News Liste Ships At Sea

Public Test v0.8.5 Is Live! Major Ship Physics & New Missions
Ships At Sea
12.12.25 20:19 Community Announcements
[p]Ahoy Sailors, the coastline is calling....[/p][p][/p][p]It’s time again for a new Public Test! Today, we’re launching Update v0.8.5 into the Public Test Branch — and it holds alot of quality of life improvements and much more. From the brand-new Sea Taxi system, which lets you teleport to company-owned ships out at sea or move quickly within ports, to the dramatic new Burning House mission and major improvements to our Buoyancy and Ship Physics/Handling, there’s plenty to explore. We can’t wait to hear what you think![/p][p][/p]

Back up your Save File

[p]As usual, to avoid any potential issues, we strongly recommend backing up your save files before joining to the Public Test version v0.8.5[/p][p]To find your Steam for Ships At Sea saves: [/p]
  • [p] Press Win + E [/p][/*]
  • [p] Paste %USERPROFILE%/AppData/Local/Sas/Saved/SaveGames into the search bar. [/p][/*]
[p]To try the PUBLIC TEST, please follow these steps:[/p]
  • [p] Open Steam [/p][/*]
  • [p] Right-click on Ships At Sea in your library [/p][/*]
  • [p] Select Properties [/p][/*]
  • [p] Go to the Betas tab [/p][/*]
  • [p] Enter the password: SaSPublicTest [/p][/*]
  • [p] Choose "public_test" from the "Beta participation" drop-down list [/p][/*]
  • [p] Wait for the game to update the files (if nothing happens, restart the Steam client) [/p][/*]
  • [p] Launch the game [/p][/*]
[p]Note: Also, remember to verify the integrity of game files via Steam to avoid issues.[/p][p][/p]

???? Big Step Forward: Major Improvements to Physics & Buoyancy

[p]This update delivers Part 2 of our Buoyancy and Ship Physics Overhaul, significantly improving how vessels behave in the water. [/p][p]Key improvements include:[/p]
  • [p]More natural wave response with reduced bouncing and jittering[/p][/*]
  • [p]Improved steering and maneuverability at both low and high speeds[/p][/*]
  • [p]Smoother acceleration and more controlled deceleration[/p][/*]
  • [p]Resolved overly aggressive instant turning behavior of vessels [/p][/*]
  • [p]More accurate weight distribution, engine, and propeller force simulation[/p][/*]
  • [p]Support for multiple engines and rudders[/p][/*]
  • [p]Refined wave height transitions between open ocean and calmer areas[/p][/*]
  • [p]Optimized water shader and overall performance improvements[/p][/*]
[p]A major technical change in this update is that thrusters now have their own dedicated engine, entirely separated from the main propulsion system. This means bow thrusters equipped on the Class 3 Ships work independently and can be controlled even when the ship is stationary, behaving as expected in real-world operations.[/p][p]This update marks another important foundational milestone toward achieving the level of realism players expect from Ships At Sea.[/p][p]Please note: With the new ship physics system now active, our next step is to further fine-tune the handling and behavior of all boats and ships so they fully align with this improved foundation.[/p][p]Because the updated physics support multiple engines and propellers, we will also introduce dedicated dual and triple throttle levers on ship bridges in the upcoming v0.8.6 update.[/p][p][/p][p][img src="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExaHV2Z3ZwZm1ncmV3dW8wenh5MW1udzVlN2Fma3dhZnk0eGJhYzhqNSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/e8agQZaPBsVzsenIeM/giphy.gif"][/img][/p][p][/p]

Sea Taxi — Fast Travel Between Ships & Ports

[p]One of the most highly requested features from our community is finally here: the Sea Taxi![/p][p]This first iteration of the new system gives players the option to quickly teleport from a port to their company-owned ships out at sea or to move efficiently within major ports such as Røst, Værøy, and Bodø. You can also teleport between ports when needed, making logistics smoother while still preserving the core sailing experience. The Sea Taxi provides convenience when you want it, without replacing the journey itself.[/p][p]If you want to teleport with your entire ship and crew, you can use your handheld radio, which could be quite costly without an insurance! [/p]

How does it work?

[p]Interact with the Sea Taxi NPC at the ports, open the destination tab on the world map, and choose either a ship or a port location. The Sea Taxi will then transport you directly to your selected destination. [/p][p]All available Sea Taxis are marked with an icon on the map for easy identification.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/205dd6ccc572db178da77827647c25a82232359e.jpg"][/img][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/85c97d5b1fcc3c9796fa6c8de169526d8ae70c10.jpg"][/img][/p][p][/p]

???? Burning House Mission — Dynamic Firefighting With Progressive Damage

[p]The new coastal Burning House mission event in single- or co-op is much more than simply putting out a fire! Buildings now go through stages of burning and destruction, giving you a far more dynamic and realistic firefighting experience. [/p][p]As the fire spreads, you’ll see the structure visibly deteriorate — from light scorching, to full flames, to heavy damage, and eventually complete collapse. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/fcbbf8e19ede730aa2dd474da256f8602ed917a1.jpg"][/img][/p][p]Just like in real life, pausing your firefighting efforts can allow the flames to reignite, so players must stay alert and persistent. If the fire is not extinguished at all, the house will ultimately be reduced to a ruin — a pile of ash.[/p][p]Currently, there are few houses configured for the Burning House mission for the Public Test version, however, we will expand this system so that any house in any port can catch fire as part of future dynamic events. Destroyed houses are automatically rebuilt after a certain amount of time. [/p][p]However, in a later update, we plan to introduce missions where players can deliver rebuilding materials to help restore these structures manually, adding more depth and variety to the world’s dynamic events.[/p][p]We’ve also adjusted the water cannon pressure, improved the visual effects, and refined the camera view to enhance the firefighting experience. In addition, we’ve added a clear visual indicator for fire intensity and health, making it easier to track firefighting progress. New animations for water cannon operation will arrive in upcoming updates, and we also plan to further smooth and refine the burning stages to create a more immersive firefighting experience.[/p][p]Side note: We’ve also added new boats for Burning Boat missions, expanding the variety of emergency scenarios players can encounter.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/276b4da451e34326d47b1b5e4d3a9fc74be19f83.jpg"][/img][/p]

Enhanced Hover Details for Fishing

[p]We’ve added new details when hovering over fish in bleed boxes or longline buckets. When hovering over a bleed box, players will now see the type of fish stored inside and the total weight of each fish species. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/899c7c0c13242ecea396dc4b593f1e5aa5f0a9eb.jpg"][/img][/p][p]For longline buckets, you can clearly see the bait type assigned once bait has been attached, making it much easier to track which bucket contains which bait and improving overall clarity during fishing operations.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/2d9199bd8a73bd5e5a03767c820680b8fd3b3694.jpg"][/img][/p]

Improved Night/Winter Lighting and more Level Design in the World

[p]We’ve refined the lighting system to make nights and winter scenes more atmospheric and visually consistent. Ships, ports, and surrounding landscapes now benefit from improved contrast, clearer illumination, and more realistic reflections, ensuring better visibility during nighttime operations and creating a more immersive winter environment across the world.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/dab666a47a14dd0097d0ea1dd5294a5993703f49.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/fc138d9effa77fb583c7f318c99c418645c10ee6.jpg"][/img][/p]

Level Design — Work in Progress (Yes, We Know, Smile)

[p]Our level design work continues to move forward step by step. The dry dock is slowly starting to look like a real 24/7 operational facility. That said, there’s still plenty to do — more vegetation, more details, and more polish are coming with each update as we continue shaping the world.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/9c89d0659e9f3b82c7f958ff6e6e17a802bb1951.png"][/img][/p]

[img src="https://clan.akamai.steamstatic.com/images/44144563/4105b83a8898ff7a7a702de733d7d6839520a42a.png"][/img]

Improved Keyboard Layout Detection

[p]We’ve improved keyboard layout detection at game start to ensure consistent input behavior across different keyboard configurations such as QWERTY, AZERTY, and Dvorak. All physical key presses are now translated internally to a standard US QWERTY layout.[/p][p]This resolves issues where some players experienced missing, incorrect, or non-responsive keybindings due to regional keyboard layouts, ensuring a more reliable and predictable control experience across all setups.[/p][p][/p]

Expanded Fridge Capacity

[p]The kiosk fridge on the Class 3 service ship can now hold significantly more items. We’ve increased its storage capacity to give players greater flexibility when stocking up for kiosk operations, allowing for better preparation during passenger service missions.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/d32dc70f9549dc01790ecf56b01e02d6e955cfbe.jpg"][/img][/p]

New Captain’s Chair — Welcome NorSap as a License Partner

[p]We’re excited to welcome NorSap, a global leader in pilot, operator, and helmsman seating, as a new license partner in Ships At Sea. NorSap chairs are designed for professional maritime operations, offering excellent style and comfort during long hours at sea. [/p][p]To showcase this addition, the Class 3 service ship is already equipped with this beauty, further improving the wheelhouse experience and enhancing overall authenticity. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/3ac42abd2a4d70f7798cb465279e99fbf3652fee.jpg"][/img][/p]

Class 1 Fishing Boat — Cargo Upgrade Support

[p]The Class 1 fishing boat can also now be rigged to carry XS and Small cargo, allowing players to complete smaller cargo missions alongside their fishing activities. [/p][p]This upgrade adds more flexibility to early-game progression, letting players take on additional mission types without switching vessels and making the Class 1 boat more versatile in day-to-day operations.[/p][p][/p][p][img src="https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExcHc3amJyOWZ4bGdtMHQ2a3M4eDY2c2pjeWl4M2dxbjlldXF4YW5rMiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/vc5hJnWy1SnVFH8z4B/giphy.gif"][/img][/p][p][/p]

Battery Charge Feedback in Inventory

[p]We’ve added clear battery charge feedback when hovering over tools like the drill and flashlight in your inventory. This makes it easier to see remaining power at a glance and better plan your tasks without surprises.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/44144563/d1fab10ae0fb655822c62b1a784b26963e6d8dc1.jpg"][/img][/p]

Inventory Management with Drag & Drop

[p]Inventory management is now faster and more intuitive. Players can drag and drop items directly between inventories—such as from the player inventory to the boat inventory—by simply selecting an item and moving it to another tab. This removes the need for right-click menus when faster interactions are needed during operations. [/p][p][/p][p][img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExbzNmbHJoMWhhMThqZG90NHY1Y3B3ZjZneWpwdXgyaTE5d2k5dTBvMSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/EDodlsQWTa9wjn2gnE/giphy.gif"][/img][/p][p][/p]

Independent Bridge & Interior Lighting

[p]We’ve added a new dedicated light source for the bridge, separating it from the interior lighting system. This allows players to control bridge and interior lights independently, giving you better visibility where you need it and more control over lighting conditions during night operations.[/p][p][/p][p][img src="https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExaTkxODB1MTYxYTB5ajdkeXp2anZjNzAwbmh4aHBsa3Z3aWxoMDgyeiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/lF6XqarmqLeBkesSy5/giphy.gif"][/img][/p][p][/p]

Changelog

[p][/p]

Added

  • [p]Accept and decline options for the game analytics window popup[/p][/*]
  • [p]Battery charge feedback for drill and flashlight when hovering in inventory[/p][/*]
  • [p]Boat overloading checks and warning messages[/p][/*]
  • [p]Bridge lights on Class 3 ships, allowing independent control of wheelhouse lighting[/p][/*]
  • [p]Burning House missions[/p][/*]
  • [p]Cargo rigging support for Flippy (now supports XS and S cargo)[/p][/*]
  • [p]Detailed hover information for fish in bleed boxes and longline buckets[/p][/*]
  • [p]Feedback for net hauler lever activation on Conquest[/p][/*]
  • [p]Clear failure feedback when the crane cannot pick up cargo[/p][/*]
  • [p]Feedback when hooking fish with a fishing hook[/p][/*]
  • [p]Feedback when players cannot pick up fish by hand or catch via jigger[/p][/*]
  • [p]New boats for Burning Boat missions[/p][/*]
  • [p]NorSap captain chairs added to Skomcat and Nordland for improved driving visibility[/p][/*]
  • [p]Sea Taxi system for teleporting to company-owned ships at sea and within ports[/p][/*]
  • [p]Expanded XS and Small cargo mission distances to include more distant ports[/p][/*]
  • [p]Increased fridge capacity to hold up to 20 items[/p][/*]

Fixed

  • [p]Crash related to fishing gear[/p][/*]
  • [p]Despawn location issues causing players to get stuck at docking points[/p][/*]
  • [p]Steering forces incorrectly applying while airborne[/p][/*]
  • [p]Items failing to quick-slot for clients after rejoining a session[/p][/*]
  • [p]Lighthouse stairs blocking player ascent[/p][/*]
  • [p]Incorrect icons shown in map filters[/p][/*]
  • [p]Missing collision on pallets[/p][/*]
  • [p]Player marker not displaying correctly after using the radio[/p][/*]
  • [p]Quick feedback messages sending only 130 characters instead of 1000[/p][/*]
  • [p]Quickslots not working while driving[/p][/*]
  • [p]Stair collision in drydock causing players to get stuck[/p][/*]
  • [p]Waves appearing too bright at night[/p][/*]
  • [p]Rain visible under roofs at Røster[/p][/*]
  • [p]Ability to cancel global events (removed)[/p][/*]

Improved

  • [p]Boat physics and buoyancy system[/p][/*]
  • [p]Boat engine system (now supports multiple engines and rudders)[/p][/*]
  • [p]Cubemaps on buildings[/p][/*]
  • [p]Drag-and-drop item handling in warehouses[/p][/*]
  • [p]Drydock level layout and collision[/p][/*]
  • [p]Exiting the game or boat while equipped with a buoy[/p][/*]
  • [p]Boat icon display when entering drydock[/p][/*]
  • [p]Money calculation (now rounds up instead of down)[/p][/*]
  • [p]Inventory system and interactions[/p][/*]
  • [p]Keyboard layout detection at game start[/p][/*]
  • [p]Night and winter lighting[/p][/*]
  • [p]Port and onboard ship lighting[/p][/*]
  • [p]Client replication of cargo and trash[/p][/*]
  • [p]Savegame routines[/p][/*]
  • [p]Snow textures on props during winter[/p][/*]
  • [p]Display of unloaded fish boxes during fishery sales[/p][/*]
  • [p]Trash missions[/p][/*]
  • [p]Water cannon camera for better visibility[/p][/*]
  • [p]Water cannon spray visual effects[/p][/*]
  • [p]Wave height transitions between open ocean and calm areas[/p][/*]
  • [p]Watershader optimization[/p][/*]
  • [p]Overall performance[/p][/*]
  • [p]Boat and ship balance across the entire fleet[/p][/*]
  • [p]Localization[/p][/*]

Inventory & UI Updates

  • [p]Drag-and-drop item transfers between inventories[/p][/*]
  • [p]Hide bottom prompts when middle prompts are active[/p][/*]
  • [p]Show close button when viewing the logbook[/p][/*]
  • [p]Show max weight and cell capacity in inventory and cargo areas[/p][/*]
  • [p]Moved Quick Feedback below “Return to Game” in the menu[/p][/*]
  • [p]HUD restricted to 16:9 monitors[/p][/*]

World & Level Design

  • [p]Additional level design improvements across the map[/p][/*]
[p][/p][p]⚓ Final Words[/p][p]Update v0.8.5 marks another major step forward for Ships At Sea, with a strong focus on improved ship physics and handling — an area many of you have shared valuable feedback on. These long-awaited improvements also lay an important foundation for larger and more complex ships coming soon.[/p][p]Alongside the physics updates, we hope you enjoy exploring the new Burning missions and the additional features included in this Public Test. We’re excited to hear your thoughts as we prepare for the full release next week.[/p][p]Thank you for sailing with us on this journey — your continued support truly makes a difference.
[/p][p]Safe sailing, Captains![/p][p][/p]
  • [p]Team Misc Games [/p][/*]
[p][/p]
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Another small update
Ships At Sea
25.06.24 15:59 Community Announcements
Small update
Ships At Sea
22.06.24 12:52 Community Announcements
Patch - Release Notes Version 0.7.2.782
Ships At Sea
21.06.24 12:34 Community Announcements
Small hotfix
Ships At Sea
18.06.24 15:03 Community Announcements
New patch with numerous improvements
Ships At Sea
16.06.24 18:02 Community Announcements
Net fishing is now available again in this latest small update!
Ships At Sea
12.06.24 16:46 Community Announcements
Another small hotfix is now available
Ships At Sea
08.06.24 15:18 Community Announcements
Small hotfix
Ships At Sea
07.06.24 18:58 Community Announcements
New Update v0.7.2 and Roadmap
Ships At Sea
07.06.24 16:15 Community Announcements
Small hotfix for Tier 2 cargo boat
Ships At Sea
31.05.24 20:06 Community Announcements
New update v0.7.1 with many improvements
Ships At Sea
31.05.24 15:52 Community Announcements
Minor patch
Ships At Sea
27.05.24 19:58 Community Announcements
New update and some information about medium cargo missions
Ships At Sea
27.05.24 13:14 Community Announcements
Minor update
Ships At Sea
26.05.24 08:53 Community Announcements
Small hotfix
Ships At Sea
25.05.24 08:48 Community Announcements
Crashfix
Ships At Sea
25.05.24 01:34 Community Announcements
Small hotfix
Ships At Sea
24.05.24 22:54 Community Announcements
New hotfix released!
Ships At Sea
24.05.24 18:03 Community Announcements
Small hotfix
Ships At Sea
23.05.24 23:22 Community Announcements
Next small hotfix
Ships At Sea
23.05.24 17:45 Community Announcements
Small hotfix for major crashes!
Ships At Sea
23.05.24 13:03 Community Announcements
Ships At Sea
Ships At Sea
23.05.24 10:00 Community Announcements
Camera Zoom
Ships At Sea
15.05.24 15:00 Community Announcements
Update on Our Journey!
Ships At Sea
03.05.24 11:07 Community Announcements
Introducing the Shipyard in - Ships At Sea
Ships At Sea
27.04.24 12:00 Community Announcements
New Cargo Items
Ships At Sea
19.04.24 15:00 Community Announcements
Redfish
Ships At Sea
12.04.24 15:00 Community Announcements
Headgear Collection
Ships At Sea
05.04.24 15:00 Community Announcements
Wheelhouse Instruments
Ships At Sea
28.03.24 17:00 Community Announcements
Ships At Sea - Official Gameplay Trailer
Ships At Sea
19.03.24 15:30 Community Announcements
Ships At Sea - Development News #27
Ships At Sea
08.03.24 16:00 Community Announcements
Ships At Sea - Development News #26
Ships At Sea
29.02.24 16:00 Community Announcements
Ships At Sea - Development News #25
Ships At Sea
22.02.24 12:00 Community Announcements
Ships At Sea - Development News #24
Ships At Sea
14.02.24 09:00 Community Announcements
Ships At Sea - Development News #23
Ships At Sea
08.02.24 15:00 Community Announcements
Ships At Sea - Development News #22
Ships At Sea
02.02.24 16:00 Community Announcements
Ships At Sea - Development News #21
Ships At Sea
26.01.24 15:00 Community Announcements
Ships At Sea - Development News #20
Ships At Sea
20.01.24 11:00 Community Announcements
Ships At Sea - Development News #19
Ships At Sea
17.01.24 15:00 Community Announcements
Ships At Sea - Development News #18
Ships At Sea
12.01.24 14:36 Community Announcements
Ships At Sea - Development News #17
Ships At Sea
29.12.23 17:00 Community Announcements
Ships At Sea - Development News #16
Ships At Sea
22.12.23 16:00 Community Announcements
Ships At Sea - Development News #15
Ships At Sea
15.12.23 16:00 Community Announcements
Ships At Sea - Development News #14
Ships At Sea
08.12.23 16:00 Community Announcements
Ships At Sea - Development News #13
Ships At Sea
01.12.23 16:00 Community Announcements
Ships At Sea - Development News #12
Ships At Sea
25.11.23 15:00 Community Announcements
Ships At Sea - Development News #11
Ships At Sea
17.11.23 17:00 Community Announcements
Ships At Sea - Development News #10
Ships At Sea
11.11.23 15:00 Community Announcements
Ships At Sea - Development News #9
Ships At Sea
03.11.23 15:00 Community Announcements
Ships At Sea - Development News #8
Ships At Sea
28.10.23 13:00 Community Announcements
Ships At Sea - Development News #7
Ships At Sea
20.10.23 13:00 Community Announcements
Ships At Sea - Development News #6
Ships At Sea
14.10.23 11:30 Community Announcements
Ships At Sea - Development News #5
Ships At Sea
06.10.23 13:00 Community Announcements
Ships At Sea - Development News #4
Ships At Sea
28.09.23 13:37 Community Announcements
Ships At Sea - Development News #3
Ships At Sea
22.09.23 10:14 Community Announcements
Ships At Sea - Development News #2
Ships At Sea
09.09.23 13:00 Community Announcements