[img src="https://clan.akamai.steamstatic.com/images/42399725/a4117d3ca45bf9a6741af01af65b2405e70c8ee2.jpg"][/img]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url="https://reforger.armaplatform.com/known-issues"]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url="https://reforger.armaplatform.com/feedback"]Feedback Tracker[/url].
[url="https://reforger.armaplatform.com/news/update-december-11-2025"]1.6.0.95 Changelog[/url]
[b]Assets[/b]
Fixed: PKM belt was visually incorrect
[b]General[/b]
Fixed: Weapon resting was not possible at the same time as changing stance to or from prone
[b]Playable Content[/b]
Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award
Changed: Conflict HQC: Better visualization of MSAR supplies
Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC
Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation
Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items
Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items
Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout
[b]PlayStation 5[/b]
Fixed: Allocated 25 GB storage for mods wasn't fully utilized
[b]Stability and Performance[/b]
Fixed: Crash when regenerating navmesh tiles
Fixed: Memory leak related to pathfinding
Fixed: Crash related to complex script compilation
Tweaked: Optimized processing of transformations of entity slots
Tweaked: Optimized memory consumption of smart action AI components
Tweaked: Optimized memory consumption of bridges
[b]AI[/b]
Fixed: Off-road connections weren't always created on maps with streaming navmesh
[b]Modding[/b]
Added: [i]BaseMuzzleComponent.GetBulletInitSpeedCoef[/i]
Changed: [i]SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged[/i] renamed to [i]OnPlayerXPChanged[/i]
Changed: [i]SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost[/i] expanded parameters by [i]arsenalComponent[/i]
Changed: [i]SCR_ArsenalInventorySlotUI.GetPersonal[/i] is not protected anymore
Changed: Multiple properties and methods moved from [i]SCR_AISmartActionSentinelComponent [/i]to [i]SCR_AISmartActionSentinelComponentClass[/i]
Removed: [i]AISmartActionComponent.SetActionOffset[/i]
