Attention Soldiers,
[p]We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p]
1.6.0.68 Changelog
Assets
- [p]Changed: Ruins for some houses[/p][/*]
- [p]Changed: Destruction configuration for 30+ objects[/p][/*]
- [p]Changed: MPL-50 entrenching tool added to a USSR Commander loadout[/p][/*]
- [p]Tweaked: Autumn leaves environment particle for Kolguyev[/p][/*]
- [p]Tweaked: Barbed wire damage applied to training course crawling obstacle[/p][/*]
- [p]Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction[/p][/*]
- [p]Fixed: Mortar shells were stopped by camo netting when fired from underneath them[/p][/*]
- [p]Fixed: Ural-4320 roof marker lights were not working as hazard lights[/p][/*]
- [p]Fixed: Simulation of smoke grenades on delivery[/p][/*]
- [p]Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors[/p][/*]
- [p]Fixed: Passengers' transforms were broken in UH-1H[/p][/*]
- [p]Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed[/p][/*]
- [p]Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat[/p][/*]
- [p]Fixed: Some binocular glass could glow at night[/p][/*]
- [p]Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content[/p][/*]
General
- [p]Added: Flying leaves to meadows on Kolguyev[/p][/*]
- [p]Changed: Communication hint gets triggered after the deployment menu[/p][/*]
- [p]Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values[/p][/*]
- [p]Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute[/p][/*]
- [p]Fixed: Nametags were not visible through 2D scopes at long distances[/p][/*]
- [p]Fixed: Map could sometimes close when entrenching tool was equipped[/p][/*]
- [p]Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon[/p][/*]
- [p]Fixed: Birds were not being deleted after their flock was deleted[/p][/*]
- [p]Fixed: AI group no longer spawns inside the building[/p][/*]
- [p]Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction[/p][/*]
- [p]Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame[/p][/*]
- [p]Fixed: It was possible to open both the task list and the journal when clicking on the map task icon[/p][/*]
- [p]Fixed: Titles of hints were overflowing in multiple languages[/p][/*]
- [p]Fixed: Loading a persistency save might not destroy destructibles[/p][/*]
- [p]Fixed: Placing items could cause issues when character got killed during the action[/p][/*]
- [p]Fixed: Face animations in Tutorial[/p][/*]
- [p]Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies[/p][/*]
- [p]Fixed: Player was unable to move the weapon from first to the second slot[/p][/*]
- [p]Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon[/p][/*]
- [p]Fixed: A lot of the cases where focus was lost after doing actions in the inventory[/p][/*]
- [p]Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu [/p][/*]
- [p]Removed: Extra supply cashes from higher tier harbors[/p][/*]
Playable Content
- [p]Added: Limit multiple HQ Tent hologram placements[/p][/*]
- [p]Added: Reinforce request - Added reward cooldown[/p][/*]
- [p]Added: Indicator if the speaker has a radio connection to HQ[/p][/*]
- [p]Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)[/p][/*]
- [p]Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250[/p][/*]
- [p]Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)[/p][/*]
- [p]Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750[/p][/*]
- [p]Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100[/p][/*]
- [p]Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650[/p][/*]
- [p]Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task[/p][/*]
- [p]Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds[/p][/*]
- [p]Tweaked: Combat Ops Kolguyev - patrol bases[/p][/*]
- [p]Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only[/p][/*]
- [p]Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed[/p][/*]
- [p]Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter[/p][/*]
- [p]Fixed: Lost rank progression upon reconnection[/p][/*]
- [p]Fixed: Loading saves did not work on dedicated servers[/p][/*]
- [p]Fixed: Group invitation bypassed the rank requirement[/p][/*]
- [p]Fixed: Opening the map while holding Tab was blocking zoom functionality[/p][/*]
- [p]Fixed: Predefined groups did not retain order in group menu after save/load[/p][/*]
- [p]Fixed: It was possible to sell supply storage and supply crates at the arsenal[/p][/*]
- [p]Fixed: Weapons with UGL had lower supply cost then their refund supply cost[/p][/*]
- [p]Fixed: Missing Objectives in debrief screen[/p][/*]
- [p]Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield[/p][/*]
- [p]Fixed: MOB could have been captured by enemy faction on loaded session[/p][/*]
- [p]Removed: Reward cooldown functionality from Conflict tasks[/p][/*]
Stability and Performance
- [p]Fixed: Crash when throwing something without GrenadeComponent as a grenade[/p][/*]
- [p]Fixed: Crash when saving character linked to deleted entity[/p][/*]
- [p]Fixed: Instability related to character linking when dead[/p][/*]
- [p]Fixed: Crash when checking if an entity can be an explosion member[/p][/*]
- [p]Fixed: Crash when loading save with changed map data[/p][/*]
- [p]Fixed: Crash when deleting weapon with attachment without InventoryItemComponent[/p][/*]
- [p]Fixed: Additional memory optimizations[/p][/*]
- [p]Fixed: Damage suffering system would continue to tick the damage effect even after character's death[/p][/*]
- [p]Fixed: Rare crash in inventory UI[/p][/*]
Controls
- [p]Fixed: When using a controller, moving items within inventory could result in arsenal being closed[/p][/*]
- [p]Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed[/p][/*]
- [p]Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller[/p][/*]
- [p]Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal[/p][/*]
Audio
- [p]Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings[/p][/*]
- [p]Changed: Reimplementation of task notifications and HQ VO over radio[/p][/*]
Modding
- [p]Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf[/p][/*]
- [p]Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest[/p][/*]
