Bulwark might have seen less development while I create ShipShaper (which will export to Bulwark), but it hasn't had an update in a while.
So because some issues persisted and I finally found some solutions a new update is in the making. It's not massive, but it contains some new content even and a good amount of improvements[/p][p]
1. Repairman, gain a repairman commander that can be selected to rebuild and repair all ground turrets near him, its range is dependendent on the size of the tower and the cost dependent on the amount of turrets, their damage and so forth. He's gonna get his own top sometime in the next few days while this beta runs
2. fixes to shipping pathing and traderoute, no more janky inefficient routes! See image:
[img src="https://clan.akamai.steamstatic.com/images/42854035/8ca12549137c7377a8a2b6719c69199b783b497a.png"][/img][/p][p][/p][p]Complete changelist:[/p]
- [p]fixed event GUI hiding during encounters[/p][/*]
- [p]prevented loading errors from corrupting a save[/p][/*]
- [p]massively improved the ship traderoute pathfinding..[/p][/*]
- [p]improved economy performance[/p][/*]
- [p]naval command ship reveals map|[/p][/*]
- [p]improved shipping pathfinding[/p][/*]
- [p]improved load performance[/p][/*]
- [p]added a gunturret repair commander[/p][/*]
Cheerio
Tomas[/p][p][/p]
