count higher-tier Tracking targets
- Fixed issue where the mission ‘Catch 5 fish’ could progress from unrelated items
- Fixed issue where the missions ‘Defeat any Crystal Cobra’ and ‘Defeat any Crystal Beetle’ displayed the wrong icons
- Progress bars for combat specialization leveling missions now display the number of achieved nodes
- In the Living Legacy event, the mob Eastern Titan of the Nineteenth Age’s Separator spell now knocks players into the air
- Fixed issue where Royal Guard Towers outside Royal Cities would not attack players from enemy factions
- Fixed issue where Sir Bedivere would not perform auto-attacks when affected by Smokebomb
- Fixed issue where Shadow Panther would not spawn additional panthers within its Silencing Mist
- Fixed issue where available Learning Points in the Destiny Board were rounded in a misleading way
- Fixed issue where Caerleon’s Antiquarian’s Den entrance displayed the wrong minimap icon
- Fixed issue where default item sorting would not follow Marketplace categorization
- Fixed issue where ‘Home’ button would erroneously display as a respawn option
- Fixed issue where clicking a chat link would move the character if ‘Lock Window’ was enabled
- Fixed issue where Death Recap would display a spell’s full CC duration, even if death occurred before this duration was elapsed
- Fixed various HUD Tracker display issues
- Fixed issue where the toggle to hide/show Vanity Sources was missing its icon
- Quick Thinker (Leather Jackets, Hoods, and Shoes): Fixed issue where an incorrect Cooldown Rate was displayed in the item details
- [CONTROLLER] Fixed issue where hovering over a node on the Destiny Board would sometimes cause it to open and close repeatedly
- Fixed issue where the carry weight bonus from shoe passives would be reduced by Item Power caps
- Fixed issue where players could enter the next Hellgate without defeating the enemy team, and would not receive a reward chest after doing so
- Fixed issue where the rarity VFX of Treasure Vaults in the Depths would not display once opened
- [MOBILE] Fixed issue where Group Dungeon entrances in the Mists could sometimes not be used
- Various fixes and improvements to tutorial missions
- Various additional graphical, animation, terrain, audio, UI, and localization fixes
