Ahoy Sailors,
We’re happy to officially announce [b]Z-Bridge[/b] as a new license partner for [i]Ships At Sea[/i].
The [b]Z-Bridge Bring-to-Work system[/b] has already been fully modeled and will be featured on our upcoming [b]Class 4 Wind Farm Supply Vessel[/b]. This advanced, motion-compensated system allows for safe and realistic crew transfers to offshore wind turbines, and will play an important role in future wind farm gameplay.
[previewyoutube="yIy00R4rTYY;full"][/previewyoutube][b]Z-Bridge[/b] is a Dutch maritime technology company specializing in advanced motion-compensated access systems for offshore operations. Their Bring-to-Work solutions are designed to ensure safe and efficient crew transfers in challenging sea conditions, particularly within the offshore wind and energy sectors. Z-Bridge systems are used on modern service vessels worldwide and are recognized for their focus on safety, precision, and operational reliability.
With this partnership, players will be able to experience an [b]authentic and highly detailed Bring-to-Work workflow[/b], including a fully realized cockpit that reflects the real-world controls and operational logic of the Z-Bridge system.
[img src="https://clan.akamai.steamstatic.com/images/44144563/bd97c4224f9fa69bcf3969d5f723b4bd71e68d1c.jpg"][/img]
Behind the scenes, we are currently deep into development across a wide range of systems. This includes further refinement of [b]ship physics and buoyancy[/b], continued improvements to [b]UI/UX[/b], and support for [b]twin and triple throttle units[/b], allowing independent control of multiple propellers for more authentic vessel handling. We are also working on a new [b]fish habitat system[/b], enabling dynamic fish movement across the entire map, alongside [b]dynamic fish pricing, seasonal fishing, gear soak time, better bait attraction[/b] that responds to changing conditions.
In parallel, we are improving [b]weather systems[/b] and the [b]tutorial experience[/b], while continuing development of the upcoming [b]Class 4 vessels[/b], which introduce more advanced and professional ship systems. We have also officially started improving our [b]animation architecture[/b] to support a wider range of animations across the entire game. All of this work is focused on expanding gameplay depth while reinforcing the [b]authenticity[/b] and [b]ship-simulation–driven foundation[/b] at the core of [i]Ships At Sea[/i].
Stay tuned — there’s plenty more on the horizon!
[i]“Smooth seas never made a skilled sailor.” - Maritime slogan[/i]
Team Misc Games
