X4 9.00 Public Beta 2 Changelog:
([url=https://forum.egosoft.com/viewtopic.php?p=4773925#p4773925]see the full 9.00 Public Beta Changelog in our forum[/url])- Changed modifier key for queueing orders to Shift and for priority orders to Ctrl (new feature in 9.00).
- Removed upkeep missions requesting player to deploy resource probes for mining operations.
- Removed effect of resource probes on mining efficiency.
- Removed screen blur below Ship Interactions menu (new feature in 9.00).
- Improved resource probe evaluation time (new feature in 9.00).
- Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.
- Improved distribution of mining ships across resource areas.
- Improved accuracy of ships targeting Tokyo.
- Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.
- Improved engine glow by reducing intensity.
- Improved display of resources on map (new feature in 9.00).
- Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.
- Fixed AI ship navigation through dangerous regions in Sanctuary of Darkness (problem introduced in 9.00).
- Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection.
- Fixed stations under construction not taking damage when player not present (problem introduced in 9.00).
- Fixed requesting to dock at Showroom not working for stored ships (new feature in 9.00).
- Fixed not being able to give direct mining orders (problem introduced in 9.00).
- Fixed Porpoise (Mineral) not being able to equip combat guns.
- Fixed some turrets on Boron Ray not aiming or firing.
- Fixed custom fleet logo being displayed as blank square.
- Fixed stations belonging to allied factions showing names when discovered with long-range scanner.
- Fixed weapon reload bar getting stuck for secondary weapons under certain circumstances (problem introduced in 9.00).
- Fixed encyclopedia not showing resources in sectors without resource probes (problem introduced in 9.00).
- Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets.
- Fixed incorrect damage value statistics for some weapons.
- Fixed external camera not orbiting around centre of objects.
- Fixed incorrectly rotated chair in Peregrine cockpit (problem introduced in 9.00).
- Fixed missing interactable console in Pulsar.
- Fixed excessive dirt on small and medium Terran ships (problem introduced in 9.00).
- Fixed floating engine flaps on Mamba (problem introduced in 9.00).
- Fixed floating hull pieces on Takoba (problem introduced in 9.00).
- Fixed elevator of PE not fully reaching bottom resting position.
- Fixed cockpit hatch of PE not closing while in flight.
- Fixed Kukri shield effect disappearing too quickly when viewed from further away (problem introduced in 9.00).
- Fixed Split M Flak Turret Mk1 sticking through ship hull when viewed from further away (problem introduced in 9.00).
- Fixed retracted Teladi M Bolt turret clipping through Dragon hull.
- Fixed landing gear clipping into cockpit of Kyd.
- Fixed panels clipping into hull of Chimera.
- Fixed controller input problems for some Linux users by working around issue in SDL3 (problem introduced in 9.00).
- Fixed crash when hiring agent.
