First quarter 2025 – Flight Model Update
Our next major free update for the base game will feature a significant change that’s been in the pipeline for a long time: [b]a complete overhaul of the flight model[/b]. Over the past few years, we’ve been working towards making flying in the X4 universe smoother, more realistic, and more natural. This latest update involves substantial changes to ship control and flight pathing, and has required extensive mathematical expertise to execute. To facilitate this, we’ve partnered with John Pritchett, a former Senior Physics Programmer on the Star Citizen development team, to lead the transformation of X4’s flight model. We’re delighted to be able to incorporate John’s contributions, and we look forward to hearing your feedback once you’ve experienced it first hand. It’s definitely something you’ll need to feel in-game rather than see in screenshots or videos, so stay tuned for a Public Beta (soon™). As part of these flight model changes, we’re also [b]adjusting the balancing of every ship in X4[/b] to make the most of these improvements. This task involves revisiting engines, thrusters, and other ship components, with our team running extensive iterations to prepare a balanced experience. Beyond the flight model changes, we’re also adding [b]several new clusters[/b] to the game as part of this update, creating additional connections to the Terran and Boron areas of space that were added in their respective expansions, [url=https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/]X4: Cradle of Humanity[/url] and [url=https://store.steampowered.com/app/1990040/X4_Kingdom_End/]X4: Kingdom End[/url]. These new connections will be paired with some adjustments to the in-game economy – we’ll be giving more details on that once the Public Beta has started. On the graphical front, this update will introduce yet more significant enhancements to our graphics engine, including [b]DLSS and FSR 3 implementation[/b]. We’re looking forward to launching the Public Beta for this transformative update as soon as possible. However, as you can imagine, these “game-changing” features require a little more time in the internal and private testing phases, so follow our Steam updates or our other communication channels (see [url=https://linktr.ee/egosoft]Linktree[/url] to stay informed). [url=https://store.steampowered.com/developer/egosoft]
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