Kill Trophies
[b]Kill Trophies [/b]are new furniture items that immortalize your PvP victories.- When you kill another player, a Kill Trophy may [b]drop[/b]
- They display [b]stats[/b] about about the encounter, such as: [list]
- Who you killed
- Their equipment
- When and where the kill occurred
- [b]Open world[/b]: a triumphant standard
- [b]Hellgates and Corrupted Dungeons[/b]: a demonic monument
- [b]The Mists[/b]: a knightly statue
New Crystal Weapons
Three brand-new [b]Crystal Weapons [/b]become available when Rogue Frontier launches.- [b]Rotcaller Staff [/b](Cursed Staff): Summon a cursed spectre which spews deadly a mist
- [b]Skystrider Bow [/b](Bow): Jump into the air and fire up to three shots onto your enemies below
- [b]Forcepulse Bracers [/b](War Gloves): Dash towards a target, infusing your auto-attacks and Q and W abilities with additional magical damage
New Journal Category
Rogue Frontier introduces a new Albion Journal category: [b]Creatures[/b].- A [b]bestiary [/b]containing most of Albion’s enemies
- Shows their [b]appearance [/b]and describes [b]where to find them[/b]
- Offers unique rewards, such as [list]
- [b]Hunting-themed [/b]wardrobe skins
- The [b]Emerald Basilisk [/b]Swamp Dragon mount skin
Dynamic Resource Hotspots
Three new types of [b]Dynamic Resource Hotspot[/b] are coming.- [b]Medium Resource Hotspots[/b] [list]
- Larger gathering zones with a single resource type
- Found in Tier 5 to Tier 8 regions
- Open-world Resource Guardians are now exclusively found in these
- Accessed via a new type of Wisp
- Temporary regions rich in one resource type
- Coming in two variants [list]
- Small Resource Mists are for solo players
- Medium Resource Mists allow multiplayer encounters
Additionally, small Dynamic Resource Templates can now spawn [b]Resource Mobs[/b].
Season Changes
Changes are coming to the [b]Guild Season[/b] structure from Season 26.- Guild Seasons will now last roughly [b]two months[/b], rather than three
- A content update will be released [b]every other season[/b] [list]
- This extends the production cycle, for more impactful updates
Gold Market Stabilization
A new [b]self-balancing economic mechanism[/b] will soon be introduced to help stabilize the prices of Gold and Premium when purchased with Silver, ensuring a healthy economy over the long run.- This makes [b]daily adjustments[/b] to the prices of certain ingame services, and the amount of Silver generated ingame
- The rate of change will be [b]slow[/b], and decrease further over time
- Prices will [b]gradually stabilize[/b] at a reasonable level for each server
- Slow, gradual adjustments prevent economic shocks and overreaction to temporary trends
