7.50 Public Beta 4 Changelog
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview)- Added requirement for Wide Area Sensor Array to future Build Defence Station generic missions (new feature in 7.50).
- Added more new gravidar modes (new feature in 7.50).
- Added stardust intensity setting for accessibility.
- Added support for -nomods command line parameter.
- Improved behaviour of complex fleets moving between sectors.
- Improved travel mode usage of wingmen in player-led formations.
- Improved coasting after boost with Flight Assist off.
- Improved braking with Flight Assist off (problem introduced in 7.50).
- Improved several issues with small ships undocking from carriers with interior dock areas (problem introduced in 7.50).
- Improved several cases of small and medium ships colliding with attack targets (problem introduced in 7.50).
- Improved ship handling by reducing maximum acceleration impact of full cargo hold.
- Improved readability of Initialising message when starting or loading game.
- Improved rendering of checkbox, dropdown and flowchart UI elements.
- Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
- Fixed Trading Lessons mission of Avarice story not completing.
- Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
- Fixed case of missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
- Fixed case of missing Fau t'Nnt during End of Terrorism mission of Split story.
- Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
- Fixed player being unable to assign NPCs to Yaki story ships with cover ability (problem introduced in 7.50).
- Fixed inaccurate beam turrets and improved general weapon accuracy.
- Fixed incorrect dock position when docking at certain launch tube docks in reverse.
- Fixed various problems with ships undocking from launch tubes.
- Fixed fleet auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
- Fixed police belonging to player faction chasing troublemakers to other sectors.
- Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
- Fixed Teuta ships sometimes not finding salvage in scrap fields.
- Fixed player-owned crew sometimes bailing into escape pods.
- Fixed subordinates of replacements not updating their default order (new feature in 7.50).
- Fixed ships rotating indefinitely after losing all engines (problem introduced in 7.50).
- Fixed station construction resetting blacklist and fight rule settings (problem introduced in 7.50).
- Fixed game start description texts being cut-off under certain circumstances.
- Fixed position of signal leak indicators when UI Scale is not 1.0.
- Fixed cases of a wrong save being loaded on quickload (problem introduced in 7.50).
- Fixed several causes of crashes.
