News Liste Age of Wonders 4

Scorpion 1.1 Update - 12/03/2026
Age of Wonders 4
12.03.26 14:05 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/43512488/e04b1812e019f05cc994f8e4c4eb7f5686b46323.png"][/img]

Hello everyone!

We have a new update: [b]Scorpion 1.1[/b] brings a round of balance adjustments, quality-of-life[b] improvements, and stability fixes.[/b] This update improves several systems, including [b]Primal farming bonuses, Nomad mechanics, and Chaos siege gameplay[/b], while adding new notifications and UI clarity. Armies stationed in [b]Ancient Wonders now gain XP each turn[/b], and many tooltips and descriptions have been updated for better readability. The patch also resolves a wide range of [b]crashes, gameplay issues, and visual bugs[/b] across cultures, units, events, and transformations. [b]Change Log:[/b]

[img src="https://clan.akamai.steamstatic.com/images/43512488/6fe139167df1f1fe3c95431e0eadcbee1f1282f9.gif"][/img]

[u]Primal[/u]

  • Primal - Glacial Mammoth now gets the additional Food benefit from the Arctic Farming Passive unlocked with Tome of the Cold Dark.

  • Primal - Dune Serpent now gets the additional Food benefit from the Desert Farming Passive unlocked with Tome of the Sand Stalkers

[u]Nomad[/u]

  • Dustweaver “Blinding Blast” - Reduced the Damage from 16 to 14 damage on the Blinding Blast

[img src="https://clan.akamai.steamstatic.com/images/43512488/d354fe33aec055c71b22616d4ee2832dacfca7ff.gif"][/img]

  • Updated the formatting of multiple Essences within the Essence Panel.

  • Added a Notification for the completion of Overharvesting Nodes, Magic Materials & Ancient Wonders.

  • Added a Tooltip to the Combat Preview for City Barges not participating in Combat.

  • Added a Confirmation Panel for packing up Nomad Cities, informing users of the impact.

[u]Text & Descriptions[/u]

  • Renamed the Creeping effect from Astral Fractures to "Magically Replicating"

  • Updated the description of Desertification to follow Terraforming Spell conventions

  • Updated the description of the Essence Sheath Artifact to clarify the provided Income Bonus

[img src="https://clan.akamai.steamstatic.com/images/43512488/078d540b2dfd871d42f8ce366908313745262416.gif"][/img]

[u]Chaos[/u]

  • Tome of the Warlord

    [list]
  • Siege Project “Conqueror’s Edict”

    [list]
  • No longer gives all sieging Units the Siege Breaker Passive

  • Now grants all Friendly Units +15% Critical Hit Chance during Siege Combat

[/*][/list][/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/43512488/347d745cf0070a818a21e3909da02157a2c1a9cb.gif"][/img]

  • Armies inside of Ancient Wonders now receive per-turn XP

[hr][/hr]

[img src="https://clan.akamai.steamstatic.com/images/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"][/img]

[b]Crashes & Hangs[/b]

  • Fixed a crash that could occur when using the Unpack operation and an army contained multiple City Barges while not being on the Province Center Hex.

  • Fixed a crash that could occur due to pre-Scorpion Saves not always having Research Speed Settings.

  • Fixed a crash that could occur due to pre-Scorpion Saves having Consecrating Firestorm cast on Provinces.

  • Fixed a crash that could occur when entering the Overview Map after a Cataclysm occurred.

  • Fixed a crash that could occur when a using Claim Soul to kill a Unit that drops loot

  • Fixed a crash that could occur when Teleporting from Ring 1 to Ring 2 in Rings of Emnora

  • Fixed a crash that could occur when closing the game with the Hero Panel open

[b]General[/b]

  • Fixed an issue where the Achievement “All Aboard!” could be triggered by AI Rulers.

  • Fixed an issue where the Combat Advantage was not saved on the Combat Player.

[b]Art[/b]

[u]Faction Content[/u]

  • Fixed a variety of Visual Issues with Nomad Outfits when using Harefolk Form

  • Fixed a variety of Visual Issues with Culture Unit using the Harefolk Form

  • Fixed a variety of Visual Issues with Mystic Outfits on Harefolk Form

  • Fixed a variety of Visual Issues with Wizard King Outfits on Harefolk Form

  • Fixed an issue where Nomad Culture Units did not have Beards when using Dwarfkin Form

  • Fixed issues where Anthro Legs would clip with Dark & Feudal Outfits

  • Fixed an issue where the Spear from the “Short Spear & Shield” Loadout would clip through the Ruler’s Leg.

  • Fixed an issue where a specific Hair Color did not work properly on Shira Snowblood

[u]Units & Models[/u]

  • Fixed a Vertex Explosion that could occur when using “Focus Aim” as a Strider

  • Fixed an issue where Units with more than 1 figure would present clipping when mounted on the "Scorpion" mount

  • Fixed an issue where Units/Heroes that use Orb weapons while using the "Chariot" mount had a broken attack animation

  • Fixed an issue where the "Camel" mount was not affected by the "Astral Attunement" Major Transformation

  • Fixed visual issues on multiple units when affected by the "Astral Attunement" Major Transformation

  • Fixed an issue where the Mancatcher Staff from the Pantheon would disappear when using “Gloom Strider” Major Transformation

  • Fixed an issue where the Warlord when affected by the “Gloom Strider” Major Transformation is a bit too far up in the Encyclopedia

[u]Rulers & Heroes[/u]

  • Fixed an issue where the Rulers inside the "The Grave Archdam" event screen were shown in the mounted positions

  • Fixed an issue where the Rulers inside the "Boiling First Impressions" event screen were shown in the mounted positions

  • Fixed an issue where the Army Banner for Rulers did not have the correct Gold Decoration

[b]Combat Maps[/b]

  • Fixed an issue where Rulers & Heroes with Demolisher and a Bow or Blowgun couldn’t destroy City Walls

  • Fixed an issue where Arcane Battlements would still give extra Range to Magic Strikes

[b]Cultures[/b]

  • Fixed an issue where Call Wild Animal/Call Greater Animal Spells did not always provide an Animal related to their Spirit Animal.

  • Fixed an issue where Unpacking a Nomad City would trigger the knowledge bonus for City Structures from the Astrological Diviner's trait

  • Fixed an issue where redeploying a Special Province Improvements from a Unpacked Nomad City would trigger the knowledge bonus from the Astrological Diviner's trait

  • Fixed an issue where packing up a Nomad City twice without redeploying all Special Province Improvements would remove their discount

  • Fixed an issue where duplicate Special Province Improvements could be built in Nomad Cities by queueing the redeployment behind a Structure.

  • Fixed an issue where Provinces under the effect of the Watchful Eye spell did not display the property.

[b]Fated Regions[/b]

  • Fixed an issue where triggering the Cataclysm did not give Players the appropriate Grievances.

  • Fixed an issue where the "Devouring Winds" quest did not update the required Turns for the "Cataclysm" end in a specific situation

  • Fixed an issue where the Marauder Armies from the “Great Worm Lake” could move outside of the Fated Region

  • Fixed an issue where the Echoes of the Fracturing: Hubris of the Unmaker Event did not filter out defeated Free Cities and Rulers.

  • Fixed an issue where the “Mend Fracture” spell did not become available from the “Anti Essence Elixir" Artifact.

  • Fixed an issue where the Essence Sheath Artifact granted Base Production instead of Structure Production.

  • Fixed an issue where the “Great Worm Lake” wouldn’t complete if the Great Worm Infestation was attacked by a Vassal Army instead of the Player.

    [list]
  • Note: This fix will only apply for players that haven't entered phase 2 of that Fated Region yet.

[/*][/list]

[b]Interface[/b]

  • Fixed an issue where the Pain Bringer was showing in the Chaos Tome Units list of the Encyclopedia

  • Fixed an issue where Auto Combat performed against a single Nomad City Barge could be retried

  • Fixed an issue where the Total Unit Upkeep in Transformation/Enchantment Screen was wrong when using the Fractured Transformation or Transformation Ascetics

  • Fixed an issue where Hut would be present as a Province Improvement during Province Transferring even though Farm Provinces are an option.

  • Fixed an issue where the “Cataclysm Meter” would appear filled with the excess World Map Casting points from the last spell used after the "Cataclysm" triggered

  • Fixed an issue where an empty Cataclysm notification would be present at Game Start

[u]Text & Descriptions[/u]

  • Fixed an issue where the "Barren Wellspring" appears as "Hidden Wellspring" when inspecting the bonuses the Ancient Wonder provides to a City

  • Fixed an issue where indestructible Combat obstacles wouldn’t display their names in Tooltips

  • Fixed several Debug Texts appearing inside of the Ruler in the Void/Ruler returned from the Void Notifications

  • Fixed an issue where the "Unpack City" tooltip would show incorrect warnings when attempting to unpack adjacent to existing City Provinces.

  • Fixed an issue where an incorrect warning was displayed inside the “Province Panel” while a Nomad City is packing up.

  • Fixed an issue where "Defense Mode: Protective Wall" wasn’t mentioned inside the tooltip of bonuses it affects

[b]Items[/b]

  • Fixed an issue where Primal Culture Summon Infusions could be used for generated Rewards.

[b]Modding[/b]

  • Prevent Fractured Infestations from automatically changing the theme of the sector they are placed in when making custom regions

[b]Pantheon[/b]

  • Fixed an issue where the “Subdue” Infusion was not available for Wands

  • Fixed an issue where “Transformation Ascetics” was not mutually exclusive with Runesmiths

  • Fixed an issue where Forsaken Temples (Ruined Secret Temple) could appear on Realms with the Wildlands Trait

[b]Tomes[/b]

[u]Chaos[/u]

  • Tome of Evolution

    [list]
  • Fixed an issue where Youthful Regeneration applied double Healing/Strengthened to units with Product of Evolution

[/*][*]

Tome of the Warlord

  • Fixed an issue where the burning from the “Conquerors Edict” Siege Project repeated every turn.

[/*][/list]

[u]Nature[/u]

  • Tome of the Sand Stalkers

    [list]
  • Fixed an issue where Summon Sand Guardian could be cast with a T2 Wizard Tower instead of a T3 Wizard Tower

[/*][/list]

[b]Game Version:[/b] 1.014.003.119911

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Release:02.05.2023 Genre: Strategie Entwickler: Triumph Studios Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Age of Wonders 4
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Dev Diary #24: Seals & Tomes
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A Chance to Win Keys for Empires & Ashes!
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