Modding Timberborn - officially!
Until now, modding the game has been possible thanks to our awesome community’s efforts. Our players have been sharing their mods and custom maps on Timberborn’s hub on Mod.io (and earlier - on Thunderstore and TimberbornMaps). Mod.io is not going anywhere so players outside of Steam can continue to access mods that way. But if you’re on Steam, the Workshop will eliminate some of the manual labor involved. Update 6 also makes life easier for modders and map creators - more on that below.
Downloading maps
Let’s say you seek a new challenge on a custom map made by a fellow player. What do you do?


Downloading mods
The main menu now features the Mods button - use it, click Download mods, and you’ll land in the Mods section of Timberborn Workshop. See what fits your fancy and subscribe to the interesting mod. If the mod’s creator set it up correctly, that’s all you need to do - even if it depends on other mods to work, the whole package should be downloaded automatically. Just remember that the usual caveats still apply - go ham on the mods, and you’ll break the game. Here’s the mod page for Shanty Speaker, a sample mod we have prepared that you’ll find in the Workshop on day 1. This mod adds a new Iron Teeth building that plays "Shores of Beaver Bay" - the shanty song arranged by Zofia Domaradzka and recorded by Timberborn's players and developers in 2022. It also showcases Timberborn's custom 3D model format, Timbermesh.


Easier map sharing
Adding the Steam Workshop support is not just a matter of flipping some switch in Steam’s backend. For the past few months, we’ve been working on making it much easier to mod Timberborn and share custom maps without the unnecessary hurdles. Let’s start with the maps.

Easier modding
We recognize that modding is about changing the unchangeable and we cannot predict all the crazy things that modders may want to do with the game. However, with Update 6, we strive to make the most common modding tasks easier to accomplish, less prone to errors, less prone to compatibility issues, and overall, make the game more fun to experiment with.

GitHub repository
You can find the new documentation that will help you prepare your first mods on Timberborn Wiki:Documentation on Timberborn Wiki
Oh, and it is now also possible to upload and update mods from within the game - just like the custom maps. After you click the Upload button in the built-in mod manager, you may select any of the mods from the Mods folder and add a description and a thumbnail. If it’s an update for your existing mod, you may also post a changelog.