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How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
X4 9.00 Public Beta 3 Changelog:
(see the full 9.00 Public Beta Changelog in our forum)
- Improved usefulness of auxiliary ships by increasing cargo capacity.
- Improved target distribution logic (new feature in 9.00).
- Improved fighter missile usage.
- Improved delivery of scrap at stations with more than one type of Scrap Processor (new feature in 9.00).
- Improved visibility of ships on Map in areas with mineable resources (new feature in 9.00).
- Improved map readability by hiding resource fields when Mining filter inactive (new feature in 9.00).
- Improved map by reducing frequency of resizes due to ships moving near outer edge of sector.
- Improved mouse camera panning controls in station editor.
- Improved gate event horizon by reducing intensity when viewed from far away (new feature in 9.00).
- Fixed custom game starts containing old missile blueprints being unavailable (new feature in 9.00).
- Fixed asteroids missing resources in mining tutorial and several Timelines scenarios (problem introduced in 9.00).
- Fixed Assemble Fleet mission asking for deprecated missile launchers (new feature in 9.00).
- Fixed station building missions getting stuck on production module objectives.
- Fixed subordinates assigned to Attack with commander not responding to attacks on themselves.
- Fixed ships attacking stations sometimes remaining in bad position indefinitely.
- Fixed ships requiring ammo stopping combat to resupply when only repairs available.
- Fixed Sapporo attacking capital ships not staying at missile launcher range.
- Fixed turrets on capital ships only firing briefly at target under certain circumstances.
- Fixed NPC factions initiating hostilities against each other when they shouldn't.
- Fixed not being able to order ships to protect unarmed ship.
- Fixed civilian ships accumulating around stations (problem introduced in 9.00).
- Fixed missiles sometimes not exploding where they hit.
- Fixed area damage being multiplied under certain circumstances.
- Fixed additional hull value from ship mod being lost after saving and loading (problem introduced in 9.00).
- Fixed missing weapon in Laser Tower Mk1 (problem introduced in 9.00).
- Fixed Dock Interactions menu missing after using Live Stream View.
- Fixed guidance targets in space not being interactive (problem introduced in 9.00).
- Fixed mission objective in large sector causing all other sectors to zoom out on map (problem introduced in 9.00).
- Fixed incorrect initial scroll position in Property Owned and Object List menus under certain circumstances (problem introduced in 9.00).
- Fixed map search terms not visible under certain circumstances (problem introduced in 9.00).
- Fixed missing equipment info panel under certain circumstances (new feature in 9.00).
- Fixed Repair and Resupply menu not working under certain circumstances (problem introduced in 9.00).
- Fixed module selection in Station Build menu being unresponsive under certain circumstances (problem introduced in 9.00).
- Fixed weapon slots in Ship Build menus not being numbered correctly under certain circumstances (problem introduced in 9.00).
- Fixed crew assignment sliders in Object Info menu (problem introduced in 9.00).
- Fixed Boarding menu not working under certain circumstances (problem introduced in 9.00).
- Fixed sustained damage output stats not respecting multi-weapon cooling speed reduction (problem introduced in 9.00).
- Fixed display of shield modifiers in ship configuration screen (new feature in 9.00).
- Fixed ship name length restriction being ignored in Ship Build menu under certain circumstances.
- Fixed mouse-over texts flickering under certain circumstances.
- Fixed some engine flames being visible at very low speed and visually intersecting engine.
- Fixed camera shake when near Erlking firing main weapon.
- Fixed incorrect weapon effect sizes for some weapons (problem introduced in 9.00).
- Fixed misaligned engine flames on several ships.
- Fixed position of flaps on Lux.
- Fixed hole in Kukri wings.
- Fixed geometry clipping through Envoy wings.
- Fixed visually duplicated shields on Rapier.
- Fixed invisible walls near Allographyne Scrap Recycler.
- Fixed being able to jump out of Terran L Bridge.
- Fixed several causes of crashes.
In case you missed it
>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!
>> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)
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