[img src="https://clan.akamai.steamstatic.com/images/42399725/b87073ee8e667f8a8e9d9f3b0f71a019416fa909.jpg"][/img]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url="https://reforger.armaplatform.com/known-issues"]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url="https://reforger.armaplatform.com/feedback"]Feedback Tracker[/url].
[url="https://reforger.armaplatform.com/news/update-january-15-2026"]1.6.0.108 Changelog[/url]
[b]Assets[/b]
Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in
[b]General[/b]
Changed: Image size for Scenarios
Fixed: Navmesh would be built around destructible entities only during gameplay
Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph
[b]Stability and Performance[/b]
Changed: Increasing Game module static buffer limit
Fixed: RoadNetwork crash when closing the world
Fixed: Crash in [i]RoadNetworkBuilderTool [/i]when reloading a world (or going from Game mode to Edit mode)
Fixed: Crash when trying to get into an invalid compartment
Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in
Fixed: Crash on pathfinding
Fixed: Crash when generating mipmaps for textures
Fixed: Crash possible when deleting [i]TurretControllerComponent[/i]
Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice
Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component
Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph
Fixed: Possible crash when deleting entities with [i]VehicleLightPortalComponent[/i]
Hotfix: Crash when activating a weapon on MP proxies
[b]UI[/b]
Fixed: Explicitly set UI textures with the wrong size to the uncompressed format
