Difficulty settings
- Added the new [i]Customize[/i] button to easy, normal, and hard difficulties on the difficulty selection screen. Click it to start a custom game with all settings preset to match the chosen difficulty’s default values.
- Added the [i]Drought[/i] and [i]Badtide[/i] checkboxes to the custom difficulty. Pair that with the above, and you can quickly start a new game on a selected difficulty level without droughts and/or badtides if your heart desires.
Balance
- The first badtide triggered on a new game on easy and normal difficulty now always lasts only a day. That gives new players a taste of what badtides are before striking with full force.
- The length of a drought or a badtide is now adjusted based on how many times that particular event has struck the settlement already. This should result in a smoother learning curve, since the first badtides will now be noticeably shorter than the droughts the player has already known for a while.
- After the start and by the end of a badtide, the contamination of water sources now increases and decreases gradually. When temperate weather returns, the contamination is down to 50%.
- Reparameterized droughts and badtides to make the easy difficulty more approachable, and hard - more challenging. This includes changes to the seasons’ duration as well as to the handicap multiplier and length.
- Plants affected by badwater contamination now survive between 0.2 and 0.3 days (up from 0.1 and 0.15).
- Reduced food and water consumption on easy difficulty to 40% of the default values (down from 60%).
- Updated building: Herbalist. Cost lowered to 10 Planks, 20 Gears (down from 20 Planks, 5 Gears i 5 Treated Planks). By removing the need for Treated Planks, curing the contamination should be as easy (or as difficult) as it is for the Iron Teeth.
- Updated good: Medicine. Recipe updated to 2 Dandelions, 2 Berries, 1 Paper (up from 1 Dandelion, 1 Berry). This is to counterbalance the change above.
Maps
- Updated map: Waterfalls. This beginner-friendly map is now [i]even more[/i] beginner-friendly thanks to the complimentary blockages and some other minor layout tweaks. While at it, we removed that weird 1x1 hole.
Misc.
- Added the [i]What’s new[/i] window to the main menu for an extra compact (and soon-to-be localized) list of the features found in the most recent major update. In hindsight, we should have called it [i]Update 5 - Badwater & Flippable Buildings[/i], judging by the number of players asking us why we removed the Mirrored Lodge. ;)
- Updated the warning popping up when trying to load a pre-U5 save on the game already updated to Update 5. It now mentions the ability to downgrade the game to an older major version to finish the playthrough without the changes. [url=https://steamcommunity.com/app/1062090/discussions/0/3195862975779063980/]Here’s how you do that[/url].
- Added the Pause button to Agora (ex-Temple) since it now consumes resources.
Bug fixes
- Zero-length droughts or badtides are no longer possible on the easy difficulty. This change only applies to games started after today’s patch.
- Fixed the Large Water Pump’s collider to make it easier to select an object below the pipe.
- Fixed low FPS when editing old maps.
- Fixed a crash related to the demolishing tool.
- Fixed a crash caused by deleting the map you were working on. Why would you even do that, though?
