- [p]All units now have 40 Move Points on the World Map[/p][/*]
- [p]All Scout Units now have 48 Move Points on the World Map[/p][/*]
- [p]Added Combat Speed, a new stat that indicates how many hexes per turn a unit can move in Combat.[/p][/*]
- [p]Changed the rounding on the Combat Speed to Action Point Calculation. In most cases you will now have more action points when moving the same distance in pre-Scorpion.[/p][/*]
- [p]Form “Feline” - Now also has Elusive[/p][/*]
- [p]Form “Lupine” - Now also has Ferocious[/p][/*]
- [p]Form Trait “Athletics”[/p][list]
- [p]Now only increased Combat Speed[/p][/*]
- [p]Reduced Cost from 2 Points to 1 Point[/p][/*]
- [p]The Defense stat now reduces all Damage (including Magic Damage) from Abilities that have Melee or Physical Ranged tags [/p][/*]
- [p]The Resistance stat now reduces all Damage (including Physical Damage) from Abilities that have the Magic tag and Spells[/p][/*]
- [p]In the case that an attack would be blocked by both Defense and Resistance, the higher value is chosen.[/p][/*]
- [p]Renamed Damage Channel Resistance to Damage Channel Protection[/p][/*]
- [p]Damage Channel Protection is added to Defense or Resistance to determine final Damage Reduction[/p][/*]
- [p]Added Damage Channel Protection: Physical[/p][/*]
- [p]Rebalanced the stats of the core unit types - Most units have less resistance than defense, with exceptions for battle mages, support units and ranged units which have more resistance than defense.[/p][/*]
- [p]Ability descriptors like Magic and Base now have tooltips that explain what they mean[/p][/*]
- [p]Uses Melee Range attacks that count as Magical called Magic Strike.[/p][/*]
- [p]Have the Passive “Melee Mage” allowing for Ranged Magic Attacks to be used when engaged[/p][/*]
- [p]Uses most Battle Mage Unit Enchantments and the defensive or generic Fighter Unit Enchantments.[/p][/*]
- [p]Following units are now Magic Fighters:[/p][list]
- [p]Astral Serpent[/p][/*]
- [p]Bone Wyvern[/p][/*]
- [p]Corrupt Soul[/p][/*]
- [p]Fire Wyvern[/p][/*]
- [p]Frost Wyvern[/p][/*]
- [p]Golden Wyvern[/p][/*]
- [p]Gremlin[/p][/*]
- [p]Ice Spider[/p][/*]
- [p]Ice Spider Matriarch[/p][/*]
- [p]Inferno Hound[/p][/*]
- [p]Inferno Puppy[/p][/*]
- [p]Lesser Snow Spirit[/p][/*]
- [p]Mistling[/p][/*]
- [p]Obsidian Wyvern[/p][/*]
- [p]Phoenix[/p][/*]
- [p]Plague Serpent[/p][/*]
- [p]Snow Spirit [/p][/*]
- [p]Spirit Hawk[/p][/*]
- [p]Spirit Wolf[/p][/*]
- [p]Stormbringer[/p][/*]
- [p]Stormscale Serpent[/p][/*]
- [p]Willthief[/p][/*]
- [p]Wind Rager[/p][/*]
- [p]Wyvern Fledgeling[/p][/*]
- [p]Zealot[/p][/*]
- [p]Form Trait “Vulnerable to Physical” - Changed from -1 Defense to -1 Physical Protection[/p][/*]
- [p]Form Trait “Resistant”- Changed from granting +1 Defense and +1 Resistance against Magic attacks, Spells and other effects to granting +1 Resistance.[/p][/*]
- [p]Form Trait “Tough” - Changed from granting +1 Defense and +1 Resistance against Melee attacks to granting +1 Defense[/p][/*]
- [p]Debuffs “Sundered Resistance” and “Sundered Defense” - No longer inflict Status Resistance Reduction[/p][/*]
- [p]Passive “Reinforced” - No longer grants +3 Resistance against Physical Ranged attacks[/p][/*]
- [p]Passive “Warded” - No longer grants +3 Defense against Magic attacks[/p][/*]
- [p]Hero Skill “Warded Armor” [/p][list]
- [p]No longer grants +3 Resistance and +3 Defense against Magic Attacks[/p][/*]
- [p]Now gives +2 Resistance[/p][/*]
- [p]Wildlife “Umbral” - Replaced inherent +2 Defense with +2 Physical Protection[/p][/*]
- [p]Unit Type “Ethereal” - Replaced +2 Defense with +2 Physical Protection[/p][/*]
- [p]Unit Enchantment “Shadow Blades” - No longer ignores Resistance[/p][/*]
- [p]Unit “Magelock”, Unit “Magelock Cannon” and Unit “Dragoon” - No longer apply Breaching [/p][/*]
- [p]Hero Items “Magelock Rifles” and “Sword & Pistol” - No longer apply Breaching [/p][/*]
- [p]Special Province Improvement “Materium Monument: Zenith” and “Materium Monument: Apex” - Replaced +1/+2 Defense with +1/+2 Physical Protection [/p][/*]
- [p]Architect Unit “Guardian” - Incarnate Disruption now grants -1 Physical Protection when Materium is dominant rather than Defense.[/p][/*]
- [p]All Experience values have been multiplied by 10[/p][/*]
- [p]All Experience gained from Combat has been halved[/p][/*]
- [p]All Units now have a passive Experience gain of 10 XP per Turn[/p][/*]
- [p]City Structure “Palisade Walls” - Grants an additional 5 XP per Turn to any of your units stationed in the City.[/p][/*]
- [p]City Structure “Stone Walls” - Grants an additional 15 XP per Turn to any of your units stationed in the City (replaces Palisade Walls bonus).[/p][/*]
- [p]Added “Endless Unit Ranks” for all non-Hero Units. [/p][list]
- [p]Each Exalted Rank will grant the unit an extra +10 Max HP.[/p][/*]
- [p]These extra levels can be disabled in the Advanced Settings - Game Flow[/p][/*]
- [p]Updated various traits and skills to clarify that XP bonuses affect XP earned in combat or passively.[/p][/*]
- [p]Form Trait “Adaptable”[/p][list]
- [p]Increased additional XP from 20% to 30%[/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Increased XP gained from 2 XP per Turn to 10XP[/p][/*]
- [p]No longer applies to only Racial Units[/p][/*]
- [p]Increased additional XP from 20% to 40[/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Increased additional XP from 20% to 30% [/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Increased additional XP from 50% to 100%[/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Increased additional XP from 30% to 100%[/p][/*]
- [p]No longer affects Heroes[/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Reduced additional XP from 50% to 25%[/p][/*]
- [p]Applies to all XP[/p][/*]
- [p]Increased additional XP from 10% to 20%[/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Increased additional XP from 20% to 40%[/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Increased additional XP from 10% to 30% [/p][/*]
- [p]Only applies to Combat XP[/p][/*]
- [p]Added 9 Fracturing Themed Pantheon Content[/p][list]
- [p]Banner Icons [/p][list]
- [p]Molecule[/p][/*]
- [p]Winds[/p][/*]
- [p]Ouroboros[/p][/*]
- [p]Fractured Mage Hat[/p][/*]
- [p]Fractured Mage Body[/p][/*]
- [p]Fractured Mage Shoulder/Cape[/p][/*]
- [p]For owners of Dragon Dawn[/p][list]
- [p]Fractured Dragon Head[/p][/*]
- [p]Fractured Dragon Body[/p][/*]
- [p]Fractured Dragon Horn[/p][/*]
- [p]Fractured Dragon Neck/Ornamentation[/p][/*]
- [p]Eldritch Sovereign: Fracture Mage Head[/p][/*]
- [p]Geography Trait “Barren Pangea” - This realm consists of a single massive landmass surrounded by uninhabitable Deserts. Mountain/Stalagmite Province Features are Rare.[/p][/*]
- [p]Misc. Realm Trait “Dissonant Enchantments” - This realm resists Enchantment Magic, requiring significantly more Mana and effort to be cast and maintained.[/p][/*]
- [p]Misc. Realm Trait “Timelocked Tomes” - This makes tomes be unlocked based on timed cycles rather than skills researched. The pacing is based on the realms research speed setting:[/p][list]
- [p]Slowest - Every 24 Turns[/p][/*]
- [p]Very Slow - Every 18 Turns[/p][/*]
- [p]Slow - Every 15 Turns[/p][/*]
- [p]Normal - Every 12 Turns[/p][/*]
- [p]Fast - Every 9 Turns[/p][/*]
- [p]Very Fast - Every 6 Turns[/p][/*]
- [p]Transferring Provinces now uses the Province Pins. When a City has a Free Population and has adjacent Domain you will see Province Pins above the available Provinces.[/p][/*]
- [p]Provinces can now be bought from Vassal Cities for a small Imperium Cost.[/p][/*]
- [p]Capturing Provinces from Enemies now requires the Province to be pillaged. When Pillaged it will show as an available Annexable Province.[/p][list]
- [p]Capturing a Province from a Hostile Player will immediately Repair the Province.[/p][/*]
- [p]Ancient Wonders still need to be Captured and Released before being able to annex it.[/p][/*]
- [p]Added a Color Picker to Faction Creation, accessed from the Custom Color Option in Swatches or by going to the Custom Tab.[/p][list]
- [p]Custom Color can be chosen using the Color Space and Hue slider[/p][/*]
- [p]Custom Color can be assigned using RGB Sliders[/p][/*]
- [p]Custom Color can be assigned using Hex Value[/p][/*]
- [p]Banner Background[/p][/*]
- [p]Banner Foreground[/p][/*]
- [p]Skin Color[/p][/*]
- [p]Hair Color Root[/p][/*]
- [p]Hair Color Tip[/p][/*]
- [p]Armor Color[/p][/*]
- [p]Metal Accent Color[/p][/*]
- [p]Metal Color (ES)[/p][/*]
- [p]Accent Color (ES)[/p][/*]
- [p]Ear Feather Color (Elysian)[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif"][/img][/p]
- [p]Reduced the Bat Particles in the World Map Sunless Lands Theme[/p][/*]
- [p]Addressed an behaviour in the Streamed Buffer caching both compressed & uncompressed data, while only one of the two is needed[/p][/*]
- [p]Tweaks to dlmalloc to reduce memory waste in the Stream Buffer Caching[/p][/*]
- [p]Potential mitigations for frame pacing/stuttering on 50 Series NVidia GPU’s[/p][/*]
- [p]Added a Config Setting for users with limited VRAM[/p][list]
- [p]Add BUFFER_RAM_STREAM_CACHE_MODE=X in Game.cfg[/p][/*]
- [p]0: Cache all buffer data in RAM uncompressed (Default) (~5 GB)[/p][/*]
- [p]1: Cache all buffer data in RAM compressed (~2.8 GB)[/p][/*]
- [p]2: Don't cache all buffer data in RAM (~1 GB)[/p][/*]
- [p]Free Cities can no longer cast combat spells when their Lord unit is dead.[/p][/*]
- [p]Independent units can no longer evolve or gain levels beyond “Legendary” rank[/p][/*]
- [p]AI now has the ability to capture a province from an enemy if it is pillaged[/p][/*]
- [p]AI sees more priority in clearing infestations [/p][/*]
- [p]Improved logic for ignoring the following units[/p][list]
- [p]Subdued units[/p][/*]
- [p]Mind controlled units that will lose their mind control the next turn[/p][/*]
- [p]Summoned units that will time out the next turn[/p][/*]
- [p]Added Sandstone Mesa Mountains for the Desert Theme[/p][/*]
- [p]Increased the Visibility of the Danger/Area Marker[/p][/*]
- [p]Polished Dragon Breath VFX, generic Magical Bolts and Blasts[/p][/*]
- [p]Unit Enchantment “Incarnate Mark” - Now affects Mythic Units[/p][/*]
- [p]Unit Enchantment “Brutal Mark” - Now affects Mythic Units[/p][/*]
- [p]City Structure “Battle Ritual Site”[/p][list]
- [p]Switched from Knowledge to Mana[/p][/*]
- [p]Now Provides 10 Mana & 5 Draft Income[/p][/*]
- [p]Switched from Knowledge to Mana[/p][/*]
- [p]Now Provides 15 Mana & 10 Draft Income[/p][/*]
- [p]City Structure “Overlord's Tower” - Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production[/p][/*]
- [p]Unit Enchantment “Mark of Tyranny” - Now affects Mythic Units[/p][/*]
- [p]City Structure “Soulvault” - Reduced Cost from 750 Production to 450 Production[/p][/*]
- [p]Unit Enchantment “Mark of the Death Cult” - Now affects Mythic Units[/p][/*]
- [p]Unit “Death Stalker” - Increased HP from 90 to 100[/p][/*]
- [p]City Structure “Lord's Manor” - Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production[/p][/*]
- [p]City Structure “Retainer's Estate” - Reduced cost from 280 Gold and 750 Production to 170 Gold and 450 Production[/p][/*]
- [p]Liege Lord now gives its stat boost to the army rather than battlefield wide.[/p][/*]
- [p]Unit Enchantment “Dormant Enchantment”[/p][list]
- [p]Mythics units now get Dormant: Shield of Light (shared with shield units)[/p][/*]
- [p]Shock units now get Dormant: Shield of Light (shared with shield units)[/p][/*]
- [p]Fighters units now get Dormant: Guardian (shared with Polearm units)[/p][/*]
- [p]Skirmisher units now get Dormant: Seeking Arrows (shared with Ranged units)[/p][/*]
- [p]Unit Enchantment “Rune of Industry” - Now affects Mythic, Ranged, Battlemage and Support units.[/p][/*]
- [p]City Structure “Worker’s Farmstead” - Increased Food Income from 8 to 10[/p][/*]
- [p]City Structure “Grand Mill” - Increased Food Income from 15 to 20[/p][/*]
- [p]City Structure “Grand Mill” - Increased Production Income from 5 to 10[/p][/*]
- [p]City Structure “Bastion's Barricade” - Increased cost from 100 Gold and 250 Production to 170 Gold and 450 Production[/p][/*]
- [p]Unit Enchantment “Scroll of Attunement” - Now affects Mythic Units[/p][/*]
- [p]Unit Enchantment “Ciphers of Dissonance” - Now affects Mythic Units[/p][/*]
- [p]Unit Enchantment “Scroll of Astral Connection” - Now affects Mythic Units[/p][/*]
- [p]City Structure “Evocator’s Abode” - Increased Production Income from 8 to 10[/p][/*]
- [p]City Structure “Stone Conjurer” - Increased Production Income from 10 to 15[/p][/*]
- [p]City Structure “Stone Conjurer” - Increased Mana Income from 5 to 10[/p][/*]
- [p]Unit Enchantment “Pledge of Harmony” - Now affects Mythic Units[/p][/*]
- [p]Unit Enchantment “Pledge of Righteousness” - Now affects Mythic Units[/p][/*]
- [p]Unit Enchantment “Pledge of Strife” - Now affects Mythic Units[/p][/*]
- [p]City Structure “Training Hall” - Increased Gold Income from 8 to 10[/p][/*]
- [p]City Structure “Hall of Devotion” - Increased Gold Income from 10 to 15[/p][/*]
- [p]City Structure “Hall of Devotion” - Increased Draft Income from 5 to 10[/p][/*]
- [p]All Primal Quest hero skills changed to now gives all friendly units a full Fury stack at the start of combat but only when in their favored terrain[/p][/*]
- [p]All Primal Cultures now start with an Earthshape spell as if they had taken an Adaptation[/p][list]
- [p]Wolf and Spider have the new Earthshape: Forest[/p][/*]
- [p]Crow has the Earthshape: Grasslands[/p][/*]
- [p]Primal Renewal[/p][list]
- [p]No longer uses Primal Fury [/p][/*]
- [p]Now always heals 30 HP [/p][/*]
- [p]Now on a 1 turn cooldown[/p][/*]
- [p]Counts as a Support ability[/p][/*]
- [p]Disengaging Shot - Now Jumps over obstacles[/p][/*]
- [p]Now has Fast Combat Speed[/p][/*]
- [p]Cleaving Charge - Increased gained stacks of Rising Fury from 1 to 2[/p][/*]
- [p]Spiritual Healing[/p][list]
- [p]Now consumes Fury from the caster instead of giving Rising Fury[/p][/*]
- [p]For each Fury consumed heals an extra 10 Hit Points[/p][/*]
- [p]At Champion rank each Stack of Fury used also removes 1 Negative Status Effect[/p][/*]
- [p]Reduced Cooldown from 2 Turns to 1[/p][/*]
- [p]No longer needs Fury to be used [/p][/*]
- [p]Now starts with a 1 turn cooldown[/p][/*]
- [p]Unit “Primal Crow” Lightning Bolts - Increased Damage from 8 Lightning to 10[/p][/*]
- [p]Passive “Grasslands Walk” - Increased Movement Cost per hex from 4 to 5[/p][/*]
- [p]Unit Enchantment “Engraving of Focus” - Now affects Mythic Units[/p][/*]
- [p]City Structure “Mana Forge” - Increased Mana Income from 8 to 10[/p][/*]
- [p]City Structure “Lodestone Foundry” - Increased Mana Income from 10 to 15[/p][/*]
- [p]City Structure “Lodestone Foundry” - Increased Production Income from 5 to 10[/p][/*]
- [p]Unit “Dragoon” - Increased HP from 80 to 90[/p][/*]
- [p]Nature Empire Skill “Wild Expansion”[/p][list]
- [p]Now summons an Animal when a city grows, not when it annexes a new province[/p][/*]
- [p]Now uses the City Terrain to determine the Spawn Pool of units[/p][/*]
- [p]Adjusted the difficulty of the Blighted Village Quest.[/p][/*]
- [p]Renamed "Mark of the Otter" race destiny trait to "Mark of the Wildspeaker", to avoid narrative disconnect when playing primal with a specific spirit animal.[/p][/*]
- [p]Level 4 Signature Skills are now persistent after Ascending[/p][/*]
- [p]Reworked the way Elder Vampire’s Gift works. Each Level of Vampire’s Gift is a unique Property that doesn’t stack. When multiple Elder Vampires are recruited, Turned Vampire’s only benefit from the highest Level of Elder Vampire’s Gift.[/p][/*]
- [p]Passive “Thorn Shot” - No longer affects adjacent targets in abilities that already have an Area of Effect[/p][/*]
- [p]Passive “Plague Shot” - No longer affects adjacent targets in abilities that already have an Area of Effect[/p][/*]
- [p]Active Ability “Scatter Shot” - Reduced Damage from 24 to 21[/p][/*]
- [p]Adjusted how Special Attacks (and a few other attacks) interact with Damage Bonuses[/p][/*]
- [p]Rejuvenate hero skill can now remove mind control[/p][/*]
- [p]Active Ability “Frostwind Evocation” - No longer has a 60% chance to inflict Frozen on Slowed targets instead it has has a 30% chance to inflict Frozen[/p][/*]
- [p]Passive “Unrelenting Elements” - Increased Damage Bonus from 10% to 20%[/p][/*]
- [p]Active Ability “Inexorable Cast” - Changed from Once per Battle to a 2 Turn cooldown[/p][/*]
- [p]Passive “Inexorable Prowess” - No longer bypasses Resistance and now gives Breaching instead.[/p][/*]
- [p]Active Ability “Ritual of Elements” Is a free action[/p][/*]
- [p]Passive “Elemental Focus” No longer mentions being engaged in melee (it never actually worked)[/p][/*]
- [p]Passive “Mastered Focus” - Increased Damage Buff from +20% to +30%[/p][/*]
- [p]Active Ability “Wildfire”[/p][list]
- [p]Increased Range from 4 to 6[/p][/*]
- [p]Increased Damage from 30 to 45[/p][/*]
- [p]Increased Range from 4 to 6[/p][/*]
- [p]Increased Damage from 30 to 45[/p][/*]
- [p]Increased Range from 4 to 6[/p][/*]
- [p]Increased Damage from 10 to 15[/p][/*]
- [p]Passive “Ritualized Focus” - Now only applies to Magic and Debuff abilities[/p][/*]
- [p]Active Ability “Smite” - Now a Magic ability[/p][/*]
- [p]Customization items of the same Faction’s culture and Hero type are prioritized in the picker’s listing, with an exception for voice overrides, color selections, and skin decorations.[/p][/*]
- [p]Failed quests in the event log now show the name of the quest that failed.[/p][/*]
- [p]Items and infusions from the Pantheon that have not yet been unlocked are now included in the listings as well.[/p][/*]
- [p]Improved the visualization of locked items.[/p][/*]
- [p]All infusions coming from the Pantheon are grouped under a separate heading.[/p][/*]
- [p]Updated the tooltip of locked items and infusions to include the message that they require to be unlocked from the Pantheon.[/p][/*]
- [p]Updated Border Assets[/p][/*]
- [p]Added the number of Provinces that the City can have and currently has to.[/p][/*]
- [p]When annexing a new province the City Panel doesn’t close anymore, allowing you to annex multiple provinces without needing to reopen the City Panel[/p][/*]
- [p]All Special Province Improvements now show up in the Structures list if no province is annexed[/p][/*]
- [p]Added duration pins for self-destruct components on Provinces[/p][/*]
- [p]Province Effects can now show in all Province Panels (Empty Province, Province Improvement, Outpost and City Province).[/p][/*]
- [p]Province Effects can now display the time until self-destruct (typically when an effect will trigger) in the Province Panels.[/p][/*]
- [p]The “Counts as X” text bullets of Ancient Wonders now contain a hyperlink to the Improvement they count as.[/p][/*]
- [p]Owned sectors now show a pin with the improvement type and a shield of the owner on top[/p][/*]
- [p]Owned sectors do not wrongly lead the player to believe they are clickable, as they have their button behaviour removed - no pulsing, no hover state, no click state and no tooltip[/p][/*]
- [p]If no city is selected, all operation pins are grayed out[/p][/*]
- [p]Added Enabled and Disabled states.[/p][/*]
- [p]Updated the description of the Wizard Tower/Vampire Castle to clarify that it only affects Summoned units[/p][/*]
- [p]Updated Special Province Improvement Building Instructions from Can be built on acquired province to Can be built on annexed province[/p][/*]
- [p]Updated the description of the Ascension Trait: Ascended Warlord to clarify that it only triggers on Enemy Unit slain.[/p][/*]
- [p]Unlocked Active Ability Slots for Shields[/p][/*]
- [p]Rebalanced the damage of premade items and starting items so that they correspond to the damage of items from the item forge[/p][/*]
- [p]Sword and Dagger and Sword and Whip items' melee damage increased from 12 to 14 to compensate for the mount slot disabling[/p][/*]
- [p]Pistols and Rifles now give the Piercing property to all base attacks that the Hero has, so they affect Ranger special attacks as well[/p][/*]
- [p]Ranged attacks on dual weapons now get more damage from Giant Rune infusions[/p][/*]
- [p]Ranged attacks on dual weapons now get better inflicts from infusions that grant inflicts to weapons[/p][/*]
- [p]Added Item Forge Visualisations[/p][list]
- [p]Sword and Throwing Daggers (Shade, Ways of War)[/p][/*]
- [p]Sword and Throwing Daggers (DeathStalker, Dark Culture)[/p][/*]
- [p]Changed from Leave One Action to Full Action (Continue)[/p][/*]
- [p]Increased Range from X to 5[/p][/*]
- [p]No longer available for Wands[/p][/*]
- [p]Increased Infusion Cost increased from 2 to 4[/p][/*]
- [p]Added a Comment script action, allowing for a simple form of comments into the scripting system.[/p][/*]
- [p]Added Search Functionality inside the Scripting Window (Ctrl+f)[/p][/*]
- [p]Added “Paste & Relink” functionality to ResourceEd. This re-links pasted resources to each other if the original resources linked to each other.[/p][/*]
- [p]When adding new particles to an FX they now get a default name rather than be left blank.[/p][/*]
- [p]Resource Browser now also loads conditional RPKs[/p][/*]
- [p]“Modifier Set” resources can now have their modifier properties revalidated against the “Modifier ID Set” linked via the “Modifier IDs” property by using a new debug tool available for those resources.[/p][/*]
- [p]Fixed custom predictions that were disabled were not actually getting disabled[/p][/*]
- [p]Fixed the library resource selector splitter in Resource Ed and Content Ed not updating between tabs when refreshing (F5)[/p][/*]
- [p]Fixed an Out of Sync that could occur when calculating how many hitpoints a unit has in relation to its maximum hitpoints[/p][/*]
- [p]Fixed an Out of Sync caused by using an unsafe function to give a unit a permanent property reward[/p][/*]
- [p]Fixed an Out of Sync that could occur when releasing a City as a vassal, the city didn't properly grab data from the House's Race.[/p][/*]
- [p]Fixed an Out of Sync that could occur when doing a Race Transformation, units stored in story event data stores were not updated[/p][/*]
- [p]Fixed an Out of Sync that could occur when applying a Race Transformation that granted Flying/Floating on a unit that was Embarked in a boat[/p][/*]
- [p]Fixed an Out of Sync that could occur when the Defending Player has units outside the walls to the North-West side of a City under siege[/p][/*]
- [p]Fixed an Out of Sync that could occur when new independent units spawn while a Cosmic Happening is active[/p][/*]
- [p]Fixed a rare hotjoin OOS that could happen when a unit had only lost 1hp[/p][/*]
- [p]Fixed an Out of Sync that could occur when attacking an Infestation that is neutral to you[/p][/*]
- [p]World Map Spell “Forced Evolution” spell (sometimes rewarded when completing the Vaultsphere Ancient Wonder) [/p][list]
- [p]Now only affects Tier 1 and Tier 2 units[/p][/*]
- [p]Reduced Casting Cost from 80 Mana to 60 Mana.[/p][/*]
- [p]No longer increases Scout Movement Speed to Very Fast[/p][/*]
- [p]Now stops Scouts from dying when Routing[/p][/*]
- [p]Now reduces the Routing time by 2 Turns[/p][/*]
- [p]Reduced Casting Costs from 70 Mana/Casting Points to 40 Mana/Casting points[/p][/*]
- [p]Tome of Astral Mirror[/p][list]
- [p]Unit Enchantment “Mirror Veil” - Reduced Damage reflected from 50% to 30%[/p][/*]
- [p]Tome of the Horde[/p][list]
- [p]Combat Spell “Blaze of the Horde”[/p][list]
- [p]Reduced Casting Cost from 10 Mana/15 Casting Points to 5 Mana/10 Casting Points[/p][/*]
- [p]Increased Base Damage from 20 to 25[/p][/*]
- [p]Changed from Battlefield Wide to 2-Hex Radius[/p][/*]
- [p]Now grants 2 Strengthened to Tier I & Tier II units[/p][/*]
- [p]New Combat Spell “Flame Volley”[/p][list]
- [p]Targets a 1-hex radius [/p][/*]
- [p]Enemy Units sustain 16 Physical/16 Fire Damage[/p][/*]
- [p]Enemy Units gain 2 Burning[/p][/*]
- [p]Hexes are set On Fire[/p][/*]
- [p]Changed from a Full Action to a Single Action[/p][/*]
- [p]No longer damages Friendly Units[/p][/*]
- [p]Tome of Chaos Channeling[/p][list]
- [p]Minor Race Transformation “Scion of Flame”[/p][list]
- [p]Increased Damage inflicted by Vengeful Flames from 2 to 5[/p][/*]
- [p]Vengeful Flames no longer has a chance to inflict Burning[/p][/*]
- [p]Changed from 10 Physical/10 Fire Damage to 20 Fire[/p][/*]
- [p]No longer inflicts Bleeding[/p][/*]
- [p]Increased stacks of inflicted Burning from 1 to 2[/p][/*]
- [p]Moved from the Tome of the Demon Gate[/p][/*]
- [p]No longer deals 20 Fire Damage instead it inflicts -2 Fire Protection for 1 World Map Turn[/p][/*]
- [p]Additional Effect - Summons a Magma Spirit [/p][/*]
- [p]Reduced Casting Cost from 200 Mana/Casting Points to 150.[/p][/*]
- [p]World Map Spell “Summon Balor” - Moved from Tome of the Chaos Lord[/p][/*]
- [p]Combat Spell “Sacrificial Slaughter” - Moved from the Tome of Chaos Channeling[/p][/*]
- [p]Unit Enchantment “Infernal Focus” - Moved from Tome of Chaos Channeling[/p][list]
- [p]Renamed to Demonic Siphon [/p][/*]
- [p]Now applies to all units of the Fiend, Dragon and Elemental type.[/p][/*]
- [p]Additional Effect - Now gives +3% chance to crit to Fiends[/p][/*]
- [p]Tome of Enchantment[/p][list]
- [p]Unit Enchantment “Sundering Blades” - No longer is Guaranteed to inflict Sundered Defense instead it now has a 90% chance to Inflict Sundered Defense (Guaranteed for Single Shot)[/p][/*]
- [p]Unit Enchantment “Steel Skin” - Replaced 2 Defense with 2 Physical Protection[/p][/*]
- [p]Unit “Transmuter” Transmute - Additional Effect: Inflict Sundered Resistance and gains Bolstered Resistance when successful[/p][/*]
- [p]Unit Enchantment “Warding Metals”[/p][list]
- [p]No longer applies to Shield Units[/p][/*]
- [p]No longer applies Warded[/p][/*]
- [p]Now only grants 2 Resistance [/p][/*]
- [p]Tome of the Golden Realm[/p][list]
- [p]Unit “Golden Golem”[/p][list]
- [p]Increased Resistance from 6 to 7[/p][/*]
- [p]Gilded Cleave - Renamed to Golden Cleave[/p][list]
- [p]Changed from Single Action to Repeating[/p][/*]
- [p]No longer inflicts Gilded[/p][/*]
- [p]When striking Gilded units, the Golem heals 5 Temporary Hit Points and deals an extra 20% damage with this attack.[/p][/*]
- [p]No longer targets Gilded Units[/p][/*]
- [p]No longer regains Temporary HP when Gilded units are killed[/p][/*]
- [p]Now has a 60% chance to inflict Gilded to all enemy units in a 2-hex radius[/p][/*]
- [p]Now enters Defense Mode after use[/p][/*]
- [p]Tome of Beasts[/p][list]
- [p]Celestial Griffon and Griffon can now be found and summoned with this spell.[/p][/*]
- [p]Replaced “Youthful Rejuvenation" with “Slither Hatchlings” as the Starting Skill[/p][/*]
- [p]Unit Enchantment “Rapid Evolution Enchantment” - Now also affects units that have already evolved[/p][/*]
- [p]Combat Spell “Youthful Rejuvenation”[/p][list]
- [p]Now grants 25 HP healing instead of 18 and only 36 on Evolve units. [/p][/*]
- [p]Now grants 2x Strengthened to all units rather than only Evolve units.[/p][/*]
- [p]Now also gives its bonus effect to units that have already evolved.[/p][/*]
- [p]Unit Enchantment “Aspect of the Root”[/p][list]
- [p]Reduced Cooldown from 2 Turns to 1[/p][/*]
- [p]Now affects Target and Adjacent Provinces[/p][/*]
- [p]Can now be used on Enemy Provinces, though it is considered a Hostile Action[/p][/*]
- [p]Major Race Transformation “Draconian Transformation”[/p][list]
- [p]Additional Effect: +10 Max HP[/p][/*]
- [p]No longer affects to Battlemages[/p][/*]
- [p]Now affects Polearm, Shield, Fighter, Shock, and Magic Fighter units[/p][/*]
- [p]Grants Dragonstrike[/p][list]
- [p]Once per Battle[/p][/*]
- [p]Base 20 Elemental Damage[/p][/*]
- [p]Puts Unit in Defense Mode[/p][/*]
- [p]Damage is based on Dominant Affinity and Unit Tier.[/p][/*]
- [p]Costs 150 Mana/Casting Points to Cast[/p][/*]
- [p]Summoned Young Dragons are not Magic Origin and cost Gold Upkeep instead of Mana.[/p][/*]
- [p]Increased chance to inflict Burning from 90% to 120%[/p][/*]
- [p]Additional Effect - Increased Fortification Damage from 0 to 5[/p][/*]
- [p]Changed from a Research Post to a Mine[/p][/*]
- [p]Changed from granting 10 Knowledge Income to granting 10 Gold Income[/p][/*]
- [p]Changed from granting +5 Draft Income per Adjacent farm to granting +5 Gold.[/p][/*]
- [p]Unit “Stormbringer” - Changed from Skirmisher to Magic Fighter[/p][list]
- [p]Storm Strikes - Changed from a Melee Ability to a Magic Ability[/p][/*]
- [p]Storm Strikes - Changed from 8 Physical/8 Lightning Damage to 15 Lightning Damage[/p][/*]
- [p]Throw Storm Trident - Changed from a Physical Ranged Ability to a Magic Ability[/p][/*]
- [p]Throw Storm Trident - Changed from 12 Physical/12 Lightning Damage to 24 Lightning Damage[/p][/*]
- [p]Tome of Zeal[/p][list]
- [p]Unit “Zealot” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Melee Strike - Changed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 11 Physical/2 Spirit Damage to 13 Spirit Damage[/p][/*]
- [p]Unit “Monk” - Increased HP from 70 to 80[/p][/*]
- [p]Combat Spell “Heroic Stand”[/p][list]
- [p]Now can only be used on a Unit Once per Battle[/p][/*]
- [p]Increased Casting Cost from 15 Mana/20 Casting Points to 30 Mana/25 Casting Points[/p][/*]
- [p]World Map Spell “Consecrating Firestorm” - No longer counts as a Sustained Spell for the duration of Consecrating Firestorm.[/p][/*]
- [p]Tome of Exaltation[/p][list]
- [p]World Map Spell “Ascended Warriors” - Can no longer increase Ranks above Legendary[/p][/*]
- [p]Tome of the Blood Rite[/p][list]
- [p]Unit “Blood Cultist” Scarlet Plague - Increased Damage from 20 to 24[/p][/*]
- [p]New Empire Passive “Arctic Farming”[/p][list]
- [p]Allows Snow Provinces to build Farms[/p][/*]
- [p]Farms on Snow Terrain give +5 Food Income if the race has Arctic Adaptation[/p][/*]
- [p]Unit Enchantment “Accursed Armor” - Reduced Defense given from +2 to +1[/p][/*]
- [p]Unit “Calamity Dragon” [/p][list]
- [p]Force Mask of Calamity - Now tagged as Debuff instead of Single Shot[/p][/*]
- [p]Rip Mask of Calamity - Now tagged as Magic, Single Shot[/p][/*]
- [p]Unit “Blood Exarch”[/p][list]
- [p]Reduced Resistance from 7 to 6[/p][/*]
- [p]Parasitic Cleave - Reduced Damage from 22 to 20[/p][/*]
- [p]Slightly reduced draft cost of Tier 2 units[/p][/*]
- [p]Increased Damage of Ranged units by 2[/p][/*]
- [p]Increased HP of Tier 1 Shock units by 5[/p][/*]
- [p]Increased HP of Tier 2 and higher Shock Units by 10[/p][/*]
- [p]Animal Units owned by Players & Free Cities now get Combat Trained[/p][list]
- [p]+10 Hit Points[/p][/*]
- [p]+1 Defense[/p][/*]
- [p]+1 Resistance[/p][/*]
- [p]Unit “Astral Serpent” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 8 Physical/8 Lightning Damage to 15 Lightning[/p][/*]
- [p]Unit “Astral Keeper” - Astral Blessing can now target the Caster.[/p][/*]
- [p]Unit “Spirit Hawk” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 5 Spirit/3 Physical Damage to 10 Spirit[/p][/*]
- [p]Now has the Tiny passive[/p][/*]
- [p]Melee Strike - Increased Damage from 8 to 10[/p][/*]
- [p]Melee Strike - Increased chance to inflict Blind from 30% to 60% [/p][/*]
- [p]Melee Strike - Increased Damage from 10 to 12 [/p][/*]
- [p]Carrion Feed - Changed from a Leave One Action to a Free Action[/p][/*]
- [p]Changed from a Mythic to a Magic Fighter Unit[/p][/*]
- [p]Now is an Elemental [/p][/*]
- [p]Charge Strike - Reworked to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 22 Fire/11 Physical Damage to 17 Fire[/p][/*]
- [p]Overheat - Reduced Damage from 25 to 22[/p][/*]
- [p]Overheat - Changed from a Single Action to a Full Action[/p][/*]
- [p]Fiery Rebirth - Increased time to revive from 1 to 2 Turns[/p][/*]
- [p]Unit “Dire Penguin” - Melee Strike now has Morale Drain[/p][/*]
- [p]Unit “Kraken Spawn”[/p][list]
- [p]Melee Strike - Increased Damage from 12 to 14 [/p][/*]
- [p]Increased Combat Speed increased from 4 to 5[/p][/*]
- [p]Nimu Soothing - Increased Temp HP healed from 20 to 30 [/p][/*]
- [p]Nimu Soothing - Increased granted stacks of Regeneration from 2 to 3[/p][/*]
- [p]Unit “Polar Bear” [/p][list]
- [p]Melee Strike - Now deals extra damage against units with Bleeding[/p][/*]
- [p]Swipe - Now has a 90% chance to inflict Bleeding [/p][/*]
- [p]Reduced HP from 80 to 70 [/p][/*]
- [p]Melee Strike - Now deals extra damage against units with Bleeding[/p][/*]
- [p]Swipe - Now has a 90% chance to inflict Bleeding [/p][/*]
- [p]Now evolves into the Dire Bear.[/p][/*]
- [p]Melee Strike - Now deals extra damage against units with Bleeding[/p][/*]
- [p]Swipe - Now has a Guaranteed chance to inflict Bleeding [/p][/*]
- [p]Unit “Warg” - Melee Strike now has a 60% chance to inflict Bleeding[/p][/*]
- [p]Unit “Spirit Wolf” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Increased HP from 80 to 90[/p][/*]
- [p]Melee Strike - Changed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 8 Physical/8 Spirit Damage to 15 Spirit Damage[/p][/*]
- [p]Kept Slippery and Swift[/p][/*]
- [p]Pouce - Changed from a Physical Ranged Ability to a Melee Ability [/p][/*]
- [p]Unit “Entwined Scourge”[/p][list]
- [p]No longer has the “Entwine” Ability[/p][/*]
- [p]Poison Bolts - Renamed to Entwining Bolts[/p][list]
- [p]Has a 60% chance per hit of inflicting Entwined[/p][/*]
- [p]Increased Range from 4 to 5[/p][/*]
- [p]Unit “Nightmare”[/p][list]
- [p]Charge Strike - Increased chance to inflict Burning from 60% to 90%. [/p][/*]
- [p]Charge Strike - Now now has Demoralizing Charge, giving a 90% chance to reduce morale of the target by 10.[/p][/*]
- [p]Charge Strike - Now dispels 1 Positive Status Effect from the Target[/p][/*]
- [p]New Ability “Cleansing Touch” [/p][list]
- [p]Free Action [/p][/*]
- [p]Heals 10 Temporary HP and removes 2 Negative Status Effects[/p][/*]
- [p]3 Turn Cooldown[/p][/*]
- [p]Unit “Inferno Puppy” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Melee Strike - Changed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 8 Physical/4 Fire Damage to 11 Fire Damage[/p][/*]
- [p]Melee Strike - Changed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 10 Physical/6 Fire Damage to 15 Fire Damage[/p][/*]
- [p]Now has Fast Combat Speed[/p][/*]
- [p]Melee Strike - Changed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 10 Physical/4 Fire Damage to 13 Fire[/p][/*]
- [p]Behind You - Changed from Physical Ranged to Magic[/p][/*]
- [p]Behind You - Changed from 10 Physical/10 Fire Damage to 20 Fire[/p][/*]
- [p]Unit “Balor” - Inferno Puppies created by the Chaos Brand ability evolve after combat into Inferno Hounds that can be kept for Mana[/p][/*]
- [p]Unit “Mistling” - Changed from Skirmisher to Magic Fighter[/p][/*]
- [p]Now has Fast Combat Speed[/p][/*]
- [p]Misty Strike - Changed from 26 Physical to 13 Blight/13 Lightning[/p][/*]
- [p]Fey Trick - Changed from 8 Physical/8 Blight/8 Lightning to 12 Blight/12 Lightning[/p][/*]
- [p]Horned God - Shepherds of the Wilds[/p][list]
- [p]Replaced Fearless with Stalwart[/p][/*]
- [p]Stalwart reduces Morale Loss by 100%[/p][/*]
- [p]Unit “Butcher Ogre” - Increased HP from 80 to 90[/p][/*]
- [p]Unit “Brewer Ogre” - Drink no longer applies Sundered Defense[/p][/*]
- [p]Unit “Fire Giant”[/p][list]
- [p]Increased HP from 140 to 150[/p][/*]
- [p]Increased Combat Speed from 4 to 5[/p][/*]
- [p]Heavy Charge Strike - Increased Damage from 11 Physical/11 Fire to 17 Physical/17 Fire[/p][/*]
- [p]Volcanic Smash[/p][list]
- [p]Now does Full Damage to all Enemy Units[/p][/*]
- [p]Changed from a 90% chance to inflict Burning to inflict 3 stacks of Burning[/p][/*]
- [p]Fire Runestone - Changed from Tier 1 to Tier 2[/p][/*]
- [p]Fire Blast - Changed from Single Action to Repeating[/p][/*]
- [p]Fire Blast - Reduced Damage from 16 to 12[/p][/*]
- [p]Fire Blast - Additional Effect: Inflict Burning[/p][/*]
- [p]Fire Runestone is summoned with full action points[/p][/*]
- [p]Increased HP from 140 to 150[/p][/*]
- [p]Increased Combat Speed from 4 to 5[/p][/*]
- [p]Heavy Charge Strike - Increased Damage from 30 Physical to 35[/p][/*]
- [p]Earthquake Smash - Now does Full Damage to all Enemy Units[/p][/*]
- [p]Throw Boulder[/p][list]
- [p]Increased Damage from 27 to 41 [/p][/*]
- [p]Changed from a 90% chance to inflict Slowed to a 90% chance to inflict Stunned[/p][/*]
- [p]Additional Effect: Enemy Units are knocked back 1 hex[/p][/*]
- [p]Increased HP from 140 to 150[/p][/*]
- [p]Increased Combat Speed from 4 to 5[/p][/*]
- [p]Heavy Charge Strike - Increased Damage from 11 Physical/11 Frost to 17 Physical/17 Frost[/p][/*]
- [p]Blizzard Smash - Now does Full Damage to all Enemy Units[/p][/*]
- [p]Throw Ice Boulder[/p][list]
- [p]Increased Damage from 27 to 41 [/p][/*]
- [p]Changed from a 90% chance to inflict Slowed to a 120% chance to inflict Frozen[/p][/*]
- [p]Increased HP from 140 to 150[/p][/*]
- [p]Increased Combat Speed from 4 to 5[/p][/*]
- [p]Heavy Charge Strike - Increased Damage from 11 Physical/11 Lightning to 17 Physical/17 Lightning[/p][/*]
- [p]Tempestuous Smash - Now does Full Damage to all Enemy Units[/p][/*]
- [p]Lightning Strike[/p][list]
- [p]Reduced Range from 6 to 4[/p][/*]
- [p]Changed from 90% Accuracy to Cannot miss[/p][/*]
- [p]Changed from Full Action to Single Action[/p][/*]
- [p]Additional Effect: Inflicts 3 stacks of Electrified[/p][/*]
- [p]Unit “Blood Maggot”[/p][list]
- [p]Reduced HP from 60 to 50[/p][/*]
- [p]No longer benefit from Wizard Tower Summon Ranks and similar effects when spawned from the Blood Parasite effect (this behaviour aligns with Zombies)[/p][/*]
- [p]Pestilent Escape - Increased damage from 4/4 to 8 Physical/8 Blight. [/p][/*]
- [p]Now Evolves into Death Beetle[/p][/*]
- [p]Increased HP from 70 to 90 HP[/p][/*]
- [p]Melee Strike - Increased Damage from 14 to 16[/p][/*]
- [p]Melee Strike - Increased chance to inflict Weakened from 30% to 60%[/p][/*]
- [p]Pestilent Escape - Increased Damage from 5/5 to 8 Physical/8 Blight.[/p][/*]
- [p]Deathly Exhaust - Increased Damage from 10/10 to 14 Blight/14 Frost[/p][/*]
- [p]Deathly Exhaust - Increased chance to inflict Weakened from 90% to Guaranteed [/p][/*]
- [p]Now has Pass Through; [/p][/*]
- [p]Caustic Eruption - Increased Damage from 15 to 18[/p][/*]
- [p]Unit “Elephant” - Increased Stomp’s chance to inflict stunned from 60% to 90%[/p][/*]
- [p]Unit “Mammoth” - Increased Stomp’s chance to inflict stunned from 60% to 90%[/p][/*]
- [p]Unit “Infernal Juggernaut”[/p][list]
- [p]Charge Strike - Increased Damage from 13/13 to 14 Physica/14 Fire.[/p][/*]
- [p]Infernal Stomp - Increased Damage from 30 to 35. [/p][/*]
- [p]Unit “Dread Spider Hatchling” - Increased Combat Speed from Normal to Fast[/p][/*]
- [p]Unit “Vampire Spider Hatchling”[/p][list]
- [p]Increased Combat Speed from Normal to Fast[/p][/*]
- [p]Reduced HP from 55 to 50[/p][/*]
- [p]Is now an Elemental[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed from 7 Physical/7 Frost Damage to 13 Frost Damage[/p][/*]
- [p]Frozen Web - Changed from 8 Physical/8 Frost Damage to 16 Frost Damage[/p][/*]
- [p]Is now an Elemental[/p][/*]
- [p]Reduced HP from 115 to 110[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike [/p][/*]
- [p]Magic Strike - Changed from 10 Physical/8 Frost Damage to 17 Frost Damage[/p][/*]
- [p]Frozen Web - Changed from 12 Physical/12 Frost Damage to 24 Frost Damage[/p][/*]
- [p]Unit “Windrager” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Reduced Damage from 15 to 14[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike [/p][/*]
- [p]Magic Strike - Changed from 8 Physical/4 Frost Damage to 11 Frost Damage[/p][/*]
- [p]Freezing Burst - Changed from 6 Physical/6 Frost Damage to 11 Frost Damage[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike [/p][/*]
- [p]Magic Strike - Changed from 8 Physical/8 Frost Damage to 15 Frost Damage[/p][/*]
- [p]Freezing Burst - Changed from 8 Physical/8 Frost Damage to 15 Frost Damage[/p][/*]
- [p]Reduced Blight Protection from 6 to 4[/p][/*]
- [p]Added 3 Physical Protection[/p][/*]
- [p]Reduced Blight Protection from 6 to 4[/p][/*]
- [p]Added 3 Physical Protection[/p][/*]
- [p]Reduced Blight Protection from 6 to 4[/p][/*]
- [p]Added 2 Physical Protection[/p][/*]
- [p]Fire Bolts - Increased Damage from 90 to 10[/p][/*]
- [p]Fire Bolts - Additional Effect: 30% chance to inflict Burning[/p][/*]
- [p]Fire Bolts - Increased Damage from 12 to 14[/p][/*]
- [p]Fire Bolts - Additional Effect: 30% chance to inflict Burning[/p][/*]
- [p]Incinerate - Increased Damage from 20 to 25[/p][/*]
- [p]Incinerate - Increased chance to inflict Burning from 60% to 90%[/p][/*]
- [p]Unit “Goretusk Piglet”[/p][list]
- [p]Increased HP from 50 to 60 [/p][/*]
- [p]Charge Strike - Increased chance to inflict Bleeding from 30% to 60%[/p][/*]
- [p]Charge Strike - Increased Damage from 21 to 24, [/p][/*]
- [p]Charge Strike - Increased chance to inflict Bleeding from 60% to Guaranteed[/p][/*]
- [p]Violent Gorging - Changed from Once per Battle to a 2 turn cooldown.[/p][/*]
- [p]Unit “Stormscale Serpent” - Changed from Fighter to Magic Fighter [/p][list]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 6 Physical/6 Lightning to 13 Lightning[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 7 Physical/7 Blight to 13 Blight[/p][/*]
- [p]Wildlife “Umbral” - Replaced +2 inherent Defense with +2 Physical Protection[/p][/*]
- [p]Unit “Willthief” - Changed from Fighter to Magic Fighter[/p][list]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 7 Physical/7 Frost to 13 Frost[/p][/*]
- [p]Unit “Wyvern Fledgling” - Changed from Skirmisher to Magic Fighter[/p][list]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Reduced Physical Damage from 12 to 11[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 8 Physical/5 Blight to 13 Blight Damage[/p][/*]
- [p]Poisonous Burst - Changed Damage from 7 Physical/7 Blight to 20 Blight Damage[/p][/*]
- [p]Poisonous Burst - Reduced Cooldown from 2 to 1 Turn[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 9 Physical/6 Fire to 15 Fire Damage[/p][/*]
- [p]Burning Burst - Changed Damage from 8 Physical/8 Fire to 24 Fire Damage[/p][/*]
- [p]Burning Burst - Reduced Cooldown from 2 to 1 Turn[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 9 Physical/6 Frost to 15 Frost Damage[/p][/*]
- [p]Freezing Burst - Renamed to Hindering Burst [/p][/*]
- [p]Hindering Burst - Changed Damage from 8 Physical/8 Frost to 24 Frost Damage[/p][/*]
- [p]Hindering Burst - Changed from a 90% of inflicting Frozen to a Guaranteed Chance to inflict Slowed [/p][/*]
- [p]Hindering Burst - Reduced Cooldown from 2 to 1 Turn[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 9 Physical/6 Spirit to 14 Spirit Damage[/p][/*]
- [p]Distracting Burst - Changed Damage from 8 Physical/8 Spirit to 23 Spirit Damage[/p][/*]
- [p]Distracting Burst - Reduced Cooldown from 2 to 1 Turn[/p][/*]
- [p]Melee Strike - Renamed to Magic Strike[/p][/*]
- [p]Magic Strike - Changed Damage from 9 Physical/6 Lightning to 15 Lightning Damage[/p][/*]
- [p]Electrified Burst - Changed Damage from 8 Physical/8 Lightning to 24 Lightning Damage[/p][/*]
- [p]Electrified Burst - Reduced Cooldown from 2 to 1 Turn[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Increased HP from 100 to 135[/p][/*]
- [p]Tail Swipe - Increased Damage from 26 to 29[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use.[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Increased HP from 100 to 135[/p][/*]
- [p]Tail Swipe - Increased Damage from 26 to 29[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Increased HP from 100 to 135[/p][/*]
- [p]Tail Swipe - Increased Damage from 26 to 29[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use.[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Increased HP from 100 to 135[/p][/*]
- [p]Tail Swipe - Increased Damage from 26 to 29[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use.[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use[/p][/*]
- [p]Now has the Passive “Natural Regeneration”[/p][/*]
- [p]Tail Swipe - Unit now Enters Defense Mode after use[/p][/*]
- [p]Building an Outpost now changes the outposts terrain to Sunless[/p][/*]
- [p]City Structure “Desecration Chambers’[/p][list]
- [p]Increased affect Provinces per turn from 1 to 2[/p][/*]
- [p]Increased Terraforming Range from 1 Province outside of your Domain to 2[/p][/*]
- [p]Additional Effect: Are boosted by Quarry Province Improvements[/p][/*]
- [p]Terraforms a province to sunless for 3 turns[/p][/*]
- [p]Unlocked by Vampire Castle Foundation instead of Clairvoyance Ritual[/p][/*]
- [p]Certain Hand-crafted regions with specific themes, such as the Sunless and Blessed regions, now only show up in specific Realm Traits, such as Sunless Highlands and Blessed Fields. The only hand-crafted regions that can always show up in a realm are the ones from Giant Kings and the Desert hand-crafted regions from Rise from Ruin.[/p][list]
- [p]Added new Misc Trait “Blessed Regions” - Adds several Blessed Regions and the Fountain of Creation Landmark to your Realm[/p][/*]
- [p]Added new Misc Trait "Sunless Regions” - Adds several Sunless Regions, the Thorn Heart Landmark and Blood Glass Material to your Realm[/p][/*]
- [p]This is done by first selecting the units of the stack by clicking their portraits and then giving a move order by right clicking the map as usual. After confirming the Force March popup only the selected units will receive the effects.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"][/img][/p][p]Crashes & Hangs[/p]
- [p]Fixed a crash that could occur where a Free City was trying to take over a Node that was still being set up.[/p][/*]
- [p]Fixed a crash that could occur when the auto combat took more than 30 turns[/p][/*]
- [p]Fixed a crash that could occur due to the Armies in the Army Overview Panel not refreshing.[/p][/*]
- [p]Fixed an hang that could occur when pressing the “Next City” or “Previous City” button when you have no Cities but do occupy another player’s city[/p][/*]
- [p]Fixed an issue where the Spell Book could soft lock the game when pressing R3 on a spell that has no location[/p][/*]
- [p]Fixed a crash that could occur when starting Rued Drevanya without ownership of Giant Kings[/p][/*]
- [p]Fixed a Combat Visualization Hang when a unit dies by terrain effects after a retaliation attack and triggering Slip Away.[/p][/*]
- [p]Fixed an issue where some disabled transformations, like Draconic Vitality, would still appear in the Frontend[/p][/*]
- [p]Fixed an issue where the Cultivator’s Staff was piercing the Chariot Mount[/p][/*]
- [p]Fixed an issue where Houndmaster Horses did not have a Mane or Barding[/p][/*]
- [p]Fixed missing barding for Unicorn & Nightmare Mounts when using Hybrid Vampires[/p][/*]
- [p]Fixed clipping issues on the Archon Prophecy pantheon helmet with Lizardfolk form[/p][/*]
- [p]Fixed an issue where the "Shade" unit doesn't have its hood when using "Ancient" and "Elysian" forms[/p][/*]
- [p]Fixed an issue where assigning a Whispering Stone to your own city did not have a SFX.[/p][/*]
- [p]Fixed an issue where regular Battlements (unupgraded) lacked the Battlement tag.[/p][/*]
- [p]Fixed an issue where a Legend rank Mimic transforming into a unit that could evolve would lose all their ranks - they now go to Champion rank (evolving units can’t be at Legend rank).[/p][/*]
- [p]Fixed an issue where Mind Control would not be canceled when transformation effects such as Polymorph expired[/p][/*]
- [p]When a unit had multiple distracted sources on their attacks they would both show up instead of using the highest % chance one. Fixed[/p][/*]
- [p]Fixed Several Spell Triggers involving Markers[/p][/*]
- [p]Fixed an issue where Combat AI would use Channeling Ritual and Overcharge abilities when Spellcasting is Disabled.[/p][/*]
- [p]Fixed AI issues with units created by the Hero Skill “Reincarnate”.[/p][/*]
- [p]Fixed an issue where Monarch’s Dominion did not make the upkeep of a unit completely free when Enchantments were applied.[/p][/*]
- [p]Fixed an issue where the Warbound spawned by the Paragon Quarters were not racial[/p][/*]
- [p]Fixed Vision Of Destiny - Chaos counting City Founding as Conquering Cities for the Destiny of Chaos Quest[/p][/*]
- [p]Fixed Vision of Ruins - Chaos counting City Founding as Conquering Cities for the Desolations of War Quest.[/p][/*]
- [p]Fixed an issue where Mana Channelers sometimes started with forbidden units[/p][/*]
- [p]Fixed an issue where the Rally of the Lieges would allow players to recruit units that required a Income Type they don’t have available.[/p][/*]
- [p]Fixed an issue where Heroes with the “Master of \[affinity]” would not always be able to select Signature Skills of the unlocked Level and Affinity.[/p][/*]
- [p]Fixed an issue where Souldraining Strikes would apply to Debuff Abilities[/p][/*]
- [p]Hid the Cleric Property to lessen crowding of the Unit Panel.[/p][/*]
- [p]Fixed an issue where Infested Summons would apply to the Caster and not its Summons.[/p][/*]
- [p]Fixed an issue where Sundering Magic did not apply to Debuff Abilities[/p][/*]
- [p]Fixed an issue where Withering Magic did not apply to Debuff Abilities[/p][/*]
- [p]Lesser Evocations now correctly displays the amount of damage they do[/p][/*]
- [p]Fixed issue that Disciple of Frost would sometimes be able to both freeze and slow a target on the same turn[/p][/*]
- [p]Amplifying Elements now specifies Base attacks[/p][/*]
- [p]Fixed an issue where Culling Magic did not apply to all types of Attacks and Debuff Abilities[/p][/*]
- [p]Fixed an issue where Decaying Magic did not apply to Debuff abilities[/p][/*]
- [p]Culling Magic now specifies max stacks[/p][/*]
- [p]Blood pact now specifies it reduces damage by 50% as well.[/p][/*]
- [p]Pact of Eternal Servitude description fix for the damage reduction[/p][/*]
- [p]Fixed an issue where Graceful Charge applied to Retaliation Attacks[/p][/*]
- [p]Fixed an issue where Player Slots would default to “No Team” when loading a Custom Realm Template with Teams enabled.[/p][/*]
- [p]Fixed an issue where Heroes did not show the Banner Color when adding or editing in the Advanced Faction Settings.[/p][/*]
- [p]Fixed an issue where the selected Hero in the Hero Library would overlap with the Controller Prompts.[/p][/*]
- [p]Fixed an issue where the Zombie Units created by Curse of the Reaper would not have a Combat Banner.[/p][/*]
- [p]Fixed an issue where Temporary Hit Points would sometimes be reflected as Normal Hit Points in the Combat Banner.[/p][/*]
- [p]Fixed an issue where the portraits of dead heroes would not show Race Transformations in the Combat Overview Screen[/p][/*]
- [p]Fixed an issue where Special Province Improvements would still appear in the Structure Construction List while a City is under Siege.[/p][/*]
- [p]Fixed an issue where the Monument Special Province Improvement didn’t have the correct Province Icon.[/p][/*]
- [p]Fixed an issue where the Governor and Empire Progression bonuses would not display correctly in Special Province Improvement building tooltips. [/p][/*]
- [p]Fixed an issue where the Raze Button in the City Occupied Panel would not always be red.[/p][/*]
- [p]Fixed an issue where defeated Rulers would appear as targets for War Coordination.[/p][/*]
- [p]Fixed an issue where the list of applicable Units in Race Transformation tooltips would not always include all valid units[/p][/*]
- [p]Fixed an issue where the Defeat Reason on the End Game Screen could be incorrect[/p][/*]
- [p]Fixed an issue where Governor bonuses did not appear in tooltips for annexing Ancient Wonders.[/p][/*]
- [p]Fixed an issue where some Summon Spells did not have the Wizard Tower requirement[/p][/*]
- [p]Fixed an issue where the Blood Cultist research description was outdated[/p][/*]
- [p]Fixed Herbalist missing the 'must be built on an annexed province' string[/p][/*]
- [p]Fixed how Cosmic Damage scales on Orbs and Staff Weapons[/p][/*]
- [p]Fixed Hostile Seas not functioning during Combat[/p][/*]
- [p]Fixed an issue where Vivisection Ritual was incorrectly dealing Frost damage, now correctly does the 20 Physical Damage.[/p][/*]
- [p]Fixed an issue where Sustained City Spells that give an Income bonus would not give their Income bonus in the last turn that they are active.[/p][/*]
- [p]Fixed that factions with Wonder Seeker got a surface wonder revealed on Tharru'Cath, which can lead to breaking the mission flow potentially. (the wonder is returned when reaching the sanctuary city)[/p][/*]
- [p]Fixed an issue where joining the Deathless God in Rued Drevanya would triggers the wrong ending[/p][/*]
- [p]Tome of Dragons - Fixed an issue where Dragon Attack applied Burning rather than On-Fire onto affected battlement hexes.[/p][/*]
- [p]Tome of the Crimson Reign - Fixed an issue where Blood Exarch’s Blood Pull could move Units with Cannot be Displaced.[/p][/*]
- [p]Fixed an issue where Ranged unit attacks when given Demolisher by having Large Target (as in with the Elephant Exotic Mounts) weren't able to destroy walls.[/p][/*]
- [p]Desecration Chambers wasn’t correctly terraforming the surface layer when the city was build on the underground, fixed[/p][/*]
- [p]Razing/Packing up a Vampire City will now remove any sunless terrain it has placed[/p][/*]
- [p]Fixed the uninhabitable provinces of the Barren Ocean clime trait not getting the Sand feature, meaning certain synergies didn’t work with them and Blinding Sandstorms did not apply to them.[/p][/*]
- [p]Fixed an issue where the Thorn Heart landmark would not provide its Combat Effects to Sunless Provinces in the City Domain.[/p][/*]
- [p]Fixed the Giant Throne wonder providing its income twice.[/p][/*]
- [p]Fixed combat on Lava Roads not loading their combat map correctly, resulting in weird visuals.[/p][/*]
- [p]Fixed the “Build Outpost” action appearing on provinces with the Lost Tomb wonder.[/p][/*]
[p][/p][p][dynamiclink href="https://store.steampowered.com/app/3976440/Age_of_Wonders_4_Expansion_Pass_3/"][/dynamiclink][/p][p]Thank you for being a part of the Age of Wonders 4 community, have a great weekend! [/p][p]Follow us and be the first to know when we drop new content![/p]
