Mods
- It is now possible to have mods for different game versions in the Mods folder. For more details, check [url=https://github.com/mechanistry/timberborn-modding]https://github.com/mechanistry/timberborn-modding[/url].
Misc.
- Added construction guidelines to the map editor.
- Changed the “KL. NA SEKUNDĘ” to “FPS” in the Polish localization. The old version screamed way too loudly.
- The font in the console is now slightly smaller.
Bug fixes
- Fixed a rare crash occurring while using the layer tool.
- Vertical Power Shaft placed on a platform no longer displays the connector visualization on the building below.
- Fixed Badwater Source’s visualization ignoring water layers. For example, if you ran a “natural” aqueduct above a Badwater Source, it will no longer be visualized twice.
- Adding a new Natural Overhang no longer changes nearby water visuals for a moment.
- Fixed water below Natural Overhangs being visible through their "floor".
- The pump’s pipe no longer magically disappears for the first building placed after unlocking it.
- Fixed a bug with Power Shafts that would not turn even when there is power generated.
- Agora might be an essential building, but neither its model nor lighting should be visible through Overhangs. Fixed!
- Similarly, Engines and their particles no longer clip through Overhangs.
- Beavers’ and bots’ paws and robopaws no longer clip through carried goods.
- Fixed incorrect glyphs being used in Traditional and Simplified Chinese localization.
- Fixed parts of the main menu breaking on the Japanese version.
- In the Polish localization, fixed the incorrect string translation displayed in the mismatched mods warning.
