Attention inmates! Summer is coming to a close and we are getting busier. Check out what the crew has been up to!


As it is patch week you can imagine programmers are quite busy. Starting with our senior programmers they are doing their usual technical mumbo jumbo such as code review, work reviews and distributing tasks to their code minions. But you are not really interested in that you want to see what features are being worked on. Work is still going on with the new time limited quests, you will soon also see it in action. Work is also being done on the encounter manager, taking in your guys feedback as well. We are also working on some new admin commands and further work on visual cuts and bruises effect. This is simultaneous withh some of the new things we are cooking for the metabolism. Now there are some othher new stuff here that we have here that will await you this week so we will keep those as a surprise. Not to worry as we do have to mention some other things that are in the works for the future. Work has started on armor rework, as research on what is even possible is well on it's way. Ending with more work coming on the long awaited inventory rework. And yes ofc, the bugfixing.

Level design, again also bugfixing. But we have more stuff for them as well. They are also looking into reports you guys provided around the encounter and resovling issues with the spawners. We are also working on new unified texture on spray painting textures. This is more on a technical side so we can optimize it better and make room for improvements.

The hard surface folks are still at it. Work continues on the new tomahawk axes. Important to say axes here so yall do not get any funny ideas. With that we are getting some old school loving with work on the Thompson and the trench gun both.
On the soft surface side, pretty much same as last week but you will see what we mean soon.
The 2D team working on new concept art and some redesign of the UI, taking in the feedback to see what we can improve on.
The animation team is going ham on bugfixing, new trailers and some new animations for new features as well!

The sound team is, in addition to last week, also working on wind sounds in general and adjusting sound levels.

Designers are looking into the future as well, also researching and making GDDs for the armor rework, adjusting the functionality of new items and finally working on the long awaited hipfire rebalance.
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Until next time - Beda