[b]Dear Fighter Pilots, Partners and Friends, [/b]
We are excited to announce the release of the[url="https://store.steampowered.com/app/4250380/DCS_La7_by_OctopusG/?snr=1_5_9__405"] DCS: La-7[/url], developed by OctopusG in partnership with Eagle Dynamics. This iconic WWII fighter arrives in DCS with a highly detailed 3D model and cockpit, accurate systems, and authentic flight performance. The Lavochkin La-7 entered service in 1944, and it quickly became one of the top Soviet fighters on the Eastern Front thanks to its airspeed, climb rate, and powerful 20 mm cannons. This will make an exciting addition to your expanding DCS WWII warbirds collection.
Alongside the launch of the DCS: La-7, this update delivers a broad set of improvements across the DCS core and its modules. Highlights include expanded Data Transfer Cartridge mission-planning tools for the [url="https://store.steampowered.com/app/1090850/DCS_F16C/?snr=1_5_9__405"]DCS: F-16C Viper[/url] and [url="https://store.steampowered.com/app/411950/DCS_FA18C/?snr=1_5_9__405"]DCS: F/A-18C[/url], numerous fixes and refinements for the Viper and AH-64D, updates to the Mirage F1, and others. Also included is ongoing work on several core systems. Read more in the [url="https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.25.21123/"][u]full changelog found here.[/u][/url][url="https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.25.21123/"] [/url]We are making steady progress across several modules. For the [url="https://store.steampowered.com/app/3164870/DCS_MiG29A_Fulcrum/?snr=1_5_9__405"]DCS: MiG-29A Fulcrum[/url], we are refining systems, improving the Infrared Search and Track System, and updating both the cockpit and external models. The [url="https://store.steampowered.com/app/411950/DCS_FA18C/?snr=1_5_9__405"]DCS: F/A-18C[/url] is receiving continued work on its Multi-Sensor Integration, bringing better track management and sensor fusion. For [url="https://store.steampowered.com/app/1120305/DCS_Supercarrier/?snr=1_5_9__405"]DCS: Supercarrier[/url], you can look forward to new 1MC announcements and clearer carrier landing cues with improved IFLOLS positioning and visibility.
Thank you for your passion and support.
Yours sincerely,
[b]Eagle Dynamics[/b]
[b]DCS: La-7 Release![/b]
By OctopusG
[img src="https://clan.akamai.steamstatic.com/images/4471395/908d3b1b811ef706792a55495c007da8ebb74ec2.png"][/img]
OctopusG, in association with Eagle Dynamics, is excited to introduce the [url="https://store.steampowered.com/app/4250380/DCS_La7_by_OctopusG/?snr=1_5_9__405"]DCS: La-7[/url]. OctopusG has worked hard to create an incredible simulation of the “Fin” that includes a beautiful 3D model and cockpit, historically accurate system modelling, and flight-model performance. The La-7 is a World War II Soviet single-engine piston fighter that was developed by the Semyon Lavochkin design bureau. It was an evolution of the Soviet La-5 series of fighters that significantly improved the design. Entering service in 1944, the La-7 became one of the most effective and refined Soviet fighters of the Eastern Front.
Featuring improved aerodynamics, reduced weight, and enhanced engine cooling, the La-7 had significantly increased speed and climb performance. Armed with powerful 20 mm cannons, it proved highly capable against contemporary German fighters such as the Messerschmitt Bf 109 and the Focke-Wulf Fw 190.
The La-7 underwent multiple improvements and modifications throughout its service life, further enhancing its combat effectiveness. It became one of the most respected Soviet fighters during the final stages of the war and remained in service into the early 1950s.
It stood out from many of its contemporaries for its compact dimensions, refined aerodynamics, and exceptional performance at low and medium altitudes. Its lightweight wooden construction, combined with a powerful radial engine, gave the La-7 outstanding speed, climb rate, and maneuverability, making it a highly respected dogfighter. It could turn with the best of them. This module’s flight model provides an authentic and accurate simulation of the aircraft’s real flight characteristics, including engine management, energy retention, and the challenges of tail-dragger handling.
Key Features:
Detailed, accurate, and fully animated 3D aircraft model.
Highly detailed and fully interactive cockpit with 6DoF support that shines in virtual reality.
Detailed damage modelling, historic liveries, and provision for both air-to-air and air-to-ground attack weapons.
Realistic simulation of aircraft systems that include engine, fuel, electrical, pneumatic, and armament systems.
Authentic modeling of radial engine operation and cooling management.
Instant action and interactive training missions.
La-7 pilot guide.
[b]DCS 2.9.25.21123[/b]
Core improvements, DTC updates, and more!
[img src="https://clan.akamai.steamstatic.com/images/4471395/fc929b0de57c1afdc3d318fdcd8e0a27cf882c03.png"][/img]
Along with the release of the [url="https://store.steampowered.com/app/4250380/DCS_La7_by_OctopusG/?snr=1_5_9__405"]DCS: La-7[/url], we have released a comprehensive update covering many aspects of DCS and its modules, including but not limited to core AI, GUI, and weapon updates, campaign fixes and module feature improvements. Read about all this and more in the[url="https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.25.21123/"][u] latest changelog found here.[/u][/url] [b]DCS Core[/b] This update brings a range of practical weapon fixes. AIM-120 guidance has been corrected to prevent it from tracking without support from the launching aircraft. We have overhauled how bombs affect terrain and terrain objects, and improved how explosions interact when bombs or rockets are dropped close together. The in-game encyclopedia now features updated model representations and improved asset information. The Mission Editor includes new subtitles for radio transmission Trigger Actions. We have also added new DTC options for F-16C and F/A-18C navigation and other settings.
[b]DTC Improvements – F-16C Viper and F/A-18C Hornet[/b] The Data Transfer Cartridge now offers additional mission-planning tools for both the F-16C and F/A-18C. Pilots can program their navigation databases and routes before stepping into the cockpit, making setup faster and boosting mission readiness.
The [url="https://store.steampowered.com/app/1090850/DCS_F16C/?snr=1_5_9__405"]DCS: F-16C Viper[/url] now features new NAV PTS and NAV RTE tabs for expanded navigation planning. You can program steerpoints 1 to 25, edit their location and elevation, set offset aimpoints, and organize steerpoints into three routes. Steerpoints can be marked as STPT, IP, or TGT. Route planning now lets you set altitude, airspeed, and ETA for each leg, and manage Time-Over-Steerpoint settings for each steerpoint.
The[u][url="https://www.digitalcombatsimulator.com/en/shop/modules/hornet/"] [/url][/u][url="https://store.steampowered.com/app/411950/DCS_FA18C/?snr=1_5_9__405"]DCS: F/A-18C[/url] now includes new WAYPTS and RTE SEQ tabs for mission planning. You can program waypoints 1 to 59, update their position, elevation, and labels, set offset aimpoints, and organize waypoints into three route sequences. Route legs can be set by altitude, airspeed, and ETA, and you can pick a target waypoint in a sequence. There are also new TACAN and SETTINGS tabs to manage navigation aids and warning settings.
We have fixed several issues, including a more reliable F/A-18C RWR table setup, improved AGM-88 Self Protect Pullback mode when loading ALR-67 DTC partitions, and more consistent DTC frequency changes and ELINT page hover labels for both Viper and Hornet.
[b]DCS: F-16C Viper – Fixes and Improvements[/b] The latest Viper update brings a range of fixes and improvements such as better targeting pod functionality and upgraded HAD and HARM features. Issues like NCTR data not clearing after FCR track loss, radar cursor artifacts in GMT and SEA modes, and TMS command interruptions on the MAN A-CAL page have also been addressed. Improvements to the targeting pod include fixes to SPI movement, unwanted slewing, and terrain tracking in INR mode.
Time Over Target display issues for Laser-Guided Bombs have been fixed, and duplicated Time To Go cues in the Heads-Up Display are also corrected. We have also resolved several HARM Attack Display format problems, including engagement zones, Position mode behaviour, navigation route display, and Bullseye symbology. Minor cockpit issues like the missing Multi-Function Display screws and Time on Steerpoint input control have also been fixed. [b]DCS: AH-64D – Fixes and Flight Model Improvements[/b] This update fixes multiple [url="https://store.steampowered.com/app/1770580/DCS_AH64D/?snr=1_5_9__405"]DCS: AH-64D[/url] issues affecting AI CPG behaviour and aircraft systems. Fixes address target detection and engagement logic, incorrect target locks, and cases where the AI CPG refused to attack during a second attack run. We also corrected a TADS UNAVAIL report when the TDU was set to OFF and fixed the Air Data Probe animation.
Work also continues with tuning of the flight model and the FCR Terrain Profile Mode (TPM). Recent, internal improvements include a new main rotor simulation, more accurate yaw and roll behaviour in forward flight, refined stabilator logic, improved rotor disc and coning dynamics, and better autorotation performance. Drag and fuel flow modelling have also been adjusted to better reflect aircraft performance. We look forward to releasing these in a future update. [b]DCS: Mirage F1 by Aerges – Updates[/b] This update introduces several refinements for the Mirage F1. A radar antenna animation has been added to the external model, cockpit view limits have been corrected, and the Mirage F1 CE SAAF Le Spectre pilot helmet issue has been fixed. New keybinds have also been added for the Mode 4 selector (ZERO, A, B, HOLD) and Function selector (OFF, STBY, N, EMERGENCY) to improve control flexibility. Additionally, AI aircraft will no longer jettison gunpods during air-to-air combat. [b]New Campaign![/b] With the release of this update, [url="https://store.steampowered.com/app/4446510/DCS_FA18C_Operation_Cerberus_North_2_by_Ground_Pounder_Sims/?snr=1_5_9__405"]DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims[/url] is now available for purchase. While we had expected to also introduce the Fangs Out Campaign, it required a little more time in the oven, and we should see it in the next update.
For information on the above and more, [url="https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.25.21123/"][u]read the full changelog here![/u][/url]
[b]Current Work[/b]
Take a look at a few of our current tasks
[img src="https://clan.akamai.steamstatic.com/images/4471395/20cff5ec8de5c18520ec799f7248b5285e5ff668.png"][/img]
[b]DCS: MiG-29A Fulcrum – Ongoing Development[/b] Work continues on the [url="https://store.steampowered.com/app/3164870/DCS_MiG29A_Fulcrum/?snr=1_5_9__405"]MiG-29A[/url] with several systems and visual improvements. Development is underway on the command radio control line concept, along with refinements to data processing and update logic in Track-While-Scan Feature mode and sensitivity adjustments to the IRST photodetector.
The team is also enhancing cockpit elements and the external model, including updates to the pilot model and the addition of new launcher models and a dual bomb rack capable of carrying two bombs. Once the external model is finalized, the official livery template will be released. [b]DCS: F/A-18C – Ongoing MSI Development[/b] Work continues on the [url="https://store.steampowered.com/app/411950/DCS_FA18C/?snr=1_5_9__405"]F/A-18C[/url]’s Multi-Sensor Integration (MSI) system. The Radar Attack and Azimuth/Elevation (AZ/EL) pages now display MSI-generated tracks. These tracks include types like Launch & Steering (L&S), Designated Target 2 (DT2), and Target Under Cursor (TUC). Each type is created from shared data across multiple sensors and contributors.
Updated MSI algorithms are also improving track ranking and memory management. Track display behaviour now shows the track memory state and which sensors contribute, using indicators such as RMEM (Radar Memory) and MEM (Memory), HAFU (Hostile, Ambiguous, Friendly, Unknown) flashing, and a "+" symbol for lower-priority tracks. [b]DCS: Supercarrier – Ongoing Development[/b] Work continues to improve the [url="https://store.steampowered.com/app/1120305/DCS_Supercarrier/?snr=1_5_9__405"]DCS: Supercarrie[/url]r experience. 1MC shipboard announcements are being added, and Improved positioning of the IFLOLS lens for more precise landings, and increased visibility of the IFLOLS lights when aircraft are in the landing zone.
Thank you again for your passion and support.
Yours sincerely,
[b]Eagle Dynamics[/b]
