You have awoken us from our slumber and now we must feed. This new world of yours however, is imperfect. As such we’ve taken the liberty to do some ‘reimagining’. The Gargoyle 1.1 Update brings some adjustments to the power of our kin and a feast of fixes.
[/p][p]These fixes address several issues that were reported during the Gargoyle Beta after we submitted for our D1P. Mystic Summoning Echo Infusion will use to correct conversion Ratio again, Architect Monuments of Tier 3 & Tier 4 will provide Resistances once more and the new Infusions now correctly show up for Rings. We also have a variety of Crash fixes for issues that we’ve received through automated reports so you may continue your games.[/p][p][/p][p]May your Pantheons thrive[/p][p]Game Version: 1.013.002.115151[/p][p][/p]
[p][/p][p] [img src="https://clan.akamai.steamstatic.com/images/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif"][/img][/p][p align="center"][/p]
- [p]Culture “High” - Removed the +10 Positive Alignment[/p][/*]
- [p]The Enchantments Flameburst Weapons and Supreme Magic no longer destroy the corpses of killed units.[/p][/*]
- [p]World Map Spell “Fight for Power” - Added Skalds & Inferno Hounds as units that can be summoned.[/p][/*]
- [p]Signature Skill “Hemomancer” - Replaced unlocked Affinity Skill “Purging Strikes” with “Searing Strikes”[/p][/*]
- [p]Signature Skill "Vampiric Rage” - Clarified that the effect gives a max 50% Damage increase at 1 HP[/p][/*]
- [p]Signature Skill “Exsanguinate” - Now counts as a Base Ability[/p][/*]
- [p]Signature Skill “Festering Spine” - Now counts as a Base Ability[/p][/*]
- [p]Fixed an Out of Sync that could occur on Turn 1 due to a Base Game Ruler with a DLC Class Hero. [/p][p][/p][p] [img src="https://clan.akamai.steamstatic.com/images/43512488/eb790cdccca4f501089e9878da72b62358b9b9f8.gif"][/img][/p][/*]
- [p]Blocked the following Realm Quests when playing a Presence Ruler as a Human:[/p][list]
- [p]Pretender Kings[/p][/*]
- [p]Ashen War[/p][/*]
[p][/p][p] [img src="https://clan.akamai.steamstatic.com/images/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"][/img][/p][p] [/p][p]Crash Fixes & Hangs[/p]
- [p]Fixed a crash that could occur when generating a Lost Souls Quest[/p][/*]
- [p]Fixed a crash that could occur due to AI incorrectly processing stacks with no behaviour[/p][/*]
- [p]Fixed a crash on existing Item Forge Blueprints having an increased cost exceeding maximum cost. Invalid Blueprints are now automatically cleared from the Blueprints list.[/p][/*]
- [p]Fixed a number of crashes related to windows being forced closed without a client being active.[/p][/*]
- [p]Fixed a crash that could occur when selecting a Ruler type with a controller too quickly.[/p][/*]
- [p]Fixed a crash involving Sunless terrain that could occur during Map Generation.[/p][/*]
- [p]Fixed a crash that could occur by continuing an active game with Tutorials enabled and building an outpost [/p][/*]
- [p]Fixed an issue where the "Cultivator's" ability animations skip some frames when performing them while mounted[/p][/*]
- [p]Fixed an issue where Zombies and Decaying Zombies would get a bow when having Naga or Gloom Strider transformations applied.[/p][/*]
- [p]Fixed an issue where Decaying Zombie with Angelic Transformation would have face issues[/p][/*]
- [p]Fixed an issue where Units with Gloomstrider Transformation are not fully visible in Story Events[/p][/*]
- [p]Fixed an issue where Vampire Rulers with Vampiric Flight and a Charge Strike weapon would not exit the Animation normally.[/p][/*]
- [p]Fixed an issue where the casting animation of class and misc magic abilities with "Floating Daggers" was wrong.[/p][/*]
- [p]Fixed an issue where the placement was wrong of the cape during the embrace animation of a Vampire Hero[/p][/*]
- [p]Fixed an issue where the whip from the "Sword and Whip" weapon type stretches and wraps around the wielder when performing the "Siphon Blood" animation[/p][/*]
- [p]Fixed an issue where the Monk did not have a beard when using Dwarf Form.[/p][/*]
- [p]Fixed an issue where two Dark Cult of Tyranny outfit showed the same visuals[/p][/*]
- [p]Fixed an issue where the "Cultivator" and "Shademaker" are missing underwear in certain death poses[/p][/*]
- [p]Fixed an issue where the Feudal Greatsword no longer had a texture[/p][/*]
- [p]Fixed an issue where the Trainer Ogre Greatsword no longer had a texture[/p][/*]
- [p]Fixed an issue where armor colors would not propagate correctly in-game[/p][/*]
- [p]Fixed an issue where the Vampire Ear Slider would not adjust Ear Size[/p][/*]
- [p]Fixed an issue where Eyes would not adjust with Head Size[/p][/*]
- [p]Fixed an issue where the Head Position was incorrect in the Default Pose for Vampires with Orb Weapons[/p][/*]
- [p]Fixed an issue where Vampire Reaver Heroes would not have legs[/p][p][/p][/*]
- [p]Fixed an issue where the Echo Infusion Conversion was 20% of the Required XP instead of 200%[/p][/*]
- [p]Fixed an issue where Architect T3 and T4 monuments would not provide the Affinity Resistances [/p][/*]
- [p]Fixed an issue where the War Hound unit was incorrectly showing up on the Angelic Envoy pick up.[/p][/*]
- [p]Fixed an issue where the “Cloak of the Vampire” Lost Soul Quest did not add the Hero to the Recruitment Pool[/p][/*]
- [p]Fixed an issue where a new Army Surrender Event for Exotic Animals was not allowed to appear outside of Debug Mode.[/p][/*]
- [p]Fixed an issue where there was a duplicate Army Spawn Marker in the Mount Godkeep Fated Region.[/p][/*]
- [p]Fixed an issue where Enable/Disable for Combat Spells did not have Controller Prompts[/p][/*]
- [p]Fixed an issue where the Devour screen did not have Controller Prompts.[/p][/*]
- [p]Fixed an issue where Vampire & Giant King Rulers would be hustled in the Culture Filters in Advanced Setup.[/p][/*]
- [p]Fixed an issue where the player’s Ruler was mentioned in a Diplomatic Notification that they were not involved in.[/p][/*]
- [p]Cleaned up the description of the Static Shield spell from the Tome of Warding[/p][/*]
- [p]Fixed the casting instructions on "Rite of Life Leeching" from "Target Enemy Unit" to "Target Friendly Unit"[/p][/*]
- [p]Fixed an issue where the new Ring Infusions were added to Misc. Items [/p][/*]
- [p]Fixed an issue where Merlin would be resurrected in the wrong way, resulting in a possible crash.[/p][/*]
- [p]Fixed an issue where the Endailon Aspect Quest would not update from 0/1 to 1/1 when the quest was resolved. [/p][/*]
- [p]Fixed an issue where there was an unintended uninhabitable province. [/p][/*]
- [p]Fixed an issue where the Skeletons spawned by the Deathless God would not have a race assigned[/p][/*]
- [p]Fixed an issue where the "Enemy of My Enemy" quest could not be accepted if the player met and Declared War to one of the quest targets before the quest triggered[/p][/*]
- [p]Fixed an issue where it was still possible to receive the Get Rose Quest from either Mavelith or Wtorakh after already giving it away.[/p][/*]
- [p]Fixed issues of Hero and City names not appearing as translated in non-English languages [/p][/*]
- [p]Fixed an issue where Score Victory was not disabled for this realm.[/p][/*]
- [p]Fleshlings now correctly trigger Decaying Dissolution when they explode (same for other units that self-explode as well)[/p][/*]
- [p]Fixed an issue where the Pyre Templar had received the additional +5 Polearm HP Bonus, reducing their HP from 115 to 110.[/p][/*]
- [p]Fixed an issue where the Thorned Skeleton Militia had not received the additional +5 Polearm HP Bonus, increasing their HP from 55 to 60.[/p][/*]
[/p][p]World Map[/p]
- [p]Fixed an issue where Free Cities would accidentally take over Infestations when expanding their domain.[/p][/*]
- [p]Fixed an issue where not all diggable earth would be removed after excavating. [/p][/*]
