[p]
[img src="https://clan.akamai.steamstatic.com/images/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif"][/img][/p]
- [p]Corpse Eating from Ritualist Cannibals can now be used while standing on top of the corpse[/p][/*]
- [p]Opened up the requirements for the Vision of Promise Flavor Events & Quests[/p][/*]
- [p]City Structure “Collector” - No longer replaces the Tier 1 Gold Structure “Vendor”, now replaces the Tier 2 Gold Structure “Market”[/p][/*]
- [p]City Structure “Shadowtrade Quarter” - No longer replaces the Tier 2 Gold Structure “Market”, now replaces the Tier 3 Gold Structure “Mint”[/p][/*]
- [p]Combat Spell “Death Waltz” - Improved AI Targeting Evaluations[/p][/*]
- [p]Unit “Bastion” - Defensive Sweep now has the Base Tag[/p][/*]
- [p]Fixed an Out of Sync that could occur when processing the Free City tutorial[/p][/*]
- [p]Fixed an Out of Sync that could occur due to Vision from a Free City being granted through a Hostage[/p][/*]
- [p]Fixed an Out of Sync that could occur for other players when defeating a Crusader Host Infestation when multiple players have a relation with them[/p][/*]
- [p]Fixed an issue where the Lost Soul Event for interacting without a Hero would show to all players in a Multiplayer Session.[/p][/*]
- [p]Active Ability Infusion “Pierce Shot”[/p][list]
- [p]Now have the Base tag[/p][/*]
- [p]Damage now scales with the damage of the weapon[/p][/*]
- [p]Changed from a Full Action to a Single Action[/p][/*]
- [p]Now have the Base tag[/p][/*]
- [p]Damage now scales with the damage of the weapon[/p][/*]
- [p]Changed from a Full Action (Continue) to a Leave One Action[/p][/*]
- [p]Changed Objective of the Emperor Quest to be more clear[/p][/*]
- [p]Inserted hyperlinks to lore concepts, where those were missing[/p][/*]
- [p]Added a crucial quotation mark that was missing in the Princess Mavelith Quest[/p][/*]
- [p]Unit Enchantment “Tormenting Projectiles”:[/p][list]
- [p]Tormenting Projectiles now has a 90% chance (120% single) to apply Tormented[/p][/*]
- [p]Unit “Blood Exarch”[/p][list]
- [p]Blood Pull [/p][list]
- [p]Now leaves one action point instead of being free[/p][/*]
- [p]Has a 90% chance to pull the unit[/p][/*]
- [p]Has a 2 turn cooldown[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"][/img][/p][p]Crash Fixes & Hangs[/p]
- [p]Fixed a crash that could occur when opening the Heroes Side Panel when 2 or more Heroes were captured by Rulers/Free Cities[/p][/*]
- [p]Fixed a crash that could occur when opening/closing the Hero or Unit Panel[/p][/*]
- [p]Fixed a crash that could occur when interacting with a Quest Stack that had moved from the original interaction location[/p][/*]
- [p]Fixed a crash that could occur when interacting with a Fated Region objective due to the Combat data set being set incorrectly[/p][/*]
- [p]Fixed a crash that could occur when entering & exiting the Menu while having the Notification for a Story Event selected[/p][/*]
- [p]Fixed a crash that could occur when moving through the Faction Creation Flow/Godir Origin Selection screen[/p][/*]
- [p]Fixed a crash that could occur when building Migrate Options for cities due to Outposts not having a race associated with them[/p][/*]
- [p]Fixed a crash that could occur in the Multiplayer Lobby by readying while the Lobby was refreshing. The Ready button is now blocked during refreshes of the Multiplayer Lobby.[/p][/*]
- [p]Fixed a crash that could occur in Multiplayer when observing combat and opening a cast Spell Notification[/p][/*]
- [p]Fixed a crash that could occur when engaging a combat with Inhabitants[/p][/*]
- [p]Fixed a crash that could occur due to having the Combat Overview open during the AI Turn[/p][/*]
- [p]Fixed a crash that could occur in Multiplayer when resolving Combat[/p][/*]
- [p]Fixed a crash that could occur due to Reduced Healing overflowing and killing units instead[/p][/*]
- [p]Fixed a crash that could occur due to Spawned Infestations from Regenerating Infestations not having an Infestation Domain.[/p][/*]
- [p]Fixed a crash that could occur on start up due to disabled mods[/p][/*]
- [p]Fixed a crash that could occur when opening the Call to War declined Notification[/p][/*]
- [p]Fixed a hang that could occur during combat when the AI would lose due to an Auto Spell during the End Turn flow.[/p][/*]
- [p]Fixed a hang that could occur due to the AI attempting to attack a City without first Sieging it[/p][/*]
- [p]Fixed an Hang that could occur when two different Rulers would attempt to Excavate two different province from the same location[/p][p][/p][/*]
- [p]Fixed an issue where “Magnum Opus” would not unlock if another player had already built a Monument Apex in the session.[/p][/*]
- [p]Fixed an issue where “Vampire Hunter” would not unlock if defeating the empire would also end the game[/p][p][/p][/*]
- [p]Fixed an issue where Heroes equipped with Ranged weapons would experience a vertex explosion.[/p][/*]
- [p]Fixed an issue where Ranger Rulers/Heroes using casting abilities would experience a vertex explosion[/p][/*]
- [p]Fixed an issue where Melee Units on Mounts had a delay in their animation[/p][/*]
- [p]Fixed an issue where Spell Casting Units on Chariots had broken attack animations[/p][/*]
- [p]Fixed an issue where Dragon Rulers had desynchronization in their Idle Animation due to a feathering issue.[/p][/*]
- [p]Fixed an issue where the Vampiric Flight had animation issues with the Staff of the Wanderer, Sword & Crossbow, Sword & Whip and various Cloaks.[/p][p][/p][/*]
- [p]Fixed an issue where various Colours applied incorrectly to Outfits[/p][/*]
- [p]Fixed an issue where High Culture Helmets were not available for the Ancient Form[/p][/*]
- [p]Fixed an issue where Dwarf Beards would be removed when using Architect Helmets[/p][/*]
- [p]Fixed an issue where the chosen Race Skin Colour would not be propagated to various Tome Units[/p][/*]
- [p]Fixed an issue where the chosen Armor Colour would not propagate to the game world[/p][p][/p][/*]
- [p]Fixed an issue where the Turned Vampire Gradient caused invisible Legs[/p][/*]
- [p]Fixed an issue where Fur Elements on Capes would be transparent on Heroes with Turned Vampire[/p][/*]
- [p]Fixed an issue where the Blood Staff was held incorrectly on Heroes with Gloomstrider[/p][/*]
- [p]Fixed an issue where the White Witch unit had missing parts when riding a Chariot[/p][/*]
- [p]Fixed an issue where Ranged Heroes would float above their flying mounts[/p][/*]
- [p]Fixed an issue where the Painbringer had an extra set of Legs when effect by Reveler’s Heart[/p][/*]
- [p]Fixed an issue where Cultivators with the Reveler’s Heart Transformation had double legs[/p][/*]
- [p]Fixed an issue where the Horns from the Draconian Transformation would not be present on Heroes/Units[/p][/*]
- [p]Fixed an issue where casting Retaliating Growths on Titans would result in massive head tentacles.[/p][/*]
- [p]Fixed an issue where the Trees in Sunless Maps did not have the correct Damaged State[/p][p][/p][/*]
- [p]Fixed an issue where Resurgence Effects could allow a player to keep converted units[/p][p][/p][/*]
- [p]Fixed an issue where “All-Seeing” would still grant knowledge for Defeated Free Cities[/p][/*]
- [p]Fixed an issue where a defeated Ruler’s Hostages were not transferred to newly vassalized Cities.[/p][/*]
- [p]Fixed an issue where no or the wrong Whispering Stone would be returned when taking a Hostage[/p][p][/p][/*]
- [p]Fixed an issue where the Retreat Icon was missing for the Retreat option in the Contained Constructs Event[/p][/*]
- [p]Fixed an issue where Bloodletter’s Tenets would offer to replace an existing Blood Cultist[/p][/*]
- [p]Fixed an issue where the Banshee Queen from the Rose Chocked Palace would not carry over properly to the aftermath[/p][/*]
- [p]Fixed an issue where the Broken Wizard Tower Adventure “Forlorn Puppeteer” did not reward the stated unit[/p][/*]
- [p]Fixed an issue where the Astral Option for the Archon Observatory Adventure “A Death Foretold” would no longer trigger[/p][/*]
- [p]Fixed an issue where encountering the Headless Horseman multiple times would add them to the Crypt without a Name[/p][p][/p][/*]
- [p]Fixed an issue where Apex Predators did not have a Faction Biography text linked[/p][p][/p][/*]
- [p]Fixed an issue with the Shepherd Ambition where it would trigger early on Feudal Units that reached Legendary Rank but did not Promote yet.[/p][p][/p][/*]
- [p]Fixed an issue where the Rosebound Noble Signature Skill would not provide Elder Vampire's Gift[/p][/*]
- [p]Fixed an issue with Mesmerizing Bite not applying Domination for the entire remainder of the Combat.[/p][/*]
- [p]Fixed an issue where the “Rose Guardian” Ability would summon the Rose Knight on Water[/p][/*]
- [p]Fixed an issue where Gravemarch would only trigger for 1 player when combat involved multiple Vampires using Gravemarch[/p][/*]
- [p]Fixed an issue where Grabemarch was able to resurrect Heroes[/p][p][/p][/*]
- [p]Fixed an issue where the Ritualists “Spreading Wildgrowth” would not apply its effects in the additional hexes.[/p][/*]
- [p]Fixed an issue where the Warlock “Claim Soul” ability would allow you to keep claimed units if you managed to provide them with resurgence[/p][p][/p][/*]
- [p]Fixed an issue where Ruler Information would be cleared when entering Advanced Faction Settings, making a new Hero and returning to the Appearance Screen[/p][/*]
- [p]Fixed an issue where the Devour Screen would not automatically scale to fit all heroes properly[/p][/*]
- [p]Fixed an issue where the “You have been denounced/insulted/complimented" didn't actually enable/disable that notification.[/p][p][/p][/*]
- [p]Fixed an issue the Shrieking Bat wouldn’t show a name in when available in the Beast Wrangler[/p][/*]
- [p]Fixed a missing income value in the Age of Death description[/p][p][/p][/*]
- [p]Fixed an issue where the Stunning Flash Infusion was not available for Staff Weapons.[/p][/*]
- [p]Fixed an issue where the “Tools of Torment” Sword & Whip weapon would inflict Torment on the user. It now has a 120% chance to inflict Torment and both Despairing & Torment can be applied from the Melee Strike and the Whip Lash.[/p][p][/p][/*]
- [p]Fixed an issue where the Overcharge Cast ability from the Pantheon could be refreshed[/p][p][/p][/*]
- [p]Fixed an issue where Sunless Lands would appear with Wonders on various Story Realms. Sunless Lands are allowed on Crimson Caldera, Eternal Court, Grexolis and Tharru’Cath.[/p][/*]
- [p]Fixed an issue in Arcalot where the Player Race would gain Umbral Flesh[/p][/*]
- [p]Fixed an issue where choosing Diablerie in the Blood of Consorts event would not grant additional XP[/p][/*]
- [p]Fixed an issue where the Crimson Fane Region containing the Crypt of the Deathless God could not be annexed[/p][/*]
- [p]Fixed an issue where the Map could generate with impassible Underground Passages [/p][/*]
- [p]Fixed Blood Cultist’s Champion Scarlet Plague to display the correct name for the ability and display the correct amount of stacks of Blood Parasite it applies[/p][/*]
- [p]Fixed Blood Parasite now dealing the correct amount of damage as it stacks and it should now show its name on the combatlog.[/p][/*]
- [p]Fixed an issue where the Tyrant Knight’s Trample didn’t cancel Defense Mode or Retalliations.[/p][p][/p][/*]
- [p]Fixed an issue where the Unit Placer could place Units on top of Player Owned Structures after a combat[/p][/*]
- [p]Fixed an issue where active Operations would delay Raze/Migrate/Absorb Operations on conquered cities.[/p][/*]
- [p]Fixed an issue where the “Thrall Sacrifice” option of the Crimson Fane would not actually require 10 Thralls.[/p][/*]
- [p]Fixed an issue where an Outposts Work Camp Province would not convert to a Province for new Cities[/p][/*]
- [p]Fixed an issue where the “In-Sunlight” weakness would still apply in the Umbral Abyss[/p][/*]
- [p]Fixed an issue where instability from Sunless lands would not be negated by the Rose Chocked Palace or gaining the Heartless property[/p][p][/p][/*]
