In case you missed it...
- A little over a month ago, we released the massive [b]"Flight Model Update"[/b] (aka 7.50) along with the [url=https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/]X4: Hyperion Pack[/url] (DLC). If you missed it, be sure to [url=https://store.steampowered.com/news/app/392160/view/546725769035907147]check out our news on it[/url], as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8 - If you'd like to support us further on our X4 adventure, please consider purchasing the [b]X4: Hyperion Pack[/b]: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/ - A recent video interview with Egosoft founder and Managing Director Bernd Lehahn: https://www.youtube.com/watch?v=ZJ0tGf9GEQc - A recent GameStar (Germany) feature on X4 in 2025 - featuring X4 content creator [url=http://www.youtube.com/@CaptainCollins]Captain Collins[/url] (video in German): https://www.youtube.com/watch?v=esSala6IgTM7.60 Public Beta 1 Changelog
- Added shortage handling for station-based miners.
- Removed ambiguous term Cruising Speed from menus.
- Improved video memory management.
- Improved AI usage of weapons with charging.
- Improved resupplier selection for members of fleets.
- Improved initial combat approach of capital ship fleets.
- Improved capital ship to capital ship combat.
- Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
- Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
- Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
- Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
- Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
- Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
- Fixed special Xenon H in point of interest not dropping loot.
- Fixed ships sometimes ending up at invalid positions after going through gate.
- Fixed rare case of destroyer not shooting at station while in firing range.
- Fixed capital ships not firing main charging weapons when player arrives nearby.
- Fixed capital ships attempting to continue firing main guns from non-viable firing position.
- Fixed capital ships approaching closer than necessary when attacking very large targets.
- Fixed capital ships turning inside Fabrication bays when undocking.
- Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
- Fixed position defence subordinates reinforcing different subordinate group's area when subordinates manually given attack order.
- Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
- Fixed subordinates not obeying formation after another ship docks at them.
- Fixed ships not moving to formation leader after loading savegame.
- Fixed wingmen not following leader.
- Fixed fleeing ship stopping to recall subordinates.
- Fixed several cases of ships flying into stations.
- Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
- Fixed clipping through wall after entering spacesuit via airlock.
- Fixed collision issues when entering spacesuit at very high speed.
- Fixed position jump when colliding in relative movement at very high speed.
- Fixed ships teleporting short distance when entering vicinity of stations.
- Fixed ships avoiding crates they're trying to pick up.
- Fixed trades failing if all necessary cargo drones are temporarily busy.
- Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
- Fixed Hyperion refusing to execute Get Supplies order.
- Fixed asteroid chunks getting stuck to mining ships.
- Fixed exploring ships leaving undiscovered gaps.
- Fixed attack alert lights appearing on wrecked station modules.
- Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
- Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
- Fixed Scrap Processors not being affected when production modules are hacked from control panel.
- Fixed station construction immediately returning all money transferred to it.
- Fixed transactions from personally delivering scrap to recycler not being logged.
- Fixed color of order sync points on Map.
- Fixed maps in Mission Briefing menu being interactive.
- Fixed Manage Plots tab in Map menu not working under certain circumstances.
- Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
- Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
- Fixed ability to take control posts while game is paused.
- Fixed dialog menu shortcuts not working while Map is displayed.
- Fixed errors being shown for wrong save game under certain circumstances.
- Fixed several causes of crashes.
