[img src="https://clan.akamai.steamstatic.com/images/42399725/9e7d4352037d69b36b7d76c052b8d8ca73b13ad9.jpg"][/img]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url="https://reforger.armaplatform.com/known-issues"]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url="https://reforger.armaplatform.com/feedback"]Feedback Tracker[/url].
[url="https://reforger.armaplatform.com/news/update-november-11-2025"]1.6.0.68 Changelog[/url]
[b]Assets[/b]
Changed: Ruins for some houses
Changed: Destruction configuration for 30+ objects
Changed: MPL-50 entrenching tool added to a USSR Commander loadout
Tweaked: Autumn leaves environment particle for Kolguyev
Tweaked: Barbed wire damage applied to training course crawling obstacle
Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction
Fixed: Mortar shells were stopped by camo netting when fired from underneath them
Fixed: Ural-4320 roof marker lights were not working as hazard lights
Fixed: Simulation of smoke grenades on delivery
Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors
Fixed: Passengers' transforms were broken in UH-1H
Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed
Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat
Fixed: Some binocular glass could glow at night
Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
[b]General[/b]
Added: Flying leaves to meadows on Kolguyev
Changed: Communication hint gets triggered after the deployment menu
Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values
Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute
Fixed: Nametags were not visible through 2D scopes at long distances
Fixed: Map could sometimes close when entrenching tool was equipped
Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon
Fixed: Birds were not being deleted after their flock was deleted
Fixed: AI group no longer spawns inside the building
Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction
Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame
Fixed: It was possible to open both the task list and the journal when clicking on the map task icon
Fixed: Titles of hints were overflowing in multiple languages
Fixed: Loading a persistency save might not destroy destructibles
Fixed: Placing items could cause issues when character got killed during the action
Fixed: Face animations in Tutorial
Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies
Fixed: Player was unable to move the weapon from first to the second slot
Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon
Fixed: A lot of the cases where focus was lost after doing actions in the inventory
Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu
Removed: Extra supply cashes from higher tier harbors
[b]Playable Content[/b]
Added: Limit multiple HQ Tent hologram placements
Added: Reinforce request - Added reward cooldown
Added: Indicator if the speaker has a radio connection to HQ
Changed: Reduced the rank reward for [i]BASE_SEIZED[/i] event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)
Changed: Reduced rank progression required to reach [b]Corporal [/b](2) to 150, down from 250
Changed: Increased rank progression required to reach [b]Captain [/b](5) to 2100, up from 1900. ([b]Lieutenant [/b]remains unchanged at 1200)
Changed: Increased rank progression required to reach [b]Major [/b](6) to 3300, up from 2750
Changed: Increased rank progression reward for [i]ESTABLISH_BASE_COMPLETED[/i] base objective to 150, up from 100
Changed: Reduced rank progression required to reach [b]Sergeant [/b](3) to 600, down from 650
Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task
Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds
Tweaked: Combat Ops Kolguyev - patrol bases
Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only
Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed
Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter
Fixed: Lost rank progression upon reconnection
Fixed: Loading saves did not work on dedicated servers
Fixed: Group invitation bypassed the rank requirement
Fixed: Opening the map while holding Tab was blocking zoom functionality
Fixed: Predefined groups did not retain order in group menu after save/load
Fixed: It was possible to sell supply storage and supply crates at the arsenal
Fixed: Weapons with UGL had lower supply cost then their refund supply cost
Fixed: Missing Objectives in debrief screen
Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield
Fixed: MOB could have been captured by enemy faction on loaded session
Removed: Reward cooldown functionality from Conflict tasks
[b]Stability and Performance[/b]
Fixed: Crash when throwing something without [i]GrenadeComponent [/i]as a grenade
Fixed: Crash when saving character linked to deleted entity
Fixed: Instability related to character linking when dead
Fixed: Crash when checking if an entity can be an explosion member
Fixed: Crash when loading save with changed map data
Fixed: Crash when deleting weapon with attachment without [i]InventoryItemComponent[/i]
Fixed: Additional memory optimizations
Fixed: Damage suffering system would continue to tick the damage effect even after character's death
Fixed: Rare crash in inventory UI
[b]Controls[/b]
Fixed: When using a controller, moving items within inventory could result in arsenal being closed
Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed
Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller
Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
[b]Audio[/b]
[b]Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings[/b]
Changed: Reimplementation of task notifications and HQ VO over radio
[b]Modding[/b]
Added: Configurable rank progression reward cooldown into [i]CampaignXPRewards.conf[/i]
Fixed: Crashes related to mod calling [i]CharacterCommandClimb::DoClimbTest[/i]
