[img src="https://clan.akamai.steamstatic.com/images/42399725/a4d81579cc9e2b07aef203b3e72fd87d1bf83ebb.jpg"][/img]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url="https://reforger.armaplatform.com/known-issues"]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url="https://reforger.armaplatform.com/feedback"]Feedback Tracker[/url].
[url="https://reforger.armaplatform.com/news/update-january-29-2026"]1.6.0.119 Changelog[/url]
[b]General[/b]
Fixed: Some entities were not included in explosion damage traces
Fixed: Joystick axis count overflow
Addon: [i]Vulnerability Patch 1[/i] is no longer applicable to servers and should not be used anymore
[b]Stability and Performance[/b]
Changed: Method of allocation of temporal buffers
Changed: Crash when streaming in the compartment manager
Changed: More robust compartment door validation
Changed: Enable advanced memory mode for Xbox Series X
Changed: Improved allocations in the texture streaming process
Changed: Improved allocations of decoded RPC objects
Changed: Handle out of static memory in [i]ScriptCompiler[/i]
Changed: Transferred a lot of attributes from the component instance to the component data to reduce the memory consumption
Fixed: Crash on camera set not being available
Fixed: Possible crash when teleporting a character from a vehicle
Fixed: Invalid character position when falling with complex collision
Fixed: Potential crash on asynchronous savegame obtain
Fixed: Race condition when working with many files
Fixed: Some clutter structures not being allocated through correct memory allocators
Fixed: Crash connected to weapon handling in the character preview
Fixed: Crash possible when interacting with vehicles or turrets without animation component or with a broken animation graph
Fixed: Crash when defining multiple persistence bundles
Fixed: Crash on loading save data with deleted prefabs
Fixed: Crash on saving with a custom bundle setup
Fixed: Clutter models and materials weren't properly released during game teardown
Fixed: Possible freeze when downloading fragments from Workshop on Xbox
Fixed: Avoided crashes by protecting following classes from invalid usage in script - [i]SoundInfo[/i], [i]HitEffectInfo[/i], [i]CollisionInfo[/i], [i]BallisticInfo[/i], [i]ParticleEffectInfo[/i], [i]GameMaterial[/i]
[b]Modding[/b]
Several vanilla components have had their member variables moved to their corresponding [c][i]ComponentData[/i][/c][i] [/i]classes ([c][i]SomeComponentClass[/i][/c][i] [/i]for [c][i]SomeComponent[/i][/c]). [b]Affected components:[/b]
[c][i]SCR_2DPIPSightsComponent[/i][/c]
[c][i]SCR_2DOpticsComponent[/i][/c]
[c][i]SCR_BaseDeployableInventoryItemComponent[/i][/c]
[c][i]SCR_WeaponBlastComponent[/i][/c]
[b]Migration notes:[/b] Access the data via [c][i]GetComponentData()[/i][/c], cast the result to the appropriate [c][i]SomeComponentClass[/i][/c], and use the provided getters. Alternatively, move custom logic into the relevant [c][i]ComponentData[/i][/c][i] [/i]class and access the variables directly there.
