News Liste Ships At Sea

Update v0.8.3 - Live Now!
Ships At Sea
1 Tag 12:39 Community Announcements
[p]Ahoy Captains![/p][p]After a successful run on the Public Test branch the last weeks, we’re excited to announce that Update v0.8.3 is now live for everyone! This update brings a mix of new features, gameplay improvements, and important fixes based on your feedback during testing. Thank you to all who joined the Public Test and helped us polish the experience — now it’s time for the whole community to set sail with the latest changes.[/p][p][/p][p]Before we dive into the exciting details of Update v0.8.3, there’s something important we want to highlight.[/p][p][/p]

???? Updated Save System

[p]
Your progress matters to us, and we want to be transparent: save files from version 0.7.5 are not compatible with the new system introduced in v0.8.3. To make sure you can continue your journey, we’ve prepared a branch that lets you safely upgrade your old saves and profiles with the official release of v0.8.3: [/p][p]How to upgrade your save:[/p][olist][*][p]Switch to the branch v0.8.2 on Steam[/p][/*][*][p]Password: ZeroEightTwo[/p][/*][*][p]Load your old save in this version and save it again[/p][/*][*][p]Upgrade to v0.8.3 and continue playing with your updated save[/p][/*][/olist][p]We understand that this adds an extra step, but reworking the save system was necessary to provide us with the flexibility to introduce more complex features, resolve long-standing issues, and deliver a more reliable and stable game moving forward.[/p][p][/p]

???? Expanded Language Support

[p][/p][p]We’re thrilled to announce that Ships At Sea now supports even more languages! With this update, you can set sail in Polish, Turkish, Simplified Chinese, Japanese, Korean, and Brazilian Portuguese.[/p][p]This expansion makes the game more accessible to players worldwide, and we’re excited to welcome many new captains into our growing maritime community.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/2249b269aa078a4a2905f7a6ee78c2bd1832786e.png"][/img][/p][p]In addition, we’ve improved localization across the game by refining German, French, Italian, Spanish, and Russian translations for greater accuracy and clarity.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/217d3b5c7b103d80b2928fc4dcd1090e7a415c8c.png"][/img][/p]

Reworked Mooring System – Dock Anywhere!

[p][/p][p]With the reworked mooring system, docking is no longer tied to fixed black markers — you can now moor at any available point around the map. We’ve also added more mooring points across ports, giving you greater freedom when bringing your ship into harbour, including the ability to overlap mooring if needed. [/p][p]You still have the option to start your engine while docked, giving you the manoeuvring ability when departing from the moorings, like in real life. This update improves save stability as well, fixing issues such as ships tilting after loading a save too close to the harbour.[/p][p][/p]
Zitat:
[p]Note: Fixed markers remain at fish farms for now as placeholders, simply showing that docking is possible even though the new system is active there.[/p]
[p][/p][previewyoutube="i0Rn5D9MyI4;full"][/previewyoutube][p]Harbors now feature three distinct mooring types for small, mid-sized, and large vessels, enhancing authenticity. In upcoming updates, realistic mooring ropes will dynamically connect ships to shore, eliminating the “floating” effect and adding new immersion to docking and towing. We’re basing this on real practices: ropes tied with a cleat hitch on smaller piers, or secured with a round turn around a bollard at mid-sized ports. These details will make docking feel both complete and true to real harbour life.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/8ba7e8f2b27d3d993193679ee301784cd8bbfebb.jpg"][/img][/p][p][/p]

Improved Crane Handling & Physics

[p][/p][p]With Update v0.8.3, we’ve improved cargo operation physics, enhancing crane handling as well as loading and unloading. Issues where cargo behaved unpredictably on the hook or clipped through the ship or port floor have been resolved. Crane operations now feel smoother, more stable, and much closer to an authentic cargo-handling experience.[/p][p][/p][previewyoutube="E7LcqWCGsvE;full"][/previewyoutube][p][/p]

Improved Interaction System

[p][/p][p]The interaction system has been reworked to feel clearer and more responsive. Objects you can interact with are now easier to spot thanks to new visual cues like interaction dots and highlighters, while updated tooltips provide better guidance when engaging with different elements.[/p][p]For greater flexibility, you can now customize exactly how these features appear — toggle interaction indicators, object names, and backgrounds on or off, adjust highlighter brightness, and fine-tune the radial fade-out effect. Whether you prefer a clean, minimal interface or prominent prompts, the choice is yours![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/1f6f5868aaa34c2560c22e9740eeb5b273d314fe.png"][/img][/p][p]This isn't just a visual update—it's the foundation for smarter, more intuitive interaction across the entire game as we head toward larger, more complex ships and deeper gameplay systems.[/p][p][/p][carousel][img src="https://clan.akamai.steamstatic.com/images/44144563/61566090e180c08e7641373ce0022e6d0d9dbda9.png"][/img][img src="https://clan.akamai.steamstatic.com/images/44144563/4812523ff17aaa3b1312de7a0e992f94f27c3e91.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/44144563/41f05d5841b25f408644f165e0c0cd173b8a1ff2.jpg"][/img][/carousel][p][/p]

Crew System – First Iteration

[p][/p][p]With update v0.8.3, we’re introducing the very first iteration of the Crew System, starting with the Tier 3 fishing ship. This is a long-awaited feature, especially for players who enjoy single-player mode and want extra hands on deck.[/p][p]Crew members can now take over essential tasks, such as:[/p]
  • [p]Hauling and hooking fish[/p][/*]
  • [p]Gutting and sorting fish[/p][/*]
  • [p]Baiting and preparing longlines (the player still decides when to deploy them)[/p][/*]
Zitat:
[p]Note: Tier 1 and Tier 2 boats do not support NPC crew due to limited space. Larger vessels provide more room and greater responsibility — just like in real life.[/p]
[p][/p]

How does it work?

[p][/p][p]To hire NPC crew, first activate your Tier 3 fishing ship, rig it for longline fishing, and then visit the office. Once hired, crew can be assigned directly to your vessel through the Crew Chart and Assignment Tab in the company logbook. These systems are still a work in progress, with visuals and functionality to be refined in future updates.[/p][p]You’ll need two crew members for each task slot — one as the supervisor and one as the worker. Make sure your boat’s inventory contains all the necessary items (bait, knife, hook, etc.), so your crew can equip themselves and carry out their tasks properly.[/p][p]Finally, simply drag and drop the desired task onto the crew slot, and they’ll get to work.[/p]
Zitat:
[p]Note: If the hauling task is started by the player (e.g., using the remote gear control), crew members will not continue it. This is known and will be addressed in an upcoming updates. [/p]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/b3978d85ab5c77fe00cb07e4bb25532434e6dc8b.png"][/img][/p][p]You can already hire crew for Tier 3 service and cargo ships, but they don’t perform tasks yet — rest assured, this functionality will be added in upcoming updates! [/p][p]We’ll continue to refine the crew system, enhance the interface, and improve navigation and pathfinding to make tasks feel more natural and seamless. Once the core character mechanics are complete, we’ll also add task-specific animations to enrich the experience further.[/p][p]We also plan to extend the system to support NPC-controlled vehicles and vessels — not only for the upcoming ferry operations, but also to make the seas feel even more alive.[/p][p][/p]

Unloading Fish Boxes – Mast Crane Integration

[p][/p][p]Tier 3 vessels now support unloading fish boxes at the harbour using the mast crane — an important new step in the fish production line. Blue fish boxes are treated as medium cargo and can be dropped off in the designated medium cargo area or at the fishery. [/p][p]At this stage, interaction with individual boxes (to select and trade specific fish species at the fishery) is not yet implemented. For now, all sorted boxes will spawn in the unloading area beneath the hatch. The fishery UI features a temporary sell button, which will later be replaced with a proper shop interface. If the sell button is greyed out, it means there are currently no fish available to trade.[/p][p]We’ve also added a small detail for extra realism: the small hatch under the bleeding box now animates, opening and closing as fish are moved from the bleeding box into the production line.[/p][p]How it works:[/p][olist][*][p]Sort fish into boxes[/p][/*][*][p]Head to the work deck and press the button to clear the space around the hatch[/p][/*][*][p]Hatch opens and spawns fish boxes below[/p][/*][*][p]Use the mast crane to unload them at the port (ship must be docked)[/p][/*][*][p]The hatch will not open if crew or obstructions are in the way — safety first![/p][/*][/olist][p][/p][previewyoutube="_prAFuUma2I;full"][/previewyoutube][p][/p][carousel][img src="https://clan.akamai.steamstatic.com/images/44144563/6d68b7c3ef04bed407155e6c774519fe472aa041.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/44144563/cf6d2349e4b8a142acd841261343ec86e0fd43cf.jpg"][/img][/carousel][p][/p]

Passenger Transport Missions Arrive

[p][/p][p]Passenger transport gameplay has now officially launched with Update v0.8.3, following its successful run in the Public Test branch. [/p][p]To begin, visit the office at one of the ports (Røst, Værøy, Skomvær, and Mosken) and accept a passenger transport mission. From there, meet your passengers at the dock, interact with them, and guide them aboard your vessel.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/8703790d8d7b84906b354f54df8dd4ffccfaf916.jpg"][/img][/p][p]Once on board, NPC passengers will take their seats in the passenger area and perform fitting animations during the journey, bringing new life and activity to your ship. This marks the first step in passenger transport; future features will expand tasks to include operating a kiosk on the Tier 3 service vessel, ultimately leading to full-scale ferry operations on the upcoming Tier 4 ferry vessel.[/p][p][/p]
Zitat:
[p]Known Issues:[/p]
  • [p]Passengers may clip or fail to re-board after visiting the shipyard.[/p][/*]
  • [p]Multiple missions, combined with save/load, can cause incorrect counters, result in all passengers being delivered to a single port, or lead to premature mission completion.[/p][/*]
  • [p]Mission rewards currently appear doubled.[/p][/*]
[p]We’re aware of these issues and will address them in upcoming updates.[/p]
[p][/p]

???? Warehouses

[p][/p][p]With Update v0.8.3, every port now features a warehouse with unlimited storage, managed by an interactable NPC worker. You’ll find the warehouse worker outside, giving you direct access to your stored cargo.[/p][p]Warehouses provide greater flexibility for cargo missions:[/p]
  • [p]Move cargo into the warehouse – Request to store your own cargo, or even another company’s cargo, from the port’s cargo area. If at least one active player is present, a vote will begin, and once confirmed, the cargo will be transferred into storage.[/p][/*]
  • [p]Transfer cargo back to the port – Request unloading from the warehouse, and the cargo will be placed in the first available cargo area.[/p][/*]
  • [p]Delete cargo – You may permanently remove your own cargo from storage if needed.[/p][/*]
[p]One of the biggest advantages: if you sell your boat with loaded cargo during an active mission, your cargo items won’t be lost. Instead, they are automatically transferred to your company's warehouse, allowing you to continue your mission with another cargo vessel. [/p][p][/p]
Zitat:
[p]Note: Leaving companies does not transfer items to the new company.[/p]
[p][/p]

Interactable NPC Warehouse Worker

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/fb86c28f025c81515c3fc7324d5db8abde6a2375.jpg"][/img][/p]

Moving Cargo to the Warehouse

[p][/p][previewyoutube="r-sKaZTphcw;full"][/previewyoutube]

Transferring Cargo Back from the Warehouse to the Port

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/82475b5667dd9a940cc64aeab117a3627c4fac43.png"][/img][/p]

Dynamic Markers

[p][/p][p]Mission markers have been reworked to reduce clutter. Previously, all icons — including pickup, drop-off, and destination points — appeared both in the world and on the compass at once. Now, the compass only displays markers for distant objectives outside your visual range, while nearby objectives show their world icon instead. Markers now update dynamically. [/p][p]We’ve also added new mission icons for better clarity. Please note that the UI will continue to evolve as the game develops, even after version 1.0 is released. [/p][p][/p]

Longline Length Deployment

[p][/p][p]We have improved the longline setting, where the displayed line length decreases if the captain zigzags or turns back toward the first buoy. The system had been measuring straight-line distance instead of the actual gear spooled out. This has now been improved — the longline continues to unspool correctly regardless of the vessel's heading.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/3770a89f7533dcaa1a1dc8165ff57e069d47cd5e.jpg"][/img][/p]

Rust Build-Up Adjusted

[p][/p][p]We’ve modified the rust system across all ships so that dust and rust accumulate more gradually, making it take much longer for vessels to appear worn.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/2d7d9e672078f992a839fdab07c01baed119586f.jpg"][/img][/p][p][/p]

Handheld Radio

[p][/p][p]The handheld radio is functional, but at certain distances it may not work reliably. Please keep this in mind when using it — the issue will be addressed with the upcoming map update.[/p]

Changelog v0.8.3.1510

  • [p]Added information in the help for crew management[/p][/*]
  • [p]Fixed the issue with the crew that can get stuck on the ladder on Turbo[/p][/*]
  • [p]Fixed missing translation in Weather Settings for storm[/p][/*]
[p][/p]

Changelog v0.8.3.1506

  • [p]Added logging for upgrading the save game crash[/p][/*]
  • [p]Adjusted the rust modifier on all ships, it should take a lot longer for the boat to become rusted[/p][/*]
  • [p]Fixed issue with radio not being interactable on Fixer[/p][/*]
[p][/p]

Changelog v0.8.3.1503

  • [p]Added passenger missions to Skomvær, Stavøya, Værøy, and Mosken[/p][/*]
  • [p]Adjusted XP rewards for passenger missions[/p][/*]
  • [p]Adjusted XP rewards for trash missions[/p][/*]
  • [p]Added information in help for passenger missions, processing fish and unloading fish boxes at port[/p][/*]
  • [p]Fixed the crash with the boat boarding component[/p][/*]
  • [p]Fixed a crash when the mission was expiring during time skipping[/p][/*]
  • [p]Fixed the issue with the client not being able to refuel the external fuel tank[/p][/*]
  • [p]Fixed the issue with the jigger UI that duplicates and persists each time the jigger is equipped[/p][/*]
  • [p]Fixed issue with mission completion window in co-op[/p][/*]
  • [p]Fixed the issue with not being able to sell fish boxes at Værøy port[/p][/*]
  • [p]Fixed issue with NPC crew not able to bait longlines[/p][/*]
  • [p]Fixed issue with NPCs around ports appearing slouched[/p][/*]
  • [p]Fixed issue with Skomcat sometimes being undocked after loading a savegame[/p][/*]
  • [p]Fixed the issue with throttle control when viewing the map[/p][/*]
  • [p]Fixed distance not showing correctly for cleanup missions after mission completion[/p][/*]
  • [p]Fixed the missing icon for the place cargo[/p][/*]
  • [p]Fixed missing nets after loading a save game[/p][/*]
  • [p]Fixed some typos in the Norwegian language[/p][/*]
  • [p]Improved light in ports and on ships[/p][/*]
  • [p]Improved NPC crew reactions to tasks[/p][/*]
  • [p]Improved NPC crew navigation to prevent getting stuck[/p][/*]
  • [p]Improved passenger missions[/p][/*]
  • [p]Removed XP for whale missions, this is just temporarily as there is some issues with how its handled[/p][/*]
[p][/p]

Changelog v0.8.3.1480

[p][/p][p]New Features[/p]
  • [p]Added crew hire in Værøy port[/p][/*]
  • [p]Added dedicated fish unloading areas in Værøy and Røst port[/p][/*]
  • [p]Added details to passenger transport missions[/p][/*]
  • [p]Added save support for passenger transport missions[/p][/*]
  • [p]Added the ability to start the engine while your vessel is docked at the moorings[/p][/*]
[p]Improvements[/p]
  • [p]Improved compass and markers with dynamic icons and clearer world markers for missions[/p][/*]
  • [p]General improvements to lightning[/p][/*]
  • [p]Improved NPC behaviour (no longer sitting in the air)[/p][/*]
  • [p]Passengers are now correctly linked to their respective missions in multiplayer sessions[/p][/*]
  • [p]Localized weather settings[/p][/*]
  • [p]Increased passenger capacity on Skarven and Skomkat[/p][/*]
  • [p]Increased number of passenger missions[/p][/*]
  • [p]Increased distances for XS and Small cargo missions[/p][/*]
[p]Fixes[/p]
  • [p]Fixed a crash when loading a save game with partially delivered cargo[/p][/*]
  • [p]Fixed a crash when the tracked mission was not replicated for the client[/p][/*]
  • [p]Fixed several other crashes[/p][/*]
  • [p]Fixed an error where a crew member could get stuck when using the hook[/p][/*]
  • [p]Fixed delivery missions not saving inactive cargo[/p][/*]
  • [p]Fixed client interaction issues where double input was required[/p][/*]
  • [p]Fixed longlines taking the wrong amount of bait[/p][/*]
  • [p]Fixed overlapping UI at fuel stations[/p][/*]
  • [p]Fixed inventory operations when baiting longline buckets[/p][/*]
  • [p]Fixed storm weather desync between the host and client after starting a storm[/p][/*]
  • [p]Fixed missing delivery mission details in the company widget after loading a save game[/p][/*]
  • [p]Fixed NPC passengers not spawning in port after loading a save game[/p][/*]
  • [p]Fixed saving for partially deployed longlines[/p][/*]
  • [p]Resolved an issue where fish habitat settings were lost after loading a save[/p][/*]
  • [p]Fixed mission completion window showing incorrect rewards in multiplayer[/p][/*]
[p][/p]

Changelog v0.8.3.1463

[p][/p]

New Features

  • [p]Handheld radio now cancels any ongoing towing or hauling actions[/p][/*]
  • [p]Added animations for the lever on the bleeding box[/p][/*]
  • [p]Added company warehouse – find a warehouse NPC in each port[/p][/*]
  • [p]Added extension to the mast crane on Turbo[/p][/*]
  • [p]Added fish unloading feature on Turbo (store button removed)[/p][/*]
  • [p]Added indicators for interactable objects[/p][/*]
  • [p]Added key binding for thrusters[/p][/*]
  • [p]Added new supported languages: Chinese (Simplified), Japanese, Korean, Portuguese (Brazil), Polish, and Turkish[/p][/*]
  • [p]Added a new mooring system to all ports and docking locations[/p][/*]
  • [p]Added passenger transport missions[/p][/*]
  • [p]Added reset key bindings button in Settings[/p][/*]
  • [p]Added rewards for cleanup missions[/p][/*]
  • [p]Added saving for weather state[/p][/*]
  • [p]Added a setting to adjust or toggle highlighter and text indicators[/p][/*]
  • [p]Added Simulator Hits radio channel.[/p][/*]
  • [p]Added/fixed storm option in weather settings[/p][/*]
  • [p]Crew tasks expanded: gutting fish, baiting and preparing longlines, and hauling longlines[/p][/*]
  • [p]Circuit breakers can now trip periodically when overheated[/p][/*]
  • [p]Grant XP for onboard repairs[/p][/*]

Fixes

  • [p]Fixed crashes when changing settings or submitting feedback[/p][/*]
  • [p]Fixed fuel consumption conversion in HUD[/p][/*]
  • [p]Fixed sync issue with fish during net fishing for clients[/p][/*]
  • [p]Fixed incorrect cargo type display in the shipyard[/p][/*]
  • [p]Fixed the incorrect clock display on boats[/p][/*]
  • [p]Fixed propeller placement on Skomcat (Tier 3 Service Ship)[/p][/*]
  • [p]Fixed the issue where the player could get stuck in the Conquest (Tier 2 Fishing Boat) hatch[/p][/*]
  • [p]Fixed the issue where clients could not gut fish or interact with the wheelhouse equipment[/p][/*]
  • [p]Fixed the issue with boats rolling after loading a save[/p][/*]
  • [p]Fixed Conquest (Tier 2 Fishing Boat) jitters when rigged with a remote control hauler[/p][/*]
  • [p]Fixed the issue where the client could not see the Global Mission icon[/p][/*]
  • [p]Fixed missing windows/rust on doors[/p][/*]
  • [p]Fixed fish farm quantity/text errors in UI[/p][/*]
  • [p]Fixed game speed resetting after multiple save loads[/p][/*]
  • [p]Fixed handheld radio sometimes does not work[/p][/*]
  • [p]Fixed inconsistency with shared XP between host and client[/p][/*]
  • [p]Fixed interaction through walls while driving[/p][/*]
  • [p]Fixed the jigger UI showing for all players in the session [/p][/*]
  • [p]Fixed lobby info not displaying correctly[/p][/*]
  • [p]Fixed the map being opened multiple times in the driver position[/p][/*]
  • [p]Fixed issue where player could walk through door on Røster (Tier 1 Cargo Ship)[/p][/*]
  • [p]Fixed missing XP when completing the boat rescue mission[/p][/*]
  • [p]Fixed missing XP when loading a save with longline casting[/p][/*]
  • [p]Fixed refuelling issue for clients[/p][/*]
  • [p]Fixed throttle adjustments while viewing the map[/p][/*]
  • [p]Fixed throttle delay in HUD for clients[/p][/*]
  • [p]Fixed dual water cannon on Skomcat (Tier 3 Service Ship)[/p][/*]
  • [p]Fixed XP showing as 0 for clients[/p][/*]
  • [p]Fixed the Yarn Hook display issue[/p][/*]
  • [p]Fixed whale watching marker[/p][/*]

Improvements

  • [p]Improved boat spawning[/p][/*]
  • [p]Improved crane and cargo physics[/p][/*]
  • [p]Improved collisions on Turbo[/p][/*]
  • [p]Improved crew appearance[/p][/*]
  • [p]Improved docking at fish farms[/p][/*]
  • [p]Improved fuel station UI and interaction[/p][/*]
  • [p]Improved highlight interactors[/p][/*]
  • [p]Improved mission reward system[/p][/*]
  • [p]Improved port handling in missions[/p][/*]
  • [p]Improved radar feedback when a mode change is not possible[/p][/*]
  • [p]Improved inventory management and tracking[/p][/*]
  • [p]Improved key bindings to support multiple actions[/p][/*]
  • [p]Improved lighthouse save state[/p][/*]
  • [p]Improved longline performance[/p][/*]
  • [p]Improved physics when fish are stored in fish boxes[/p][/*]
  • [p]Improved player feedback form and added additional fields[/p][/*]
  • [p]Improved UI throughout the game[/p][/*]
  • [p]Improved object and asset optimizations[/p][/*]
  • [p]Restricted cargo pickup to players outside your company[/p][/*]
  • [p]General performance improvements[/p][/*]
  • [p]Updated and refined all localizations[/p][/*]
  • [p]Updated save game system (note: saves from v0.7.5 are not compatible)[/p][/*]
[p][/p]

Behind the Scenes

[p][/p][p]We’re already working on the next set of features and improvements. As a brief teaser, we’ve included a video of our new map, showcasing a redesigned office layout, enhanced environments, and a new weather system to boost immersion. The map also brings improved graphics and overall lighting, along with new ports to dock and explore. [/p][p]In addition, we’re working on dedicated server support that goes beyond the current friends list system, making it easier to connect with players worldwide and grow your own maritime community. We’re also refining ship physics and steering, improving boat capacity so you’ll always know exactly how much your vessel can carry, enhancing the UI, and much more still to come.[/p][p][/p][previewyoutube="8zXJQLOxLM4;full"][/previewyoutube][p]Stay tuned, captains — we’ll keep shaping Ships At Sea together and look forward to what’s coming next![/p][p]Fair Winds and Happy Sailing. [/p][p][/p]
  • [p]Team Misc Games[/p][/*]
[p][/p]
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07.06.25 14:00 Community Announcements
Upgradable Hooks are coming to Ships At Sea!
Ships At Sea
05.06.25 15:00 Community Announcements
Upgradable Knives Are Coming to Ships At Sea!
Ships At Sea
28.05.25 15:00 Community Announcements
Towing Rescue Missions Return in Update 0.8.2
Ships At Sea
23.05.25 16:00 Community Announcements
Upgradable Buoys Have Arrived
Ships At Sea
21.05.25 16:00 Community Announcements
Hotfix: 0.8.1.1320
Ships At Sea
15.05.25 10:32 Community Announcements
NPC System and Crew Operations
Ships At Sea
14.05.25 15:35 Community Announcements
Hotfix: v0.8.1.1315
Ships At Sea
14.05.25 11:49 Community Announcements
Update v0.8.1.1311 - Incoming Patch!
Ships At Sea
13.05.25 13:28 Community Announcements
Major Update v0.8.1 - Now Live!
Ships At Sea
09.05.25 16:29 Community Announcements
Boat Cleaning Is Back – Shipyard Services Restored!
Ships At Sea
08.05.25 16:00 Community Announcements
Public Test Branch v0.8.1.1300 - Incoming Patch!
Ships At Sea
07.05.25 18:04 Community Announcements
Voting Time Skip Arrives in v0.8.1
Ships At Sea
07.05.25 15:00 Community Announcements
Public Test Branch v0.8.1.1294 - Incoming Patch!
Ships At Sea
06.05.25 15:57 Community Announcements
Hotfix: v0.8.1.1283
Ships At Sea
02.05.25 17:18 Community Announcements
Public Test - Update v0.8.1
Ships At Sea
02.05.25 15:12 Community Announcements
Small Update v0.8.0.1221
Ships At Sea
21.03.25 16:13 Community Announcements
Small Hotfix v0.8.0.1209
Ships At Sea
14.03.25 18:10 Community Announcements
Small Hotfix v0.8.0.1203
Ships At Sea
13.03.25 21:06 Community Announcements
Update v0.8.0.1200
Ships At Sea
13.03.25 19:30 Community Announcements
Small Hotfix v0.8.0.xx
Ships At Sea
09.03.25 20:11 Community Announcements
Major Update v0.8 - Out Now!
Ships At Sea
07.03.25 16:58 Community Announcements
Public Test Branch - Update v0.8.0.1164
Ships At Sea
04.03.25 19:29 Community Announcements
Update 0.8.0.1157 Public Test Branch
Ships At Sea
28.02.25 19:37 Community Announcements
Update 0.8.0.1154 Public Test Branch
Ships At Sea
27.02.25 15:29 Community Announcements
Public Test Branch v0.8.0.1145 - Incoming Patch!
Ships At Sea
25.02.25 21:40 Community Announcements
Small Hotfix v0.8.0.1137 [Public Test]
Ships At Sea
22.02.25 15:20 Community Announcements
Public Test v0.8 – The Long-Awaited Tier 3 Ships and Major Overhaul!
Ships At Sea
21.02.25 20:17 Community Announcements
Introducing Fish Production Line on Tier 3 Fishing Ship!
Ships At Sea
17.01.25 17:00 Community Announcements
Introducing 360-Degree View for Crane Operations
Ships At Sea
19.12.24 17:00 Community Announcements
Hotfix - Public Update 0.7.5.1026
Ships At Sea
23.11.24 22:59 Community Announcements
Hotfix - Public Test Update 0.7.5.1021
Ships At Sea
21.11.24 14:20 Community Announcements
Update v0.7.5 - Live Now!
Ships At Sea
20.11.24 11:01 Community Announcements
Hotfix - Public Test Update 0.7.5.1014
Ships At Sea
19.11.24 15:48 Community Announcements
Hotfix - Public Test Update v0.7.5.1012
Ships At Sea
18.11.24 17:01 Community Announcements
Hotfix Released - Public Test Update v0.7.5.1009
Ships At Sea
15.11.24 19:09 Community Announcements
Patch - Public Test v0.7.5.1005
Ships At Sea
14.11.24 18:15 Community Announcements
Public Test Open Now - Update v0.7.5
Ships At Sea
08.11.24 16:43 Community Announcements
Reworked Sonar System in Ships At Sea - Brings Enhanced Realism and Precision
Ships At Sea
18.10.24 15:00 Community Announcements
Update v0.8 Sneak Peek and Open Beta Announcement
Ships At Sea
11.10.24 16:00 Community Announcements
Introducing the Tier 2 Crane - Coming in Our First Major Update!
Ships At Sea
13.09.24 16:00 Community Announcements
New License Partner - Introducing the Tier 3 Cargo Ship!
Ships At Sea
30.08.24 14:00 Community Announcements
Unveiling the Big One - Introducing the Tier 3 Fishing Vessel!
Ships At Sea
08.08.24 15:00 Community Announcements
First look at the Tier 3 vessels in the upcoming November 2024 major update!
Ships At Sea
13.07.24 13:00 Community Announcements
Co-Op Company
Ships At Sea
05.07.24 15:37 Community Announcements
Patch - Release Notes Version 7.2.801
Ships At Sea
04.07.24 11:26 Community Announcements
Another small update
Ships At Sea
25.06.24 15:59 Community Announcements
Small update
Ships At Sea
22.06.24 12:52 Community Announcements
Patch - Release Notes Version 0.7.2.782
Ships At Sea
21.06.24 12:34 Community Announcements
Small hotfix
Ships At Sea
18.06.24 15:03 Community Announcements
New patch with numerous improvements
Ships At Sea
16.06.24 18:02 Community Announcements
Net fishing is now available again in this latest small update!
Ships At Sea
12.06.24 16:46 Community Announcements
Another small hotfix is now available
Ships At Sea
08.06.24 15:18 Community Announcements
Small hotfix
Ships At Sea
07.06.24 18:58 Community Announcements
New Update v0.7.2 and Roadmap
Ships At Sea
07.06.24 16:15 Community Announcements
Small hotfix for Tier 2 cargo boat
Ships At Sea
31.05.24 20:06 Community Announcements
New update v0.7.1 with many improvements
Ships At Sea
31.05.24 15:52 Community Announcements
Minor patch
Ships At Sea
27.05.24 19:58 Community Announcements
New update and some information about medium cargo missions
Ships At Sea
27.05.24 13:14 Community Announcements
Minor update
Ships At Sea
26.05.24 08:53 Community Announcements
Small hotfix
Ships At Sea
25.05.24 08:48 Community Announcements
Crashfix
Ships At Sea
25.05.24 01:34 Community Announcements
Small hotfix
Ships At Sea
24.05.24 22:54 Community Announcements
New hotfix released!
Ships At Sea
24.05.24 18:03 Community Announcements
Small hotfix
Ships At Sea
23.05.24 23:22 Community Announcements
Next small hotfix
Ships At Sea
23.05.24 17:45 Community Announcements
Small hotfix for major crashes!
Ships At Sea
23.05.24 13:03 Community Announcements
Ships At Sea
Ships At Sea
23.05.24 10:00 Community Announcements
Camera Zoom
Ships At Sea
15.05.24 15:00 Community Announcements
Update on Our Journey!
Ships At Sea
03.05.24 11:07 Community Announcements
Introducing the Shipyard in - Ships At Sea
Ships At Sea
27.04.24 12:00 Community Announcements
New Cargo Items
Ships At Sea
19.04.24 15:00 Community Announcements
Redfish
Ships At Sea
12.04.24 15:00 Community Announcements
Headgear Collection
Ships At Sea
05.04.24 15:00 Community Announcements
Wheelhouse Instruments
Ships At Sea
28.03.24 17:00 Community Announcements
Ships At Sea - Official Gameplay Trailer
Ships At Sea
19.03.24 15:30 Community Announcements
Ships At Sea - Development News #27
Ships At Sea
08.03.24 16:00 Community Announcements
Ships At Sea - Development News #26
Ships At Sea
29.02.24 16:00 Community Announcements
Ships At Sea - Development News #25
Ships At Sea
22.02.24 12:00 Community Announcements
Ships At Sea - Development News #24
Ships At Sea
14.02.24 09:00 Community Announcements
Ships At Sea - Development News #23
Ships At Sea
08.02.24 15:00 Community Announcements
Ships At Sea - Development News #22
Ships At Sea
02.02.24 16:00 Community Announcements
Ships At Sea - Development News #21
Ships At Sea
26.01.24 15:00 Community Announcements
Ships At Sea - Development News #20
Ships At Sea
20.01.24 11:00 Community Announcements
Ships At Sea - Development News #19
Ships At Sea
17.01.24 15:00 Community Announcements
Ships At Sea - Development News #18
Ships At Sea
12.01.24 14:36 Community Announcements
Ships At Sea - Development News #17
Ships At Sea
29.12.23 17:00 Community Announcements
Ships At Sea - Development News #16
Ships At Sea
22.12.23 16:00 Community Announcements
Ships At Sea - Development News #15
Ships At Sea
15.12.23 16:00 Community Announcements
Ships At Sea - Development News #14
Ships At Sea
08.12.23 16:00 Community Announcements
Ships At Sea - Development News #13
Ships At Sea
01.12.23 16:00 Community Announcements
Ships At Sea - Development News #12
Ships At Sea
25.11.23 15:00 Community Announcements
Ships At Sea - Development News #11
Ships At Sea
17.11.23 17:00 Community Announcements
Ships At Sea - Development News #10
Ships At Sea
11.11.23 15:00 Community Announcements
Ships At Sea - Development News #9
Ships At Sea
03.11.23 15:00 Community Announcements
Ships At Sea - Development News #8
Ships At Sea
28.10.23 13:00 Community Announcements
Ships At Sea - Development News #7
Ships At Sea
20.10.23 13:00 Community Announcements
Ships At Sea - Development News #6
Ships At Sea
14.10.23 11:30 Community Announcements
Ships At Sea - Development News #5
Ships At Sea
06.10.23 13:00 Community Announcements
Ships At Sea - Development News #4
Ships At Sea
28.09.23 13:37 Community Announcements
Ships At Sea - Development News #3
Ships At Sea
22.09.23 10:14 Community Announcements
Ships At Sea - Development News #2
Ships At Sea
09.09.23 13:00 Community Announcements