News Liste Ships At Sea

Public Test Update v0.8.4.1625 - New Patch Released!
Ships At Sea
Heute 16:06 Community Announcements

Public Test Update v0.8.4.xx – Patch Now Live!

[p][/p][p]Fellow sailors![/p][p]This Public Test patch brings several important improvements and fixes based on the many detailed reports and feedback from our community. Highlights of this update include:[/p]
  • [p]Rebalanced engines across all boats, including a fix for the sudden throttle drop reported by multiple players[/p][/*]
  • [p]Major fixes to crew and passenger behavior, including resolving the issue where NPCs could fall overboard[/p][/*]
  • [p]Level-design corrections to shallow-water areas in several parts of the map to improve navigation and prevent unintended stranding[/p][/*]
  • [p]A targeted performance fix near Værøy, addressing the heavy frame drops reported by the community[/p][/*]
  • [p]Autopilot – AUTO Mode[/p][p]In AUTO mode, the autopilot maintains the set heading/course. Players can freely adjust the heading using the rotary knob to port or starboard, and the knob can be physically rotated for precise course corrections.[/p][p]Manual steering will override both NAV and AUTO modes when avoiding obstacles. After manual input, NAV mode will correct the vessel back to its planned route, while AUTO mode will return to the previously set heading.[/p][/*]
  • [p]Floating Pier at the Fish Farm[/p][p]A temporary floating pier has been added at the fish farms to make docking smoother and prevent the Class 3 cargo ship from undocking after loading a savegame. This is an interim improvement — a full fish farm overhaul is planned for a future update.[/p][/*]
  • [p]Fixed and adjusted price for fish sold from fish farm, which solves the money exploit[/p][/*]
[p]These improvements come alongside many additional bug fixes, optimizations, and small quality-of-life additions. Full changelog is listed below: [/p][p][/p]

Changelog

[p][/p]

Added

  • [p]Floating pier at the fish farm to simplify docking and prevent class 3c argo ship from undocking after loading a save[/p][/*]
  • [p]Green battery charge indicator for the power drill[/p][/*]
  • [p]Graying-out of quickslot items when none are available in the inventory[/p][/*]
  • [p]Message shown after starting a vote to move an item to the warehouse[/p][/*]
  • [p]Object placed on the counter after NPC order acceptance in the kiosk[/p][/*]
  • [p]Passenger missions in Fenes and Helligvær[/p][/*]
  • [p]HUD prompts with input hints for the drill and flashlight[/p][/*]
  • [p]Refuel stations in Helligvær and Stavøya[/p][/*]
  • [p]Second docking location in Sørvågen for improved ship spawning[/p][/*]
  • [p]FSR 3.1 Frame Generation support[/p][/*]

Adjusted / Rebalanced

  • [p]Adjusted fish farm selling prices[/p][/*]
  • [p]Adjusted max zoom on the class 3 service ship and fishing ship to prevent culling of outer doors[/p][/*]
  • [p]Adjusted which cargo types certain ports allow[/p][/*]
  • [p]Engines rebalanced across all boats; fixed sudden throttle drop[/p][/*]

Improved

  • [p]Improved lighthouse code[/p][/*]
  • [p]Improved lights inside the lighthouse[/p][/*]
  • [p]Improved interaction feedback on circuit breakers in switchgear[/p][/*]
  • [p]Improved rudder control on certain ships when reversing[/p][/*]
  • [p]Improved level design across the map[/p][/*]
  • [p]Inventory now displays item weights[/p][/*]
  • [p]Blocked player interaction when the kiosk is full[/p][/*]
  • [p]Blocked players from leaving port areas[/p][/*]
  • [p]Minor performance improvements around the map[/p][/*]
  • [p]Disabled passenger disembarkation at sea[/p][/*]

Fixed

  • [p]Crash related to the warehouse system[/p][/*]
  • [p]Boat names not displaying correctly[/p][/*]
  • [p]Boats and ships not spawning correctly in specific ports[/p][/*]
  • [p]Broken cubemap on a window in Rost[/p][/*]
  • [p]Fish not visible to clients during production[/p][/*]
  • [p]Fish not appearing when hauling the longline[/p][/*]
  • [p]Crew getting stuck when unassigning from kiosk duty[/p][/*]
  • [p]Customization locker issues[/p][/*]
  • [p]Doors not rusting on Nordland and Skomcat[/p][/*]
  • [p]Gutting issues on the Turbo[/p][/*]
  • [p]Gutting knife appearing twice[/p][/*]
  • [p]Ice buildup on instruments[/p][/*]
  • [p]Keyboard movement on the map[/p][/*]
  • [p]Net fishing not functioning[/p][/*]
  • [p]“Next fish” button not working during gutting[/p][/*]
  • [p]Passenger spawning below the port in Vedøya[/p][/*]
  • [p]Quickslot issues for clients[/p][/*]
  • [p]Incorrect string in the towing mission[/p][/*]
  • [p]Whale watching mission not progressing for clients[/p][/*]
  • [p]Incorrect profile playtime (when it should have been zero)[/p][/*]
  • [p]AUTO mode rotary knob blocking autopilot heading changes[/p][/*]
  • [p]Rudder adjustment knob moving in only one direction[/p][/*]
  • [p]Player getting stuck inside the office after save/load[/p][/*]
  • [p]Rowboat spawning after exiting Dry Dock even without an active boat[/p][/*]
  • [p]Skomcat failing to dock after activation in Sørvågen[/p][/*]
  • [p]Weather sound effect volume not applying during the first two seconds after launching the game[/p][/*]
  • [p]Player unable to rotate steering wheel while autopilot was enabled[/p][/*]
  • [p]Crew members and passengers falling overboard[/p][/*]
  • [p]Fish jittering on the conveyor belt[/p][/*]
  • [p]Moving snow/puddle textures while driving[/p][/*]
  • [p]Snow flickering[/p][/*]
  • [p]Incorrect “Throttle lever” prompt during ship repair[/p][/*]
  • [p]Inconsistent Dry Dock entrance widget behavior[/p][/*]
  • [p]Performance drop near Værøy[/p][/*]
  • [p]Shallow water issues in several map areas[/p][/*]
  • [p]Wind speed unit mismatch between the HUD and the Weather Settings - Wind Speed[/p][/*]
[p][/p][p]Thank you for sailing with us — your feedback keeps shaping Ships At Sea. Stay safe out there, Salute, Captains![/p][p][/p][p][/p]
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