Here's a bunch of new experimental changes, including tweaks to adaptive Power Shafts and four more revised maps. As a reminder, Update 7 launches for everyone really soon, on May 8, 2025!
Adaptive Power Shafts
We thank you for your feedback after we made Power Shafts adaptive last week. Please keep it coming!
- Added the missing T-junction variant. No more wireless charging.
- Adaptive Power Shafts no longer go overboard with the reversing variants.
- Removed the "Blocked power connection" status from newly placed Power Shafts, as it was not very helpful.
Maps
- Revised Canyon, Helix Mountain, Thousand Islands, and Waterfalls.
- Removed that dead berry bush on Beaverome.
Modding
- Our example mods - including Shanty Speaker - are now fully compatible with Update 7.
- Workplaces no longer softlock themselves if a mod adds a new recipe and then you remove that mod.
Bug fixes
- In the preview mode, the Engine’s entrance no longer lights up.
- Power Shafts no longer show themselves when finished while hidden by the layer tool.
- The blue markers indicating possible Power Shaft connections are no longer visible when the layer tool hides the objects on which they would appear.
- Some panels in the map editor no longer open twice, doubling the number of clicks needed to save a map.
- The Dirt Excavator no longer self-destructs despite the ground it’s standing on still being there.
- Added extra safety measures to prevent beavers in the Wind Tunnel from smashing into the terrain above.