[/p][p]We've just pushed our latest experimental update to the main branch. Enjoy![/p][p] [/p]
Modding
[p]We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.[/p]
- [p] All shaders now land zipped in StreamingAssets, so modders can access them easily.[/p][/*]
- [p] Recently, we’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there. [/p][/*]
Bug fixes
- [p] Helped beavers getting stuck in Double Lodge’s steps.[/p][/*]
- [p] Fixed some buildings having an unflipped model, but a flipped animation. [/p][/*]
- [p] Tubeways built in place of demolished tunnels now connect correctly. [/p][/*]
- [p] Fixed badwater’s texture that wouldn’t hide in Badwater Discharge. [/p][/*]
- [p] The Settlement Panel now correctly lists workplace construction sites without access to roads. [/p][/*]
- [p] Fixed a crash caused by clicking the Save button and pressing Escape simultaneously. [/p][/*]