The dust is settling after last week's release of Update 7 - Ziplines & Tubeways. We are very happy to hear you like the additions, but there are always things to tweak. Here comes the first batch, now live on the experimental branch!
Misc.
- Improved the performance of particle effects when demolishing buildings.
- You no longer need to press Escape twice when cancelling in the save and rename pop-ups. Cancelling now takes approximately 2% less time. The Iron Teeth love that!
Bug fixes
- Rubble is no longer left floating in certain demolition scenarios.
- The relative terrain brush tool is no longer blocked by terrain in certain edge cases.
- Fixed terrain blocks not being built when placed atop a tubeway. If you want to block your tubeway's exit, who are we to forbid you?
- We’ve removed the throttled exits from piles, tanks, and warehouses. Beavers and bots will no longer get stuck inside these buildings. Previously, this could lead to their accidental deaths.
- Fixed Batteries not properly blocking area around the line after loading a game.
- Explosive Factory no longer clips through platforms and overhangs built above it.