We wish you all a pleasant Monday as we hop into a fresh Dev update to see what was happening over the last week. Let’s begin!


The programming team has been focused on the inventory rework, with a full overhaul of both the holsters panel and the main inventory panel. Work on new clothing shader support is also in progress, as well as server optimization and prototyping systems for foliage, trees, and zombie behavior. NPC movement has been advanced, quest UI animations are being refined, and features like the sidecar bike weapon station and dinghy functionality are being developed. The team is also continuing to improve mod support and tackle bug fixes, including additional improvements to penetration issues.

Level designers have added new modular elements and updated the clothing damage system, expanding material editing features. Coordination is ongoing regarding integrating new furniture.

The animation team has been focused on cinematic trailer work and bug fixes. Hard surface artists are still hard at work with the AK15, weapon painting UV updates for rifles, new weapon skin UVs. Soft surface artists have been updating female clothing and creating new cloth materials. The 2D team worked on level design concepts, inventory redesign, new atlases, and reviewed emblem integration.

The sound team focused on bug fixes, as well as volume edits and recordings for inventory item handling.

The design team has been working on refining NPC behavior and overall balance, addressing key items from the design backlog, and implementing several important bug fixes. They’ve also been working on a loot system for armed NPCs' design changes.
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As you can see, there’s a lot of progress still happening. From inventory overhauls and new NPC behavior to cinematic animation work and modular environment updates, the team is pushing forward on multiple fronts. Thank you for sticking with us and see you guys next week!
Somke
