News Liste DCS World Steam Edition

DCS 2.9.25.21123 Update
DCS World Steam Edition
11.03.26 15:22 Community Announcements
[p]Introducing DCS: La-7 by OctopusG[/p][p][dynamiclink href="https://store.steampowered.com/app/4250380/DCS_La7_by_OctopusG/"][/dynamiclink][/p][p][dynamiclink href="https://store.steampowered.com/app/4250380/DCS_La7_by_OctopusG/"][/dynamiclink][/p][p]New campaign: DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims[/p][p]
[/p]

DCS Core

[p]3D models[/p]
  • [p]The Ural 4320 ATZ-10  Refueler model has been updated.[/p][/*]
  • [p]Multiple liveries corrections for ground units.[/p][p] [/p][/*]
[p]AI Aircraft[/p]
  • [p]BAE Hawk and C-101 PAI do not consider their gun pod as an air-to-air weapon - fixed[/p][/*]
[p]
[/p][p]Visual effects[/p]
  • [p]Improved bullet impact effects on various surfaces.[/p][/*]
[p]
[/p][p]Ground and navy units[/p]
  • [p]Fortification properties (mass, width and length) have been fixed.[/p][/*]
  • [p]Fixed a crash when using the "UNIT AI SET LIFE to 0" trigger while the ship was attacking a target.[/p][/*]
[p]
[/p][p]GUI[/p]
  • [p]Multiple encyclopedia corrections and improvements.[/p][/*]
[p]
[/p][p]Weapons[/p]
  • [p]Reduced damage to ground structures by bombs[/p][/*]
  • [p]The first explode bomb or rocket could destroy the next weapon, and so on down the chain - fixed[/p][/*]
  • [p]Objects on the ground gets destroyed and burning even if distance from exploded bomb or rocket is too far - fixed[/p][/*]
[p]
[/p][p]Mission Editor[/p]
  • [p]Trigger Action deleted when numerical order changed in some cases - fixed[/p][/*]
  • [p]ABSOLUTE TIME trigger rule interface input malfunction - fixed[/p][/*]
  • [p]Terrain list width increased[/p][/*]
  • [p]Disabled inactive “set attack altitude” command for those units who can’t execute it[/p][/*]
  • [p]Added Subtitles to Radio Transmission Trigger Action[/p][/*]
[p]
[/p][p]Voice chat[/p]
  • [p]Client cannot emit on radio after respawn - fixed[/p][/*]
[p]
[/p][p]Data Transfer Cartridge:[/p]
  • [p]Added F-16 NAV PTS tab for programming navigation steerpoints 1-25.[/p][list]
  • [p]Add/edit steerpoint location and elevation. [/p][/*]
  • [p]Add/edit offset aimpoints (OA1/OA2) for each steerpoint.[/p][/*]
  • [p]Assign steerpoints to a route or re-order steerpoint numbers.[/p][/*]
  • [p]Select steerpoint symbol as STPT (circle), IP (square), or TGT (triangle).[/p][/*]
  • [p]Edit Time-Over-Steerpoint (TOS) for steerpoints not assigned to a route.[/p][/*]
[/*][*][p]Added F-16 NAV RTE tabs for planning navigation routes 1-3.[/p]
  • [p]Edit route legs by altitude, speed, or expected-time-of-arrival (ETA).[/p][/*]
  • [p]Enable/disable Time-Over-Steerpoint (TOS) for each steerpoint in the route.[/p][/*]
[/*][*][p]Added F/A-18 WAYPTS tab for programming waypoints 1-59.[/p]
  • [p]Add/edit waypoint location, elevation, and 5-character text label. [/p][/*]
  • [p]Add/edit offset aimpoint for each waypoint.[/p][/*]
  • [p]Assign waypoints to route sequences or re-order waypoint numbers.[/p][/*]
[/*][*][p]Added F/A-18 RTE SEQ tabs for planning route sequences 1-3.[/p]
  • [p]Add additional waypoints to route sequence or re-order route sequence.[/p][/*]
  • [p]Edit route legs by altitude, speed, or expected-time-of-arrival (ETA).[/p][/*]
  • [p]Designate a target (TGT) waypoint within the route sequence.[/p][/*]
[/*][*][p]Added F/A-18 TACAN tab for programming TACAN stations 0-9.[/p]
  • [p]Add/remove land-based or naval-based TACAN stations to HSI>TCN display.[/p][/*]
[/*][*][p]Added F/A-18 SETTINGS tab for programming miscellaneous settings[/p]
  • [p]TACAN, ICLS, ACLS, Air-to-Air Waypoint (Bullseye), FPAS HOME waypoint, and altitude warning settings.[/p][/*]
[/*][*][p]Fixed: F/A-18C: Loading ALR-67 DTC partition will permanently break AGM-88 Self Protect Pullback mode.[/p][/*][*][p]Fixed: F/A-18C: RWR table configuration pre flight not working.[/p][/*][*][p]Fixed: F/A-18C: RWR table configuration FRND not working with E2/E3.[/p][/*][*][p]Fixed: DTC frequency change in F-16C and F/A-18C.[/p][/*][*][p]Fixed: DTC ELINT page not updating on-hover labels in F-16C and F/A-18C.[/p][/*][/list][p]

[/p]

DCS: MiG-29A Fulcrum by Eagle Dynamics

[p]Current tasks:[/p]
  • [p]The development of the command radio control line concept is currently underway.[/p][/*]
  • [p]The logic of data processing and updating in TWF mode is being refined.[/p][/*]
  • [p]Sensitivity adjustments are being made to the photodetector for IRSTS.[/p][/*]
  • [p]The design team is continuing to enhance cockpit elements and exterior models, including the pilot model. Work is also in progress on incorporating new aircraft launcher models and a dual bomb rack (capable of mounting two bombs).[/p][/*]
  • [p]Once the external model is finalised, the template will become available.[/p][/*]
[p]
[/p]

DCS: F-16C Viper by Eagle Dynamics

  • [p]Fixed: MFD mounting screws missing.[/p][/*]
  • [p]Fixed: NCTR identification data is not purged when FCR track is lost.[/p][/*]
  • [p]Fixed: Radar image stuck to cursor in GMT and SEA modes.[/p][/*]
  • [p]Fixed: TMS commands break after displaying MAN A-CAL while set to FCR.[/p][/*]
  • [p]Fixed: FCR and TGP missing Time Over Target for LGBs.[/p][/*]
  • [p]Fixed: Time To Go repeated in HUD when GBU-10 and GBU-12 selected.[/p][/*]
  • [p]Fixed: ATP tracking terrain/obstructions in video scene in Inertial (INR) track.[/p][/*]
  • [p]Fixed: ATP un-commanded slewing to selected MT target after new MT target added.[/p][/*]
  • [p]Fixed: SPI sometimes moves far away when ATP enters INR track mode.[/p][/*]
  • [p]Fixed: SPI not following moving POINT track target when Multi-Target (MT) mode enabled.[/p][/*]
  • [p]Fixed: EOM and RUK engagement zone outlines on HAD format are swapped.[/p][/*]
  • [p]Fixed: HARM engagement zone outline and POS sub-mode on HAD format when not in POS.[/p][/*]
  • [p]Fixed: PGM is replaced by POS sub-mode when HAD is not SOI during TDOA ranging.[/p][/*]
  • [p]Fixed: TD-M and TD-S text missing white background on HAD format.[/p][/*]
  • [p]Fixed: Master Arm status incorrectly displayed in HAD expanded data.[/p][/*]
  • [p]Fixed: Bullseye symbol not removed from HAD format when Bullseye disabled.[/p][/*]
  • [p]Fixed: HAD MFD format missing NAV routes.[/p][/*]
  • [p]Fixed: Ability to input Invalid Time-Over-Steerpoint (TOS) for a steerpoint is missing. (Press 0/M-SEL to add a negative symbol before inputting a new TOS value to render it invalid)[/p][/*]
[p]
[/p]

DCS: F/A-18C by Eagle Dynamics

[p]MSI progress:[/p][p]The Radar Attack and AZ/EL pages display tracks originating from the MSI system. From these MSI tracks, the following types of tracks can be generated: LS, DT2, and TUC.[/p][p]MSI tracks feature updated algorithms for ranking and memory management. Their display behavior depends on two factors:[/p]
  • [p]the current memory state;[/p][/*]
  • [p]the source contribution.[/p][/*]
[p]Based on these factors, MSI tracks will show either the RMEM or MEM indicator and may exhibit partial or full HAFU flashing. Tracks with low priority are marked with a “+” symbol.[/p]

DCS: AH-64D by Eagle Dynamics

  • [p]Fixed: AI CPG can find, aim and engage hidden units.[/p][/*]
  • [p]Fixed: AI CPG locks wrong target if true target is not in the open.[/p][/*]
  • [p]Fixed: AI CPG refuses to attack target during second run.[/p][/*]
  • [p]Fixed: AI CPG reports TADS UNAVAIL if TDU is set to OFF.[/p][/*]
  • [p]Fixed: Air Data Probe Animation is broken.[/p][/*]
[p]
[/p][p]We are working on further improving the flight model and refining the FCR's Terrain Profile Mode (TPM). With regard to the core flight model within our internal development build, we've already made the following improvements after introducing a new main rotor simulation:[/p]
  • [p]The exaggerated left yaw offset in forward flight has been reduced to a realistic magnitude.[/p][/*]
  • [p]The un-commanded left roll during cyclic push-overs in forward flight has been fixed.[/p][/*]
  • [p]Stabilator logic has been refined, resulting in improved pitch stability in forward flight.[/p][/*]
  • [p]Rotor disc tilt and rotor coning have been improved to a more realistic behavior.[/p][/*]
  • [p]Conservation of angular momentum effect from forward/aft cyclic inputs has been refined.[/p][/*]
  • [p]Transient torque effect from left/right cyclic inputs has been added.[/p][/*]
  • [p]Autorotation behavior has been improved to a more realistic state.[/p][/*]
  • [p]The drag profile more accurately accounts for external stores and the presence or absence of the FCR mast-mounted assembly. This has resulted in a 15% average increase in top speed.[/p][/*]
  • [p]Fuel flow values have been slightly reduced to a more realistic state.[/p][/*]
[p]Our current efforts consist of continued refinements to the SCAS logic (such as FMC-off flight) and tuning the induced flow effects through the main rotor to account for ground effect.[/p]

DCS: CH-47F by Eagle Dynamics

  • [p]Fixed. Radio input could be set beyond range on the mission page (CDU)[/p][/*]
  • [p]Fixed. CDU pages scrolls should be "chained"[/p][/*]
  • [p]Fixed. CDU left/right arrows should wrap around the scratchpad contents[/p][/*]
  • [p]Fixed. VOR CRS field data constantly jitters.[/p][/*]
  • [p]Fixed. Various discrepancies on the CDU INAV pages[/p][/*]
  • [p]Fixed. Incorrect input of pressure on REF SELECT page[/p][/*]
  • [p]Fixed. Exported MFD significantly darker than main screen[/p][/*]
  • [p]Improved. HOOK MSTR RESET becomes spring-loaded[/p][/*]
  • [p]Added. Manual ramp control from engineer's aft workstation (press 3 then RCtrl-4 for access)[/p][/*]

DCS: Black Shark 3

  • [p]Ka-50 III: IA Cold Start - realistic alignment in all missions[/p][/*]

DCS: Mi-24P Hind

  • [p]Input commands for Reload Left / Right Gunpod Switches don't work - fixed[/p][/*]
  • [p]ARK-U2 Power Switch On/Off command is spring-loaded - fixed[/p][/*]
  • [p]Sight Increase and Decrease keyboard controls are bugged - fixed[/p][/*]
  • [p]SPU switch 1 and 2 tooltips are mixed - fixed[/p][/*]
  • [p]Several Mi-24P commands cannot be bound to joysticks or keyboard - fixed[/p][/*]
[p]
[/p]

DCS: Supercarrier by Eagle Dynamics

[p]We are currently working on:[/p]
  • [p]the integration of 1MC messages;[/p][/*]
  • [p]Improved positioning of the IFLOLS lens in the landing area and increased visibility of the IFLOLS ball when aircraft are in the landing area[/p][/*]
[p]
[/p]

DCS: NS 430 by Eagle Dynamics

  • [p]Fixed. Terrain mode causes FPS drop, “freezes” of the game[/p][/*]
  • [p]Fixed. Desired Track (DTK) and Bearing (BRG) calculations are wrong[/p][/*]
[p]

[/p]

DCS: C-130J by Airplane Simulation Company

[p]
[/p]
  • [p]Added: Keybinds for copilot AMU buttons[/p][/*]
  • [p]Updated: New version of user manual[/p][/*]
  • [p]Fixed: Magnetic compass is showing a heading 180 degrees off from the HUD/HDDs[/p][/*]
  • [p]Fixed: Crash when replaying a track containing a C-130[/p][/*]
  • [p]Fixed: Missing RWR symbol for SA-13[/p][/*]
  • [p]Fixed: Missing RWR symbol for A-6E[/p][/*]
  • [p]Fixed: LSGI buttons illuminate without AC power[/p][/*]
  • [p]Fixed: Unable to load resources to cargo spawned via the mission editor[/p][/*]
  • [p]Fixed: Unable to load/unload resources to a FARP unless the FARP inventory was viewed first[/p][/*]
  • [p]EFB: Added latest version of user manual to EFB viewer[/p][/*]
  • [p]EFB: Cursor doesn't align with UI when scaling is set to anything other than 100%[/p][/*]
  • [p]EFB: Added category count to resources menu[/p][/*]
[p]
[/p]

DCS Mirage F1 by Aerges

[p]General:[/p]
  • [p]External model radar animation added.[/p][/*]
  • [p]Fixed helmet of Mirage F1 CE pilot in SAAF livery Le Spectre.[/p][/*]
  • [p]Fixed broken cockpit view limits.[/p][/*]
[p]Inputs:[/p]
  • [p]Added the following keybinds as per user request:[/p][list]
  • [p]mode 4 selector switch - ZERO[/p][/*]
  • [p]mode 4 selector switch - A[/p][/*]
  • [p]mode 4 selector switch - B[/p][/*]
  • [p]mode 4 selector switch - HOLD[/p][/*]
  • [p]Function selector switch - OFF[/p][/*]
  • [p]Function selector switch - STBY[/p][/*]
  • [p]Function selector switch - N[/p][/*]
  • [p]Function selector switch - EMERGENCY[/p][/*]
[/*][/list][p]AI:[/p]
  • [p]Gunpods are not jettisoned anymore by AI in A/A combat.[/p][/*]
[p]
[/p]

DCS: C-101 Aviojet by AvioDev

  • [p]Fixed: Console and Instrument dimmers initialize in the OFF position when cold and dark.[/p][/*]
  • [p]Fixed IFR training mission 2.2 "Instrument flight" (EN, ES and CN).[/p][/*]
[p]

[/p]

DCS: F-4E Phantom II by Heatblur Simulations. 

  • [p]Fixed Instrument Ground Power Switch logic (solenoid simulation): [/p][list]
  • [p]Switch can be moved to TEST position when: External power is applied and Both generator switches are in EXT position [/p][/*]
  • [p]Switch will remain in TEST position until: External power is disconnected or Left engine generator is online and selected (switch in GEN position)[/p][/*]
[/*][*][p]Multicrew: Fixed Nav Comp failures due to G-spikes caused by network lag[/p][/*][*][p]Multicrew: Fixed Nav Comp TGT2 coordinates being reset after network lag[/p][/*][*][p]Fixed emergency gear initialization for persistent aircraft[/p][/*][*][p]SUU-23 gunpod now has 20–30 sec spin-up time after STATION SELECT button press[/p][/*][*][p]Fixed JESTER duplicate question for INS alignment type[/p][/*][*][p]Added DCS fuze menu to M117 and CBU-52B bombs[/p][/*][*][p]Added loadout restriction to prevent mixing LAU-3/10 with Sidewinder (thanks to “DSplayer”)[/p][/*][*][p]Added weapon configuration: SWA TER 3x BDU-33 + AIM-9s (thanks to “DSplayer”)[/p][/*][*][p]Fixed probe/AUP being “sticky” to livery[/p][/*][*][p]Visuals: Added AUP visual externals for HAF Generic livery[/p][/*][*][p]Visuals: Added second livery with refueling probe for IAF Jets[/p][/*][*][p]Fuel probe can now be used as a user mod:[/p]
  • [p]Open DCS/CoreMods/aircraft/F-4E/Entry/F-4E.lua[/p][/*]
  • [p]Change tanker_type to 2[/p][/*]
  • [p]Change air_refuel_receptacle_pos to { 0.73, 1.21, 0 }[/p][/*]
  • [p]Select a livery with refuel probe (or add it to the livery description.ext as \[4010] = 1)[/p][/*]
[/*][*][p]Updated missions[/p][/*][/list][p]
[/p]

DCS: F-14 Tomcat by Heatblur Simulations

  • [p]AIM-54 Phoenix: Minor adjustments to aerodynamics and improved guidance logic; fixes missile performing inadequately at medium range.[/p][/*]
  • [p]Complete overhaul of all Super Carrier instant action missions (thank you Dauntless!):[/p][list]
  • [p]Improved deck placement of statics and AI to allow better deck crew direction[/p][/*]
  • [p]Reduced cluttering and removed obstructions[/p][/*]
  • [p]Aircraft will only spawn in spots that service accessible catapults[/p][/*]
  • [p]Added A-6E AI to deck layouts and as tankers (in several missions)[/p][/*]
  • [p]Improved livery selection[/p][/*]
[/*][*][p]Added Korean localization (thank you Wolf!)[/p][/*][/list][p]
[/p]

DCS: AJS37 Viggen by Heatblur Simulations

  • [p]Weapons: Various RB15 fixes and improvements:[/p][list]
  • [p]Added drift to missile (200-300 meter drift at max range)[/p][/*]
  • [p]Improved turn logic at Bx7. Will now turn so the turn tangents the release->Bx7 and Bx7->Bx8 lines[/p][/*]
  • [p]Improvements in the backup mode[/p][/*]
  • [p]Missiles will now try to find new targets if the previous one no longer is valid[/p][/*]
  • [p]Improved separation manoeuvre[/p][/*]
[/*][*][p]Weapons: Widened dynamic range in EP13[/p][/*][*][p]RWR: DB updated (Tornados and "new" FC aircraft added)[/p][/*][*][p]Controls: AP quick disconnect bind fix[/p][/*][*][p]Art: Rotated joystick[/p][/*][*][p]Art: Gap in audio clip fixed[/p][/*][*][p]Manual update[/p][/*][/list][p]



[/p]

Campaigns

[p]DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations[/p]
  • [p]All missions: CVN-73 TCN frequency changed due to interference with Beirut VOR/DME[/p][/*]
[p]
[/p][p]DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations[/p]
  • [p]Mission 5: Minor fixes for JTAC hit reports[/p][/*]
  • [p]All missions: AN/AAQ/28 LITENING pod replaced with AN/ASQ-228 ATFLIR[/p][/*]
[p]
[/p][p]DCS: F/A-18C Serpent’s Head 2 by Badger633[/p]
  • [p]Mission 8 all variants: Target locations moved due to new DCS fragmentation[/p][/*]
[p]
[/p][p]DCS: F/A-18C Operation Green Line by Badger633[/p]
  • [p]Mission 11: Escort Audio location message corrected [/p][/*]
[p]
[/p][p]DCS: F/A-18C Rise of the Persian Lion 2 by Badger633[/p]
  • [p]Mission 13: New fragmentation breaks mission fixed.[/p][/*]
[p]
[/p][p]DCS: A-10C and A-10C II Caucasus Operation Agile Spear by CombatKing Simulations[/p]
  • [p]All missions. Updated MIST and CTLD versions and loading. Updated Datalink settings for Pig-2. Thanks Scoop. NVG/HMCS (A-10C II) and bomb fuse settings updated.[/p][/*]
  • [p]Mission 02. Stop repeating "Attack" voiceover.[/p][/*]
  • [p]Mission 03. Pig-2 not starting. Fixed. Unable to notify Hammer or Mace to advance. Fixed.[/p][/*]
  • [p]Mission 04. Pig-1 (Player) aircraft damaged in attack and cannot start. Fixed (I hope).[/p][/*]
  • [p]Mission 08. 1st mission objective completed to quickly. Fixed. [/p][/*]
  • [p]Missions 11-15. Removed errant Config folder of Snapviews.[/p][/*]
[p]
[/p][p]DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
[p]
[/p][p]DCS: P-51D Debden Eagles Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
[p]
[/p][p]DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
[p]
[/p][p]DCS: Spitfire IX The Big Show Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
  • [p]Mission 1 takeoff issue fixed[/p][/*]
  • [p]Mission 12 skin assignments fixed[/p][/*]
[p]
[/p][p]DCS: Mosquito  V for Victory Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
[p]
[/p][p]DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
[p]
[/p][p]DCS: FW-190A Horrido Campaign by Reflected Simulations[/p]
  • [p]Skin updates[/p][/*]
[p]
[/p][p]DCS: F/A-18C Raven One Campaign by Baltic Dragon [/p]
  • [p]Mission 7: Fixed problem with Psycho crashing into the sea during the dive bomb run[/p][/*]
[p]
[/p][p]DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon [/p]
  • [p]Added VAQ-146 skins to A-6E (to simulate EA-6s) [/p][/*]
  • [p]Mission 7: reverted player to cold start. [/p][/*]
  • [p]Mission 8: known issue - Red performs touch & go at Haifa and does not land (mission will progress normally). Reported to ED and should be fixed for the next patch.[/p][/*]
[p]
[/p][p]DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon and Whipbird Productions[/p]
  • [p]Mission 16: Hotfix to debriefing and safeguard against fratricide [/p][/*]
  • [p]Mission 17: Hotfix to script checking wingmen fuel/loadout.[/p][/*]
[p]
[/p][p]DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon[/p]
  • [p]Consistent radio presets across all missions On the Aft radio (ARC-186 FM), preset 1 will be your intra-flight frequency in all missions As before, the in-game kneeboard informs you of all presets and frequencies that you'll need throughout each mission [/p][/*]
  • [p]Mission 8: Fixed several subtitle issues[/p][/*]
[p]
[/p][p]DCS: The Enemy Within 3.0 Campaign by Baltic Dragon [/p]
  • [p]Mission 3: Fixed issue with radio frequency for Beholder, updated the freq / kneeboard / briefing. [/p][/*]
  • [p]Mission 5: Fixed problems with AAA leaning on the side of the house at waypoint Papa. [/p][/*]
  • [p]Mission 6: Updated the mission to make it more streamlined and less challenging. [/p][/*]
  • [p]Mission 15: Fixed issues with radio frequency for allied flights, all comms should now play normally. [/p][/*]
  • [p]Mission 18: Fixed bug with Colt 1-1 missing the comms tower and mission not progressing [/p][/*]
  • [p]Mission 21: Fixed bug with mission not progressing after Chevy arrives on station.[/p][/*]
[p]
[/p][p]DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations[/p]
  • [p]MG-Lenses High mission. Added triggers and voice over if enemy aircraft spotted by Ginger the Navigator.[/p][/*]
[p]
[/p][p]DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims[/p]
  • [p]Mission 1. Minor adjustment to takeoff clearance triggers.[/p][/*]
[p]
[/p][p]DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims[/p]
  • [p]Mission 2. B1's colliding on takeoff - fixed.[/p][/*]
[p]
[/p][p]DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations[/p]
  • [p]All missions updated to include F-16C Viper DTC improvements. Special Use Airspace now depicted. (Note: player must manually load DTC at mission start to see changes).[/p][/*]
  • [p]Mission 0. Tweaked radio subtitles to clarify ATIS frequency and fixed Mission Complete from occurring twice.[/p][/*]
  • [p]Mission 5. Briefing document updated.[/p][/*]
  • [p]Mission 6.  Bone-1 behavior adjusted to prevent possible conflict with player's ILS landing at Andersen. Subtitles adjusted for Red Tanker intercept clarification.[/p][/*]
  • [p]Mission 11. Smoke pod loaded on player's Viper.[/p][/*]
[p]
[/p][p]DCS: M-2000C Red Flag Campaign by Baltic Dragon [/p]
  • [p]Mission 2: Fixed problem with other flights taxiing too early, causing issues with radio and mission progression[/p][/*]
[p]
[/p][p]Spitfire LF Mk. IX Operation Epsom Campaign by B&W Campaigns[/p]
  • [p]Fuel increased following fuel density changes.[/p][/*]
  • [p]Home airfield ATC Channel 2 corrected following map changes.[/p][/*]
  • [p]Set all allied formations to Fighter Vic to be more accurate.[/p][/*]
  • [p]Adjusted wind direction and speed for decreased taxi distances.[/p][/*]
[p]
[/p][p]P-51D Charnwood Campaign by B&W Campaigns[/p]
  • [p]Fuel increased following fuel density changes.[/p][/*]
  • [p]Home airfield ATC Channel 2 corrected following map changes.[/p][/*]
  • [p]Set all allied formations to Fighter Vic to be more accurate.[/p][/*]
  • [p]Adjusted wind direction and speed for decreased taxi distances.[/p][/*]
[p]
[/p][p]DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations[/p]
  • [p]Mission 7. Target Illumination added.[/p][/*]
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