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Dev Diary #59 - The Art of Rise from Ruin
Age of Wonders 4
12.03.26 15:02 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/43512488/bd2ed9d6daf1e4725c663f9d597c51b595f51b9a.jpg"][/img][/p][p]Greetings fellow stormchasers![/p][p]This dev diary is a collaboration between myself (Elle) and Alex, 2D Artists at Triumph. That of course means that this sun’s rising we will show you how we created the art, aesthetics, and visuals for Rise from Ruin![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/fe0c15a72704d908b2d367220969d57ddb8afa47.jpg"][/img]Image description: Astral Barrens event image[/p][p]As you may already have noticed, Rise from Ruin is more than just ‘a desert expansion’. Along with some desert love, it introduces apocalyptic and post-apocalyptic worlds, finally posing the question of what Age of Wonders 4 looks like when magic has gone terribly, devastatingly wrong.[/p][p][/p]

The Astral Barrens

[p]The very first thing we explored visually for this expansion was the environment. As Bas told you in his earlier dev diary all about the Astral Barrens, we wanted a new terrain type consisting of sand and mountain features that was entirely hostile to magic and magical beings.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/acec31e7fa6d935c05531e8db4be552a92cf1155.jpg"][/img]Image description: Early concept art for the Astral Barrens[/p][p]Exploring the visual direction, we kept coming back to themes of wind. Similar to how river erosion formed the Grand Canyon, our antimagical landscapes suffered violent desert storms, shaping everything from the rocks to the trees.
Based on these themes, our Environment Artist Sara dove into the creation of 3D assets. Even the smallest details matter when selling a story, such as the right terrain texture:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/1df8647ac6f629d49983018c71e96674fd49c1c7.jpg"][/img]Image description: Early terrain texture tests[/p][p]Among all of these tests we found one that perfectly represented the erosion and wind movements:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/adf099d8a6c3d7812b2d02ae75fd070bb402e1b4.jpg"][/img]Image description: The final main terrain texture[/p][p]To properly showcase the damage left behind by cataclysms and the devouring winds, we also wanted visible scars left behind in the terrain, so Sara experimented with decal assets:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/bb7b9bf86e104f67f9c8ec0aa065b8f09d993172.jpg"][/img]Image description: Spiral ground decal tests[/p][p]All of this was really starting to come together, but still needed to be brought to life. We like to do this with movement, in this case through our VFX Artist Ana adding some epic effects:[/p][/tr]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/757c1e41f2c02eb128c975d7ab34d52cdb702127.gif"][/img][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/f0181c0fc61a1dd50ab5f8fab77bf25967fec0dc.gif"][/img][/p]
[p]Image description: Fractured trees and mana fracture spread VFX[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/1e3b03a93cf52bdf311e786f8ac08b2272bf8562.jpg"][/img]Image description: Mana fracture in a tactical combat map[/p][p][/p]

The Fractured

[p]Speaking of bringing a world to life; we needed to tackle what types of creatures live in the Astral Barrens. It is clear that nothing truly thrives here, but which creatures can survive at all? Introducing our new Fractured Wildlife![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/39249905febb597182587b87ffe881c973e42718.jpg"][/img]Image description: 6 new fractured wildlife units[/p][p]Pale and hollowed out from the draining environment; these Fractured creatures cling on to life with an endless hunger for magic. Hungriest of them all is the Tier 5 unit: The Fractured Dragon![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/0b04fd5456d458e161343149cc2d0cabdc986f90.jpg"][/img]Image description: Fractured Dragon sculpt[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/793efb9a6440c950faddbbd840f2b26b4fe85502.gif"][/img]Image description: GIF of Fractured Dragon in-game[/p][p]And because we are dragon enthusiasts as much as many of you, we’ve added these same visuals as Pantheon customization options for your dragon ruler (assuming you own Age of Wonders 4: Dragon Dawn).[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/65ac62efa429d7b610b03e8c4b9104d4450a4060.jpg"][/img]Image description: Fractured Dragon pantheon customization items[/p][p]If you’re less of a dragon enthusiast but just like the look of the Fractured Wildlife in general, this expansion also adds a new Fractured Major Transformation that gives your units the same insatiable hunger.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/84f4dc2ce598d2b40900bc3640c7343140364379.gif"][/img][/p][p]Image description: Fractured Major Transformation[/p][p]Naturally, Rise from Ruin also features some less corrupted creatures. The Scorpion and Sand Worm wildlife units required more iteration than the rest, being important units for the themes of the expansion.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/ebe48a99d20de3cce309ddd74f38007d4ab8dd5d.jpg"][/img]Image description: Sand Worm concepts[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/cced0ccf849af4986a12eb523bf0b449c329a444.jpg"][/img]Image description: Scorpion concepts[/p][p]Finally, the new wildlife comes with some epic new animations and FX too, one of our favorites being the very floppy Sand Worm Earth Tremor![/p][td colwidth="331"][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/8eb84f16bdf2f66cd8b23c8b30250045661e3e81.gif"][/img][/p][/tr]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/df21c9888f2d27364b5e1989cc8d3f3e741d49bc.gif"][/img][/p]
[p]Image description: Sand Worm ability animation and VFX for Earth Tremor[/p][p]All of these new creatures need someone to rein them in, so it’s finally time to talk about the new culture![/p][p][/p]

The Nomad Culture

[p]To survive this magically wrought wasteland and fight (or flee from) magic-sucking creatures, one will need to be mobile. With the complex gameplay design of Nomad culture’s moving cities, they also became the first culture where the visual design of the city was arguably more important than the design of the units.[/p]

A home on the move

[p]Many questions needed to be answered regarding these moving cities, and many different visual approaches were considered for the design. Early ideas included cities moving on the backs of giant creatures, or the cities themselves becoming giant moving machines like in Mortal Engines. Where animals felt too nature-aligned and machines too materium, there was one option that felt much better with this chaos culture: landships![/p][/tr]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/5ff3229c55071b1bb8175bbbe33d762bd48d677b.jpg"][/img][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/97a85a765376758cb80c60ac098c8b4d759ff7db.jpg"][/img][/p]
[p]Image description: Early concepts of the tents and ships[/p][p]Blending the ship and city believably proved difficult. We initially played with the idea of the Nomad city being a camp built next to their parked ship:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/b51f8a12e0c01914e7d45e790842f96810be30f7.jpg"][/img]Image description: Early idea of what Nomad cities could look like[/p][p]But what proved far more interesting was the idea of an entire city being packed and unpacked; the same city directly created out of the ships’ wood and sails.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/f1c3abebac22005096127a2ed04c33f1a7aaf856.jpg"][/img]Image description: Final unpacked city concept[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/f2712389f9d2372845df387dbfedf3cd59b2fad3.jpg"][/img]Image description: 3D Blockout of the city tiers, unpacked and packed[/p][p]With this idea solidified, we moved onto polish. We wanted to make sure to keep the ‘tent-y’ feeling of the Nomad city when it packs up into a ship, resulting in a unique sail shape:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/7fb3e1a01ce512565f95e8490615af8f6ce897d5.jpg"][/img]Image description: Paintover of the 3D blockout model & polish notes[/p][p]These shapes were also reused for the tents in the siege map. You can see how much more “Nomad” character was added into the tent designs overtime:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/f729d78c4a2a50c6b8c3b70beb59b21436f118ad.jpg"][/img]Image description: Original blockouts vs later models[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/0ca265c5a8469b3baf64d2d5d025c1ffb8c11a2f.jpg"][/img]Image description: Final assets in a Nomad siege map[/p][p]Finally, we added distinct details to the ship itself depending on which subculture you play.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/52c4026813e358fd642ecba336f7db9dc9f2804b.jpg"][/img]Image description: Two variations of the ship’s bow[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/1211051c3cf8a82314c9e4743626340c7c96f30a.jpg"][/img]Image description: Two variations of ship sail textures[/p][p]We found the sail textures especially important for the Nomad culture. For a people who carry everything they own with them, their sails would likely carry a lot of that history too. Thus we added functionality to show the secondary player colour in the city, greatly increasing customization.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/4c6059d60a09d128d452b67e2ece1034622cf78b.jpg"][/img]Image description: Showcase of both player colors used in city textures[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/52013f06b202ac2c45c6fca61121dc3818acc5b8.jpg"][/img]Image description: Nomad Siege Map[/p][p][/p]

The Wandering People

[p]With the city now taking shape, it was time to look at the Nomad units. The visual notes we knew we wanted to hit were: low magic, cloth, light-weight materials, and craftiness. Based on these, all three of our 2D artists played around with vastly different directions:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/585074962d29596ba55be51b26768133642f9ad1.jpg"][/img]Image description: Early Nomad exploration concepts[/p][p]This is a great way to get the widest possible amount of ‘answers’ to our concept questions, quickly ruling out what does and doesn’t work.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/dc2474983c326951fabf4f1b442967aa733f7e87.jpg"][/img]Image description: Later Nomad concepts[/p][p]Some strong visual patterns continued to reappear throughout our exploration: highly functional weapons, lightweight discs used as armor, and weighted frills on the ends of cloth. We liked these because they did a great job of highlighting the utilitarian nature of the Nomads.[/p][p]Using this visual identity, a thumbnail lineup was made:[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/b4a68421172cb313b56300bae98931232f636a54.jpg"][/img]Image description: Thumbnail lineup of the Nomad culture units[/p][p]A visual distinction was made between the subcultures: the conqueror subculture leans more towards the “raiding” land pirate theme, and the scavengers more towards a “survival” fantasy Mad Max.[/p][td colwidth="380"][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/c7331cd2883b20d17b5d62dae2f2ad2a146af841.jpg"][/img][/p][/tr]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/3cdd077f3eb461be23ceea950d42736d00b8cc5c.jpg"][/img][/p]
[p]Image description: Final concept sheets for Raider and Strider units[/p][p]Since cloth is prevalent in this culture, we also dove deeper into iconography and created flowy, wind-inspired patterns to use on all kinds of surfaces.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/f2460accabd77094200be1b45a46ece03983b937.jpg"][/img]Image description: Nomad culture pattern sheets[/p][p]As an example of how these can be used, you’ll find the main emblem (a stylized mix between a compass and a sun) on the Nomad subculture tomes![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/dce613c951a1796846f1dfefee8fd2f9accaf2da.jpg"][/img]Image description: The Nomad subculture tomes, Conquerors (left) and Scavengers (right).[/p][p]You’ll also find the patterns in 3D assets such as nomad weapons, armor, clothes, etc![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/118ef539ccc45e796413d5075da0144e65160e25.jpg"][/img]Image description: A Nomad Faction with final assets[/p][p][/p]

Breathing them to Life

[p]In order to make the mobile nature of the Nomads shine, we needed some new animations. Highlighting 2 units in particular:[/p][p]The new Wind Warrior shield unit has a lightweight deployable shield, allowing her to swap between defending and running around the field. [/p][td colwidth="348"][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/191cb3283f3582cca5bd0c39fb193b20447e002a.gif"][/img][/p][/tr]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/4c542deede1169f8ee6d9fc5b290c70f0696433b.gif"][/img][/p]
[p]Image description: Wind Warrior Defense Mode animation[/p][p]Secondly, the Champion shock unit, who is able to swap stances between 2 types of weapons![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/30918217c73755217387d0fdfa90d0ff9550f414.gif"][/img][/p][p]Image description: Champion unit Storm Strike[/p][p]The Champion got some particularly aggressive animations; slicing through the enemy front lines.[/p][td colwidth="336"][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/cb41b77f76679c7f904a69e527470b3f5fd1d5b8.gif"][/img][/p][/tr]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/eb7384f13a724d950c2e6ee7fa1eda608918ce70.gif"][/img][/p]
[p]Image description: Champion unit Wind Strike[/p][p][/p]

The Harefolk Form

[p]There were a lot of form ideas that suited the themes of this expansion, but hares stood out above all. Partly because of their agility and mobility, partly because of their connection to chaos themes (Watership Down as well as Monty Python and the Holy Grail live rent free in our heads).[/p][p]The challenge with these guys was offering a wide variety of player fantasies, and not just “cute and fluffy” (though we definitely wanted that option too!).[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/a11ff43da180b6fe5547996d6fd84b6d9b96a5ac.jpg"][/img]Image description: Concepts for the Harefolk form[/p][p]Offering different options for faces, ears, hair, skin decoration, and even horns for the jackalope option gives this form a ton of customization. They got unique ear animations too, a passion project by our intern Alina![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/314bc300e30da240442f2bc238fd82cf35ad5615.gif"][/img][/p][p]Image description: Harefolk ear animation in-game[/p][p][/p]

The Tomes

[p]Excluding the culture tomes, Rise from Ruin introduces three new tomes![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/ad08e4b116dd3664f792b1ccfd853dbdf44d57b2.jpg"][/img]Image description: (Left to right) Tome of the Warband, Sand Stalkers, and Warlord. [/p][p]Tome of the Warband is for those of you who want to harden your units through fierce battle. In order to get this feeling right, your units can take the Bred for War transformation, making them visually bulkier and battleworn.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/4ea22659c4d0b13b7ca552cea34184d5a21d4431.jpg"][/img]Image description: Bred for War transformation in-game[/p][p]And since the tome is very much focused on physicality, the spells look more like a manifestation of power and fury rather than your classic magics.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/af5cf769e8dbb79d9fa5c54cbac3441479690b56.gif"][/img][/p][p]Image description: Commanders Call spell[/p][p]The Tome of the Sandstalkers is for those who yearn to be one with harsh desert environments and wield them as their weapon. Since we’ve already covered the Scorpions and sand critters, let’s talk about the Dunestalker minor transformation![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/6f8ceeef6b99313facbd6850ba602a51fcb4cba6.jpg"][/img]Image description: Early concepts and sculpt[/p][p]Sedimentary rock layers have super interesting patterns, ones we wanted to incorporate into the skin decoration for the Dunestalkers transformation. Add some swirling sand VFX on top and- bam![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/f6f9042ce273b0eafbb9c2f4fa9a5ea2cd86dbbf.jpg"][/img]Image description: Dunestalker transformation in-game[/p][p]The Tome of the Warlord lets you overpower your foes with infernal might, using the new Warlord and War Golem units at your disposal. We wanted these units to feel interconnected, as though the same metal plates were used to create both armor and construct.[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/8738b33d1d51cb9bfbea31cfd50c3a5981bd82b4.jpg"][/img]Image description: Concepts for the Warlord and War Golem units[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/4bc8a5f7c1bf777fed2cf87bea8b8376dc3b1482.jpg"][/img]Image description: Warlord and War Golem units in-game[/p][p] [/p]

The Last Scraps

[p]We’ve rambled enough at this point, so let’s run through some last bits of art with fewer words![/p][p]The new UI skin gives you a little tent of your very own. :3[/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/1878c7b5b6908ac413ca52fd7345c23b93281249.jpg"][/img][/p][p]Image description: UI Skin assets [/p][p]Icons![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/911c241ee30c8ed95288c33f915ac3653859b144.jpg"][/img]Image description: Compilation of new icons[/p][p]This expansion isn’t short of free update content either. On top of gameplay changes, the Scorpion update introduces our favorite free update feature yet - the color picker! As is often the case in game development, this was far more difficult in practice than in theory. Our intern Jan worked on it full-time for 5 months, so everyone say thank you Jan for the free RGB monstrosities you can now create![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/4d0392d9260f201e6ac96f5ff9ba9692cd5b7e64.jpg"][/img]Image description: In-game Screenshot of the Color Picker (and subsequent eyeburning)[/p][p]Speaking of freebies, if anyone is due for a new wallpaper, you’ll find all of these attached to this dev diary! Find them here![/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/df6bc1804545eda3868a563872040c0fcb62ec9d.jpg"][/img]Image description: Preview of the attached wallpapers[/p][p]And to finish us off, I couldn’t help but include some beloved out of context art bloopers. Making art is serious business :][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/bcb9cbbc2a02eb041f782727b6d532a860197990.jpg"][/img]Image description: Various art silliness from this expansion[/p][p]If you’re craving even more art: we, as usual, have compiled our favorite works of the expansion into an ArtStation art blast, which is out now! Find it here![/p][p]As a final treat you can find the making of the Rise from Ruin key art timelapse video below:[/p][previewyoutube="qFSMvk_e3ZU;full"][/previewyoutube][p]Thanks for sticking with us, and we hope you enjoy playing with the new goodies in Rise from Ruin![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3976440?snr=1_2108_9__2107"][/dynamiclink][/p][p]Follow us and be the first to know when we drop new content![/p]
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Release:02.05.2023 Genre: Strategie Entwickler: Triumph Studios Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Age of Wonders 4
15.08.25 15:23 Community Announcements
Griffon Update 1.1 - Patch notes
Age of Wonders 4
14.08.25 13:06 Community Announcements
Archon Prophecy and Griffon Update are OUT NOW!
Age of Wonders 4
12.08.25 13:19 Community Announcements
Griffon Update Patch Notes
Age of Wonders 4
11.08.25 13:41 Community Announcements
Dev Diary #49 - Hero Class Updates
Age of Wonders 4
07.08.25 14:02 Community Announcements
Join us for the last Dev Stream before Archon Prophecy release!
Age of Wonders 4
07.08.25 08:49 Community Announcements
Dev Diary #48 - Extra Faction Data (Griffon Update)
Age of Wonders 4
31.07.25 14:00 Community Announcements
Join us for the second Archon Prophecy Dev Stream!
Age of Wonders 4
30.07.25 13:25 Community Announcements
Listen to the Official Soundtrack of Expansion Pass 2 on YouTube!
Age of Wonders 4
24.07.25 14:00 Community Announcements
Join the Archon Prophecy First Look Stream this Thursday (24th of July)!
Age of Wonders 4
22.07.25 11:41 Community Announcements
Dev Diary #47 - The Art of Archon Prophecy
Age of Wonders 4
17.07.25 14:00 Community Announcements
Open Beta: Griffon Update
Age of Wonders 4
15.07.25 11:01 Community Announcements
Dev Diary #46 - Archon Prophecy: Tomes (Part 2)
Age of Wonders 4
10.07.25 14:07 Community Announcements
Dev Diary #45 - Archon Prophecy: (Tomes Part 1)
Age of Wonders 4
03.07.25 14:00 Community Announcements
Dev Diary #44 - Archon Prophecy: The Architects (Part 2)
Age of Wonders 4
26.06.25 15:00 Community Announcements
Dev Diary #43 - Archon Prophecy: The Architects (Part 1)
Age of Wonders 4
19.06.25 13:00 Community Announcements
Archon Prophecy Expansion and Griffon Update coming on August 12th!
Age of Wonders 4
16.06.25 13:00 Community Announcements
Age of Wonders 4 anniversary - join the celebration!
Age of Wonders 4
02.05.25 10:07 Community Announcements
Ogre 1.2.1 Update
Age of Wonders 4
29.04.25 13:00 Community Announcements
Ogre Update 1.2
Age of Wonders 4
15.04.25 13:01 Community Announcements
How to Make Your Own Region! | Modding Tutorial
Age of Wonders 4
08.04.25 11:14 Community Announcements
Age of Wonders 4 - Ogre 1.1 Update
Age of Wonders 4
03.04.25 13:01 Community Announcements
Giant Kings and Ogre Update Out Now!
Age of Wonders 4
01.04.25 12:55 Community Announcements
Ogre Update Patch Notes and Giant Kings Highlights — All info in one place!
Age of Wonders 4
31.03.25 12:38 Community Announcements
Dev Diary #42 - Giant Kings: Underground and Lava
Age of Wonders 4
27.03.25 15:00 Community Announcements
Dev Diary #41: Feudal Culture
Age of Wonders 4
20.03.25 15:00 Community Announcements
Open Beta: Ogre Update
Age of Wonders 4
18.03.25 09:13 Community Announcements
Meet the Watcher plushie!
Age of Wonders 4
17.03.25 12:31 Community Announcements
Dev Diary #40 - Giant Kings: Hand-Crafted Regions
Age of Wonders 4
13.03.25 15:00 Community Announcements
Join the Giant Kings Livestream Tomorrow at 14:00 CET!
Age of Wonders 4
12.03.25 14:12 Community Announcements
Giant Kings coming on April 1st! + Giant Kings Dev Diary
Age of Wonders 4
06.03.25 14:04 Community Announcements
Age of Wonders 4 - Tiger 1.3.1 Update
Age of Wonders 4
13.01.25 14:07 Community Announcements
Age of Wonders 4 - Tiger 1.3 Update
Age of Wonders 4
10.12.24 14:00 Community Announcements
Tiger 1.3 Update Open Beta
Age of Wonders 4
02.12.24 13:00 Community Announcements
Nominate Age of Wonders 4 for Labor of Love!
Age of Wonders 4
30.11.24 16:05 Community Announcements
Age of Wonders 4 - Tiger 1.2 Update
Age of Wonders 4
18.11.24 13:21 Community Announcements
Celebrating 25 Years of Age of Wonders!
Age of Wonders 4
11.11.24 15:00 Community Announcements
Play Age of Wonders 4 for free now!
Age of Wonders 4
07.11.24 18:01 Community Announcements
Age of Wonders 4 - Tiger 1.1 Update
Age of Wonders 4
07.11.24 14:01 Community Announcements
Ways of War Content Pack & Tiger Update OUT NOW!
Age of Wonders 4
05.11.24 14:18 Community Announcements
Dev Diary #38: The Art of Ways of War
Age of Wonders 4
31.10.24 15:00 Community Announcements
Watch the Ways of War Livestream This Halloween @ 14:00 CET!
Age of Wonders 4
30.10.24 19:27 Community Announcements
Open Beta: Tiger Update
Age of Wonders 4
28.10.24 14:24 Community Announcements
Dev Diary #37: The Hero Rework
Age of Wonders 4
24.10.24 14:01 Community Announcements
Dev Diary #37.5: Signature Skills and the Art of Heroes
Age of Wonders 4
24.10.24 14:00 Community Announcements
Catch the Ways of War Dev Stream This Thursday @ 14:00 CEST!
Age of Wonders 4
22.10.24 13:43 Community Announcements
Dev Diary #36: Intrigue Happenings
Age of Wonders 4
17.10.24 14:00 Community Announcements
New Ways of War Dev Stream This Thursday @ 14:00 CEST!
Age of Wonders 4
15.10.24 12:56 Community Announcements
Dev Diary #35 - Ways of War: Tomes and Wildlife
Age of Wonders 4
10.10.24 14:00 Community Announcements
Join the Ways of War Dev Stream Tomorrow at 14:00 CEST!
Age of Wonders 4
09.10.24 13:37 Community Announcements
Piglet Update 1.1
Age of Wonders 4
07.10.24 13:02 Community Announcements
Dev Diary #34 - Ways of War - Oathsworn
Age of Wonders 4
03.10.24 14:00 Community Announcements
Join Ways of War First Look Dev stream tomorrow (October 3rd) at 14:00 CEST!
Age of Wonders 4
02.10.24 12:57 Community Announcements
Age of Wonders 4 - Expansion Pass 2 is Now Available!
Age of Wonders 4
01.10.24 16:14 Community Announcements
Age of Wonders 4 - Mystic 1.3 Update
Age of Wonders 4
06.08.24 13:02 Community Announcements
Mystic Update 1.3: Open Beta
Age of Wonders 4
10.07.24 15:20 Community Announcements
Age of Wonders 4 - Mystic Update 1.2
Age of Wonders 4
02.07.24 13:10 Community Announcements
Get Age of Wonders 4 and Songs of Conquest in a bundle with a 15% discount!
Age of Wonders 4
27.06.24 18:05 Community Announcements
Mystic Update 1.1 Hotfix #2
Age of Wonders 4
20.06.24 18:09 Community Announcements
Age of Wonders 4 - Mystic 1.1 Update Hotfix
Age of Wonders 4
20.06.24 13:04 Community Announcements
Eldritch Realms Expansion and Mystic Update OUT NOW!
Age of Wonders 4
18.06.24 16:37 Community Announcements
Dev Diary #33 - Mystic Update Patch Notes
Age of Wonders 4
13.06.24 14:09 Community Announcements
Dev Diary #32: The Art of Eldritch Realms
Age of Wonders 4
11.06.24 14:00 Community Announcements
Dev Diary #31 - Eldritch Sovereign and Tomes
Age of Wonders 4
06.06.24 14:01 Community Announcements
Watch the Eldritch Realms First Look VOD + Next Stream this Thursday @ 2pm CEST!
Age of Wonders 4
04.06.24 13:32 Community Announcements
Eldritch Realms coming June 18th! ft. Umbral Abyss Dev Diary
Age of Wonders 4
30.05.24 16:18 Community Announcements
Eldritch Realms First Look Stream Tomorrow at 4pm CEST!
Age of Wonders 4
29.05.24 14:00 Community Announcements
Limited Edition Dire Penguin Plushie is now available!
Age of Wonders 4
03.05.24 09:48 Community Announcements
Celebrating One Year of Age of Wonders 4!
Age of Wonders 4
02.05.24 13:04 Community Announcements
Join the Anniversary Stream on May 2nd!
Age of Wonders 4
30.04.24 12:01 Community Announcements
Age of Wonders 4 - Wolf 1.4 Update
Age of Wonders 4
09.04.24 13:03 Community Announcements
Age of Wonders 4 - Wolf 1.3 Update
Age of Wonders 4
03.04.24 13:01 Community Announcements
Age of Wonders 4 - Wolf 1.2 Update
Age of Wonders 4
13.03.24 14:00 Community Announcements
Wolf Update Open Beta
Age of Wonders 4
05.03.24 15:04 Community Announcements
Age of Wonders 4 - Wolf 1.1 Update
Age of Wonders 4
29.02.24 13:01 Community Announcements
Primal Fury Content Pack and Wolf Update OUT NOW!
Age of Wonders 4
27.02.24 17:52 Community Announcements
Everything you need to know about Primal Fury and Wolf Update
Age of Wonders 4
26.02.24 15:04 Community Announcements
Dev Diary #29: Wolf Update Patch Notes
Age of Wonders 4
22.02.24 15:07 Community Announcements
Dev Diary #28: The Art of Primal Fury
Age of Wonders 4
15.02.24 15:00 Community Announcements
Dev Diary #27: Primal Fury Tomes
Age of Wonders 4
08.02.24 15:00 Community Announcements
Dev Diary #26: Primal Culture
Age of Wonders 4
01.02.24 15:00 Community Announcements
Primal Fury First Look Dev stream today at 14:00 (February 1st)
Age of Wonders 4
01.02.24 10:47 Community Announcements
Primal Fury Content Pack and a Free Wolf Update coming February 27!
Age of Wonders 4
30.01.24 17:11 Community Announcements
Take the survey to help us improve Age of Wonders 4! (Survey closed)
Age of Wonders 4
26.01.24 14:55 Community Announcements
Age of Wonders 4 - Dev Stream This Thursday at 2pm CET!
Age of Wonders 4
23.01.24 15:04 Community Announcements
Dire Penguin Plushie Giveaway! (Now till Dec 27th)
Age of Wonders 4
22.12.23 14:26 Community Announcements
Age of Wonders 4 - Golem 1.3 Hotfix
Age of Wonders 4
12.12.23 14:01 Community Announcements
Age of Wonders 4 - Dev Stream Tomorrow from 2-3pm CET!
Age of Wonders 4
11.12.23 15:00 Community Announcements
Age of Wonders 4 - Golem 1.3 Update
Age of Wonders 4
05.12.23 14:00 Community Announcements
Age of Wonders 4 - Steam Awards and Autumn Sale!
Age of Wonders 4
21.11.23 18:17 Community Announcements
Age of Wonders 4 — Golem Update 1.2
Age of Wonders 4
16.11.23 14:01 Community Announcements
Age of Wonders 4 - Dev Stream This Wednesday!
Age of Wonders 4
13.11.23 16:11 Community Announcements
Age of Wonders 4 - Golem Update 1.1
Age of Wonders 4
09.11.23 14:00 Community Announcements
Empires & Ashes Expansion + Golem Update OUT NOW!
Age of Wonders 4
07.11.23 17:04 Community Announcements
Dev Diary #25: Form Traits & Item Forge
Age of Wonders 4
06.11.23 15:00 Community Announcements
New Mid-Game Progress Video! | Empires & Ashes Gameplay
Age of Wonders 4
03.11.23 13:51 Community Announcements
Dev Stream Tomorrow from 2-3pm CET!
Age of Wonders 4
31.10.23 17:15 Community Announcements
Dev Diary #24: Seals & Tomes
Age of Wonders 4
26.10.23 14:00 Community Announcements
A Chance to Win Keys for Empires & Ashes!
Age of Wonders 4
20.10.23 16:14 Community Announcements