Hello everyone, a late Sunday evening update for the Public Alpha resolving even more issues in preparation for tomorrow's release, check it out! ->


- Fixed the issue where items placed in hands would not correctly remember their original inventory position.
- Fixed the issue where some holster slots had inconsistencies.
- Fixed the issue where magazines would appear empty in vehicle inventory after relog.
- Fixed the issue where repair actions would not work correctly when in inventory slots.
- Fixed the issue where stacked and usable items would show incorrect use counts, weight values, or crafting behavior.
- Fixed the issue where rapidly quick swapping in high-latency cases could cause an item to duplicate.
- Fixed multiple crafting issues, including fishing line recognition and stacked item consumption.
- Fixed a client crash when inflating the dinghy.
- Fixed the issue where loot puppets would get stuck near water.
- Fixed the issue where items with usages would bug out when interacting with crafting, traders, etc. (ex. crafting recipe not taking into account usages but the number of stacks)
- Fixed multiple vehicle animation and interaction issues, including seat switching and attachment calculations.
- Fixed the issue where the battery charger would now work correctly.
- Fixed the issue where item decay would not work correctly.
- Fixed the issue where refrigerators would not preserve food items correctly.

- Improved item combining and auto-stacking in backpacks, chests, and vehicles.
- Improved vehicle stability, preventing floating or stacked vehicles after destruction.
- Improved weapon handling animations and grips on armed NPCs.
- Adjusted armed NPC loot drops based on player feedback.
- Increased sidecar bike improvised tire grip by 50%. (Yes, again)
- Twitch drop items now inherit the health of the original item used for crafting.
- All Twitch drop items are now sellable for the same value as their original items.
- Increased Russian font size for better readability.
