7.50 Public Beta 8 Changelog
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.50 changelog overview)- Added new images for base game gamestarts.
- Added paint mod preview to Inventory menu.
- Added race-specific model for Paranid large shield generators.
- Improved initial target selection by capital ships when attacking stations.
- Improved capital ship combat movement against stations with only one operational module left.
- Improved capital ship combat movement when attacking other capital ships.
- Improved combat maneuvering of fighters.
- Improved police approach to suspects for investigation.
- Improved reliability of cargo drone launch and recovery.
- Improved balancing of Chthonios E (Mineral), Chthonios E (Gas) and Heron E.
- Fixed progress blocker in Travel Mode tutorial (problem introduced in 7.50).
- Fixed custom gamestart player station plot dimensions not encompassing station.
- Fixed upkeep missions to assign freighters not completing if station involves scrap refining.
- Fixed Geometric Owl being able to fly through narrow tunnels in Torus during Torus Aeternal mission of Pioneer Terraforming story.
- Fixed objects within gravidar range not being detected under certain circumstances.
- Fixed several cases of bad navigation around hazardous regions.
- Fixed subordinate groups previously set to Defend but now with any other combat assignment only engaging targets close to their commander.
- Fixed subordinates not engaging targets in different sector but close to their commander.
- Fixed carriers and other ships set to maintain distance while boarding trying to blow up their boarding target when moving in to launch pods.
- Fixed NPC-owned carriers and fleet auxiliary ships not repairing or resupplying ships (problem introduced in 7.50).
- Fixed autopilot not working when guidance target is a superhighway entry gate.
- Fixed autopilot using gates that have not yet been discovered (problem introduced in 7.50).
- Fixed stations set to use automatic amounts not selling trade wares (problem introduced in 7.50).
- Fixed Tides of Avarice factions building stations without using connection modules.
- Fixed station builds sometimes thinking there are upcoming recycled resources when there are none.
- Fixed selling and buying in one action not working when personally trading while docked.
- Fixed Match Speed option being available on player controlled ship.
- Fixed engine Strafe Acceleration and Boost Acceleration equipment mods not working.
- Fixed engine Travel Attack Time and Travel Charge Time equipment mods not being reflected in ship statistics.
- Fixed ware containers listed as unassigned ships in Property Owned menu under certain circumstances (problem introduced in 7.50).
- Fixed Behaviour Inspection mode option being available for station under construction (new feature in 7.50).
- Fixed Map menu briefly listing off-screen objects after opening.
- Fixed missing equipment thumbnails for generic racing engine and shields.
- Fixed several causes of crashes.
