7.50 Public Beta 3 Changelog
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview)- Added Terran production method to Wide Area Sensor Array module (new feature in 7.50).
- Added radar range information to Wide Area Sensor Array encyclopedia entry (new feature in 7.50).
- Improved Timelines scenario President's End to compensate for boost changes (problem introduced in 7.50).
- Improved Local Automine where designated system has multiple sectors and some of those sectors have hazardous regions.
- Improved behaviour of capital ships attacking other capital ships.
- Improved target acquisition reliability for attack subordinates.
- Improved visuals for Logical Station Overview, Research and Terraforming menus.
- Improved visuals for new gravidar display (new feature in 7.50).
- Improved alarm effect on stations under attack.
- Fixed Find Object Missions failing on acceptance (problem introduced in 7.50).
- Fixed reverse throttle input snapping to maximum backward throttle (problem introduced in 7.50).
- Fixed docked subordinates sometimes causing their commander to teleport due to excessive vibration (problem introduced in 7.50).
- Fixed ships not being assignable to existing Position Defence groups for stations (problem introduced in 7.50).
- Fixed a case of ships flying long-distance to other moving objects failing to move (problem introduced in 7.50).
- Fixed expected construction budget increasing over time while build storage waiting for resources.
- Fixed gravidar detection inconsistency for stations with Wide Area Sensor Array (new feature in 7.50).
- Fixed incorrect weapon aim indicator position for dumbfire missiles (problem introduced in 7.50).
- Fixed incorrectly positioned station geometries on gravidar (problem introduced in 7.50).
- Fixed mission offer icon positions on gravidar (problem introduced in 7.50).
- Fixed flickering target brackets on gravidar (problem introduced in 7.50).
- Fixed broken menu when viewing Object Info menu of inactive Jump Gate.
- Fixed HUD monitors not being visible after toggling HUD off and on under certain circumstances.
- Fixed Interact menu overlapping the Radar under certain circumstances.
- Fixed travel effects not working if ship started travel mode outside visible range.
- Fixed collectable container icon being too large in gravidar and map.
- Fixed detail of Paranid Railgun Mk2 not rotating with barrel.
- Fixed floating detail on Falx.
- Fixed several causes of crashes.
