[/p][p]We've just pushed our latest experimental tweaks to the main branch. Enjoy responsibly.[/p][p][/p]
Misc.
- [p]Buildings now show the network power fragment only when there is a generator or a battery in the network.[/p][/*]
- [p]The game now shows an info message when the save file is corrupted, instead of crashing.[/p][/*]
Modding
- [p]The mod builder now auto-detects the build platform.[/p][/*]
- [p]The mod builder now correctly copies built DLLs on macOS.[/p][/*]
- [p]Fixed "Open mods directory after successful build" not working on macOS.[/p][/*]
- [p]MaterialRepository will no longer crash when materials are duplicated.[/p][/*]
Bug fixes
- [p]Fixed Tubeways not being buildable from underneath in some situations.[/p][/*]
- [p]Removed the unnecessary horizontal scrollbar from the settlement panel.[/p][/*]
- [p]It is now possible to assign key bindings to the middle mouse button.[/p][/*]
- [p]Beavers now properly build buildings under overhanging terrain.[/p][/*]
- [p]The game should now crash less when there is a problem with file access. OneDrive — we fear you no more![/p][/*]
- [p]Fixed shafts reversing for no reason. Hopefully for the last time.[/p][/*]
- [p]Windmills and Wind Gauge are now rotated properly after game load.[/p][/*]
- [p]The “No power” status no longer turns on after game load for a brief second.[/p][/*]
- [p]Fixed a crash when placing a building at the top of the world.[/p][/*]