6.20 Changelog:
- Added option to enable Venture Extension in offline game to allow access to exclusive venture objects.
- Added option to start Boron Story by talking to Numanckaret on Wayfinder ship.
- Added possibility to get NPCs from DLC races as reward for terraforming competition projects.
- Added indicator line for steering direction in mouse steering mode.
- Added option to re-enable mouse steering automatically.
- Added remaining time element to interactive events.
- Added option to choose Start menu background scene.
- Added Start Game button to New Game menu.
- Added hotkey control mapping to trigger Teleport.
- Added tooltips for available Interact menu option hotkeys.
- Added functionality to Interact menu hotkey to also now close Interact menu again.
- Added shortcut option to assign player-owned Builder ship to construction site in Interact menu.
- Added Czech localisation.
- Changed name of Advanced Gameplay tutorial to Additional Gameplay.
- Changed interactive events on target monitor to not disappear while game paused.
- Changed ware filters in Map menu to only be active when trade filter enabled.
- Changed Boron Ray Ion Projector to prevent shots from charging up while still cooling down from previous one.
- Improved Queen's Herald gamestart description by adding warning that Boron story will be skipped.
- Improved Nav Beacon handling and mission objective description for Blazing the Trail mission of Boron story.
- Improved dialogue handling for Propositions and Negotiations mission of Boron story.
- Improved station construction tutorial in Additional Gameplay scenario.
- Improved balancing of generic Escort mission.
- Improved police response to hostile activity in sectors they are responsible for.
- Improved stations transferring excess earnings to player's account.
- Improved AutoTrade with ships that have Mirage hull mod.
- Improved reliability of NPC ships responding to distress calls.
- Improved combat behavior of fighters carrying mines.
- Improved mines by disabling explosion if hit by bullets before reaching safety distance from launching object.
- Improved capital ship combat targeting behavior against stations.
- Improved gate traversal while attacking.
- Improved capital ship movement when clearing gates on transition.
- Improved docking with moving ships.
- Improved police response to EMP attacks on stations.
- Improved reliability of capital ships parking at one another to trade.
- Improved conversation options when talking with pilots belonging to player faction.
- Improved lighting in Boron Start menu background scene.
- Improved asteroid explosions.
- Improved various sounds by adding muffling effect based on distance from the source.
- Fixed foreign ship stuck in player's fleet after The High Road mission.
- Fixed player's wingmate unintentionally disappearing from his ship in Solborn Militia and Yaki plots.
- Fixed case of ZYA fighters not attacking freighter during Report to Slave Trader 2 mission of Split Story.
- Fixed Yu t'Knk sometimes being missing during End of Oppression mission of Split story.
- Fixed wrong mission guidance during Rebellious Thralls mission of Split story.
- Fixed player ships not being created if player is below docking relations during Seem Valuable and Zyarth's Coffin missions of Split story.
- Fixed Sanctuary of Darkness highway activating when linear highways are disabled in Creative Custom Gamestart.
- Fixed Sanctuary of Darkness highway not activating automatically in Budgeted Custom Gamestart.
- Fixed Casino welfare module not being unlocked after selecting it for Custom Gamestart.
- Fixed Boron story Custom Gamestart unlock states not updating when loading save.
- Fixed The Fan story starting even if it was set to be complete in Custom Gamestart.
- Fixed Split story stalling in certain Custom Gamestarts.
- Fixed some Trinity jobs and missions wrongly assuming Trinity has been formed.
- Fixed Gate Charging animation continuing after Heretic's End Gate Opening cutscene was aborted.
- Fixed Diplomatic Outpost mission selecting wrong player station for transfer by allowing them to select station in Boron Story.
- Fixed Numanckaret not ending conversation after Queen's Audience in Boron story.
- Fixed Boron story mission offer call and email still happening in Queen's Herald Game Start.
- Fixed Nila Ti's unmanned ship remaining after Queen's Reception in Boron Story.
- Fixed Nila dropping unlimited Spacesuit Bombs in Astronomical Observations mission.
- Fixed case of Boron Story not progressing after Stellar Observation cutscene in Astronomical Observations mission.
- Fixed A Return to Normal Order mission spawning lasertowers that are hostile to nearby station.
- Fixed excessive voice spam when player scans wrong ship in High-Tech Hold-Up mission.
- Fixed Trade Obstruction mission sometimes losing briefing text and objectives if conversation is started.
- Fixed not being able to bring Axiom back to Arcadian Endeavour in M or L-sized ships in Blueprint Data Theft mission.
- Fixed Dal sometimes not starting Covert Operations plot when prompted.
- Fixed incorrect behaviour of item traders and station interiors during Heretic's End HQ introduction.
- Fixed some mission clients on docks having excessive skills and having hiring price.
- Fixed excessive player ship speed after loading savegame.
- Fixed charging weapons cooling down while they are holding shots to be released.
- Fixed ship repair not prioritizing wrecked engines.
- Fixed ships refusing to attack Mk1 lasertowers.
- Fixed capital ships stopping main battery fire while in combat.
- Fixed ships sometimes having trouble docking at extremely large player stations.
- Fixed ships sometimes getting stuck in loop of storing and retrieving.
- Fixed ships sometimes being moved to internal storage before finishing docking.
- Fixed dock assignment persisting when stopping control of ship.
- Fixed ships without docking computer not docking if below target height.
- Fixed wharves sometimes not freeing up docking bays for additional ship construction.
- Fixed capital ships sometimes repeatedly turning in combat and not getting chance to move.
- Fixed excessive rotation speed of capital ships after collisions.
- Fixed being able to lower elevator of certain ships before they finish docking.
- Fixed transporter room transition breaking when player jumps.
- Fixed physics mass being too low for certain objects such as asteroids.
- Fixed station account exploit when station given to another faction.
- Fixed not being able to upgrade player-controlled ship with Repeat orders default behaviour.
- Fixed mining ships refusing to mine in their commander's hazardous sector unless they have no choice.
- Fixed capital-class trade ships sometimes failing to trade with fleet auxiliary ships when they should be able to.
- Fixed transport drones of player-controlled capital ships collecting crates containing wares that ship cannot carry.
- Fixed rare issue that could result in HQ not requesting sufficient terraforming resources.
- Fixed resources that are also used for terraforming or research sometimes not being bought in sufficient amounts.
- Fixed stations that require 0 credits never transferring excess earnings to the player account.
- Fixed Boron Shipyards not paying appropriate price for Water.
- Fixed Vigor Syndicate raiding parties concentrating at Windfall.
- Fixed Tidebreak station not having any NPCs walking around.
- Fixed ships sometimes waiting for signal while already in Avarice in response to tide warning.
- Fixed Advanced Composite factory being hard to hit by NPC controlled ships.
- Fixed escape pods being treated as targets for attack under certain circumstances.
- Fixed escape pods appearing hostile when they shouldn't be.
- Fixed ships moving to attack, but not firing upon, targets that they are not authorised to attack.
- Fixed police sometimes mistaking compliance for refusal to comply.
- Fixed ships failing to dock at some stations with covered dock areas.
- Fixed ships having trouble docking at very large stations from some positions.
- Fixed player space suit weapon groups being reset after teleporting during space walk.
- Fixed hacking of turret control panels not affecting missile turrets.
- Fixed some cases of characters warping after using lift on Boron ships.
- Fixed M ships sometimes not being able to undock from stations with only one M docking bay.
- Fixed busy shipyards being indefinitely blocked by docked capital ships if their build is scheduled behind others.
- Fixed trade ware buy/sell offers being removed when disabling manual buy/sell amount.
- Fixed being able to reassign croupier NPCs via the station info menu.
- Fixed long delay before NPCs appear on some stations.
- Fixed wharves and shipyards potentially having multiple ship dealer shops with only one having anyone serving.
- Fixed trade station dock areas on player stations sometimes not having any shops.
- Fixed player-owned black market trader sometimes appearing on player HQ.
- Fixed getting stuck in floor when getting up under certain circumstances.
- Fixed ships that were on ventures when Multiverse Team Seasons beta testing ended sometimes not returning properly.
- Fixed Yasur spawned from online inventory not applying default paint mod.
- Fixed Venture inventory items sometimes not being available in new games.
- Fixed Queendom of Boron and Duke's Buccaneers not being enemies.
- Fixed player relations towards Provinces Adrift/Queendom of Boron not updating correctly under certain circumstances.
- Fixed Bob the Builder Achievement in saves where it had triggered beta testing.
- Fixed not being able to switch live stream view channels in some cases.
- Fixed inconsistency in mining behavior between viewing miner in live stream view and being in same sector.
- Fixed very long story messages not being displayed correctly.
- Fixed missions listed multiple times in Interact menu under certain circumstances.
- Fixed missing resource options in Station Configuration menu under certain circumstances.
- Fixed menu crash when upgrading multiple ships in Ship Configuration menu under certain circumstances.
- Fixed Processing Modules not showing products and resources in Station Configuration menu.
- Fixed trade wares being removed when removing buy and sell offer in Logical Station Overview menu.
- Fixed fleet sector in Map menu being shown incorrectly under certain circumstances.
- Fixed identical upgrades not being preserved under certain circumstances when upgrading multiple ships in Ship Upgrade menu.
- Fixed selected object not being shown in Object Information section of Map menu under certain circumstances.
- Fixed Object Information of Map menu sometimes not loading when querying some S or M ships.
- Fixed transaction information for Faction Representative trade menus being too small.
- Fixed menu sliders not correctly registering clicks under certain circumstances.
- Fixed jittering target elements in external view under certain circumstances.
- Fixed not being able to target super highway gates in Map menu.
- Fixed target element for stored-away ship appearing in middle of screen.
- Fixed Select all Sectors option in Custom Gamestart Editor selecting hidden and disabled options.
- Fixed order of subordinates in tooltips when assigning roles being inconsistent.
- Fixed missing control mode messages under certain circumstances.
- Fixed human characters looking distorted when leaning on table.
- Fixed not being able to select all objects from Peregrine cockpit.
- Fixed wrecks in debris fields fading out too early.
- Fixed visual issue with Boron S mining laser.
- Fixed strange text in some Boron sector backgrounds.
- Fixed seam in Menelaus Oasis background.
- Fixed silicon carbide production module visually jumping when getting closer.
- Fixed overly dark dockarea on Argon Colossus with reflection probes enabled.
- Fixed paint decals appearing dirty.
- Fixed player logo glow.
- Fixed graphical issues with some AMD driver versions.
- Fixed repeating row-change sounds in Map menu under certain circumstances.
- Fixed beam sounds to originate from beam instead of weapon.
- Fixed certain sounds being too loud while the game is saving.
- Fixed controllers drifting in low framerate situations under Linux.
- Fixed game hanging in fullscreen cutscenes under certain circumstances.
- Fixed possible freeze when manually docking ship that has trade order loop.
- Fixed memory leak resulting in out of memory errors in very long play sessions.
- Fixed rare crash when buying ships with crew.
