New Crystal Weapons
This patch introduces three brand-new Crystal Weapons, craftable from Artifacts awarded in Conqueror’s Chests at the end of Season 26. Each Crystal Weapon has its own unique, powerful spell:- [b]Flamewalker Staff[/b] (Fire Staff): [b]Spontaneous Combustion [/b]transforms you into a raging fireball, flying towards your enemies and dealing damage to those in your path
- [b]Forgebark Staff [/b](Nature Staff): [b]Dual Nature[/b] allows you to switch between fortifying your allies and ensnaring your enemies
- [b]Arclight Blasters[/b] (Crossbow): [b]Flickershots [/b]unleashes a barrage of energy bolts as you spin through the air, dealing damage and increasing your resistances
Season 27 Changes
The following categories in the Conqueror's Challenge have had their Might requirements per level reduced, while their Season Point output for each level has also been reduced to maintain overall Season Point payouts: [b]Treasures[/b]- Might needed per Level: 13,000 → 10,400 [list]
- Season Points per Level: 20 → 16
- Might needed per Level: 6,000 → 4,000 [list]
- Season Points per Level: 30 → 20
- Might needed per Level: 34,000 → 27,200 [list]
- Season Points per Level: 20 → 16
- Might needed per Level: 3,500 → 2,700
Other Changes
- Smuggler Crates are now visible on the minimap to everyone in the same region
- Players can now send only one message every two seconds in the following chat channels: [list]
- Say
- Whisper
- Help
- Faction
- Faction Local
- All language channels
- “Player x has committed suicide.” → “Player x has died.”
Combat Balance Changes
[b]Axes[/b] [quote][i]Despite multiple nerfs, Infernal Scythe has continued to dominate as the ZvZ damage dealer of choice, crowding out alternatives. The damage of the second swing has been increased but converted into a DoT to disincentivize zergs from running five per party.[/i][/quote]- Bloody Reap (Infernal Scythe) [list]
- 2nd swing now deals damage in 3 ticks over 2 seconds (doesn’t stack)
- Damage per tick below 40%: 85 (total damage 220 → 255)
- Damage per tick above 40%: 47 (total damage 120 → 141)
- Raging Blades (all Axes) [list]
- Radius: 6m → 5m
- Divine Engine (Energy Shaper) [list]
- Channel duration: 3.3s → 2.6s (Total ticks 11 → 9)
- Damage per tick (vs players): 96 → 117
- Damage per tick (vs mobs): 57 → 70
- Initial tick: 0.2s → 0.1s
- Blood Ritual (Demonfang) [list]
- Damage per cast: 106 → 112
- Ring of Death (Twin Slayers) [list]
- 1st cast cooldown: 25s → 15s
- Energy cost: 12 → 10
- Raging Flare (all Fire Staffs) [list]
- Cast time: 0.6s → 0.4s
- Impact damage: 186 → 205
- DoT ticks: 6 → 3 (1s interval unchanged)
- DoT damage per tick: 7.2 → 21.4
- Total DoT damage: 43.2 → 64.2
- Frost (all Frost Staffs) [list]
- Stack requirement: 5 → 4
- Frozen Hell (Icicle Staff) [list]
- Hit delay: 0.7s → 0.3s
- Ice Crystal (Permafrost Prism) [list]
- Damage: 184.69 → 173
- Stun duration now ignores diminishing returns (but does not apply it)
- Stun duration no longer refreshes by consecutive Ice Crystal stuns
- Ground Pound (Grovekeeper) [list]
- Removed: Increased resistances per targets hit
- Added: Knocks up all targets for a duration based on the amount of enemies hit [list]
- 1, 2, or 3 enemies hit: 0.4s knock up
- 4, 5 or 6 enemies hit: 0.8s knock up
- 7 or more enemies hit: 1.2s knock up
- Sanctify (Exalted Staff) [list]
- Cast time: 1s → 0.6s
- Eye of the Storm (Dreadstorm Monarch) [list]
- Resistance reduction: 0.15 → 0.18
- Vendetta (Camlann Mace) [list]
- Hit delay: 1.5s → 1.2s
- Protection of Nature (all Nature Staffs) [list]
- Resistance: 0.24 → 0.2
- Fatal Blade (Black Monk Stave) [list]
- Damage reduction (vs. players): 22% → 30%
- Duration: 6s → 5s
- Initial tick: 0.25s → 0.1s
- Projectile speed: 30 m/s → 35 m/s
- Soul Shaker (Grailseeker) [list]
- Area duration: 4s → 3.5s
- Root duration: 3s → 3.5s
- Tornado (Soulscythe) [list]
- Standtime: 0.7s → 0.4s
- Cripple (all Spears) [list]
- Damage type: magical → physical
- Added: Auto-attack speed is reduced by 25% for 4s
- Cooldown: 20s → 18s
- Move speed buff duration: 5s → 4s
- No longer gives bonus damage when purging a sprint
- Blade Cyclone (all Swords) [list]
- 1 charge damage: 70 → 60
- Hundred Striking Fists (Ursine Maulers) [list]
- Damage per tick: 32.4 → 36 (vs players)
- Delayed damage: 27 → 30 (per stack)
- Infernal Boulder (Hellfire Hands) [list]
- 1st boulder damage: 199.5 → 177
- 2nd boulder damage: 133 → 126
- 3rd boulder damage: 66.5 → 76
- DoT tick damage: 14 → 18
- Protection of the Fiends (Demon Armor) [list]
- Caster resistance reduction: 0.34 → 0.37
- Taunt (all Plate Armors) [list]
- No longer distinguishes between target types
- Bonus Damage vs All: 10% → 20%
- Defense vs Players: -10% → -20%
- Untouchable (Fort Sterling Cape) [list]
- Base cooldown: 139 → 168
- Cooldown reduction per 100 IP: 3s → 8s (118s → 112s at 700 IP, 91s → 40s at 1600 IP)
- Invisibility Potion [list]
- Ability damage reduction → Damage vs All reduction (-50% value is unchanged)
- Duration: Fixed time on cast → While Invisible, and remaining for 2s once revealed
- Judgment (Lightcaller) visuals have been updated to be more readable in large-scale fights
Fixes
[b]Spell Fixes[/b]- Spinning Blades (Dual Swords): Fixed issue where immunity to Crowd Control persisted after impact
- Holy Beam (Holy Staffs): Fixed issue where stacks persisted after casting was interrupted
- Razor Cut (Bear Paws): Fixed issue where the same enemy could be hit multiple times
- Time Freeze (Great Arcane Staffs): Fixed issue where frozen enemies could still receive healing from lifesteal effects
- Fixed issue where the Arena queue timer would not reappear if a player canceled the match invitation
- Fixed issue where combat logs in the Death Recap would be overwritten by new actions performed on the player when switching tabs in the UI
- Fixed issue where the ‘Take All’ button on the Marketplace would reset filters without resetting the filter text [list]
- The text is now reset along with the filters
- Fixed Faction Warfare “connection bug”; it is now always possible to capture Outposts in a region if at least one adjacent frontline or backline region is owned by your Faction
- Fixed issue where it was possible for players to buy their own items at the Marketplace
- Fixed issue where Rock Giant’s Aspect would not pursue players or use melee attacks
