In case you missed it...
- A little over a month ago, we released the massive [b]"Flight Model Update"[/b] (aka 7.50) along with the [url=https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/]X4: Hyperion Pack[/url] (DLC). If you missed it, be sure to [url=https://store.steampowered.com/news/app/392160/view/546725769035907147]check out our news on it[/url], as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8 - If you'd like to support us further on our X4 adventure, please consider purchasing the [b]X4: Hyperion Pack[/b]: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/7.60 Public Beta 3 Changelog
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.60 changelog overview)- [Beta 3] Improved capital ship combat movement involving several very large ships attacking same target.
- [Beta 3] Fixed autopilot accidentally entering gate on route to enter highway.
- [Beta 3] Fixed S/M ships boosting past assigned docking bay on way to dock.
- [Beta 3] Fixed ships leaving claimed crates unclaimable without having collected them.
- [Beta 3] Fixed asteroid chunks not being retrievable by player.
- [Beta 3] Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
- [Beta 3] Fixed beams not being able to reliably hit Pirate fighters.
- [Beta 3] Fixed being able to clip into Xenon K hull.
- [Beta 3] Fixed Tobii eye tracker not being able detect head turning right (problem introduced in 7.60).
- [Beta 3] Fixed several causes of crashes.
