We are heads down as we close in on our Into The Wild release date. We can’t wait for everyone to get their hands on the revamped Dungeon Crawl: Gauntlet, as well as the all-new characters that will be joining the Resistance to defend Fahrul. We will be sharing more information on this update very soon. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42430794/4d7f080e10b613563ce745d13ad0dd1602e44765.png"][/img][/p][p][/p][p]This patch looks to build on our Year of the Horse cosmetic update with some quality-of-life improvements, before we get into the launch of the upcoming DLC.[/p][p][/p][p]Read on below for details!
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Noteworthy
- [p]Fixed an issue where Dark Carnival might load too many enemies in early floors. This should allow for easier fights earlier on.[/p][/*]
- [p]Fixed an issue where old save files may have issues if they contain a specific animation pose for Stone Here statues.[/p][/*]
- [p]One more fix to address the Child of Chaos final fight that could have issues when fighting the Astronomer.[/p][/*]
- [p]Fixed an issue where Party Heal could proc twice in dungeon rest phase. [/p][/*]
- [p]Fixed the following issues with the Voidwalker’s Resonator[/p][list]
- [p]We’ve disabled upgrading the Resonator in encounters and markets. This sometimes leads to online sessions having the upgrade menu persisting across non-active players, which required a restart to resolve. This also resolves the issue where online sessions could have Resonator upgrades not applied correctly.[/p][/*]
- [p]Fixed an issue where equipping certain trinkets in loadout could remove the Resonator. [/p][/*]
Online
- [p]Fixed an online desync that could occur when dismissing a Merc during contract renewal. [/p][/*]
- [p]Fixed an online softlock that could occur when cancelling out of loading into party creation. [/p][/*]
- [p]Fixed an online softlock for Join-In-Progress if the client tried to connect while the party was in the Adventure Summary screen after winning or losing an adventure.[/p][/*]
- [p]Fixed an online softlock that could occur if a client disconnected during the Wheel of Death phase in Dark Carnival. [/p][/*]
Softlocks
- [p]Fixed a softlock that could occur when attempting to back out of the Fallen Knight’s charge attack ability menu. [/p][/*]
- [p]Fixed a softlock that could occur when feeding pets in combat, and the battle grid was full. [/p][/*]
- [p]Fixed a softlock that could occur as a result of the cursed Hanged Soul. [/p][/*]
- [p]Fixed a softlock that could occur with the Acid Trap trying to melt equipment when the player has no equipment equipped. [/p][/*]
- [p]Fixed a softlock on Xbox that could occur when receiving the Wheel of Fortune tarot card. [/p][/*]
- [p]Fixed a softlock on Windows (non-Steam) that could occur if a player tried to load a game run from a temporary menu that was incorrectly being shown. [/p][/*]
Gameplay
- [p]Fixed an issue where the Fallen Knight charge could be cancelled while on an entangled tile despite having entangle immunity. [/p][/*]
- [p]Fixed an issue where imbued characters could deal damage to characters under Protect. [/p][/*]
- [p]Fixed an issue where AOE abilities could deal damage to characters under Protect. [/p][/*]
- [p]Fixed an issue where the landboat could become inaccessible if sharing a hex with certain encounters or assets. [/p][/*]
UX/UI
- [p]Improve the Lore Store banner for unlocks. Certain cosmetics and unlocks should no longer continually display as unlocked when not purchased. [/p][/*]
- [p]Fixed an issue where “Load Most Recent” was overflowing in certain languages. [/p][/*]
- [p]Fixed an issue where players could be redirected to the load game menu when attempting to continue from the adventure loss screen. [/p][/*]
- [p]Fix for the Slippery Pirate not always showing their correct level. [/p][/*]
- [p]Fixed an issue where the Twitch integration would not always toggle correctly. [/p][/*]
- [p]Fixed an issue where the “View Profile” option was not always navigable with controller or keyboard shortcuts. [/p][/*]
- [p]Fixed an issue where the audio from the Rogue Isles biome could continually play despite leaving the Rogue Isles. [/p][/*]
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