Ship Physics, Buoyancy & Handling (Major Improvements)
- [p]Improved slamming forces and engine torque calculations[/p][/*]
- [p]Improved steering efficiency at low speeds[/p][/*]
- [p]Added an efficiency factor for rudder wash from propellers at low speeds[/p][/*]
- [p]Implemented an engine overload effect when abruptly changing gear direction for example in reverse [/p][/*]
- [p]Fixed an issue where the boat continued accelerating while the clutch was in neutral/idle[/p][/*]
- [p]Fixed a throttle control issue where the power value could get stuck at 100%, preventing clutch operation[/p][/*]
- [p]Adjusted center of mass on Turbo[/p][/*]
- [p]Increased top speed on Class 2 service boat and Class 3 service ship[/p][/*]
- [p]Fixed an issue where the second engine was incorrectly configured as an engine instead of a thruster[/p][/*]
- [p]Fixed an issue preventing the client from fully turning the steering wheel when autopilot was enabled[/p][/*]
- [p]Rebalanced all the boats and ships, adjusted propeller and engines[/p][/*]
Engine, Systems & Boat Components
- [p]Fixed an issue preventing activation of the engine start button when the starter was engaged[/p][/*]
- [p]Removed the second fuel gauge[/p][/*]
- [p]Improved cabin lights on some boats[/p][/*]
- [p]Fixed an issue where some boat parts remained invisible to clients for up to 10 seconds after activation[/p][/*]
- [p]Fixed searchlight illumination issue on all boats and ships. The searchlight now reflects on the watersurface which was previously not possible. [/p][/*]
Fishing, Gear & Cargo
- [p]Added ability to unequip longline bucket[/p][/*]
- [p]Fixed issue where fish could get stuck on the hook after hauling a longline[/p][/*]
- [p]Fixed issue where picking fish from net did not visually show the fish being picked up[/p][/*]
- [p]Added fish info after untangling fish from the net[/p][/*]
- [p]Fixed issue causing longline and net buoys to be invisible on the map[/p][/*]
- [p]Removed temporary PingMe from the tool shop. Will be enabled again as soon the functionality is in place.[/p][/*]
- [p]Removed debug lines from cargo items[/p][/*]
UI, HUD & UX Improvements
- [p]Added HUD aspect ratio setting for widescreen in options[/p][/*]
- [p]Changed text to indicate events have expired rather than failed[/p][/*]
- [p]Changed how weights display for container items[/p][/*]
- [p]Corrected the order of scale application to input actions[/p][/*]
- [p]Fixed issue where boat name displayed incorrectly when hovering over the map[/p][/*]
- [p]Fixed issue where player username did not display correctly when joining another session[/p][/*]
- [p]Fixed an issue where voting time displayed differently on host and client[/p][/*]
- [p]Fixed map filter issue[/p][/*]
- [p]Added Discord and Roadmap link buttons to the main menu[/p][/*]
- [p]Added details about Sea Taxi (teleporting) to the Help section[/p][/*]
Missions & Gameplay
- [p]Fixed issue where client could not proceed with the Whale Watching mission[/p][p][/p][/*]
Save / Load & Session Stability
- [p]Improved how the timer is set during savegame loading[/p][/*]
- [p]Improved loading profile after session quit[/p][/*]
World Changes & Locations
- [p]You can now use Sea Taxi to jump between locations in Port Røst, for example, between main port and port Glea. [/p][p]Note: Teleportation between ports is one-way. You can only travel from small ports to main ports with a dry dock— not from main ports to small ports.[/p][/*]
- [p]Port Glea is now the primary location for large cargo operations. Large cargo missions will spawn there.[/p][p][/p][/*]
- [p]Team Misc Games [/p][/*]
