[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43512488/4b6dec109d06e23278bc7073608a458d36d8ec60.gif"][/img][/p]
- p]Upgraded the Paradox Launcher from 2024.11-SE to 2025.6.1-SE[/p][/*]
- [p]Incarnate Mark no longer appears on Combat Summons. The effects are non-functional on Combat Summons, this avoids the confusion.[/p][/*]
- [p]Affinity Incarnate now filters for Weapon requisites on abilities so it no longer affects inner fire and similar effects[/p][/*]
- [p]Monuments can no longer be Captured, Transferred between Cities or Dismantled (they can still be pillaged)[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/43512488/c79794245c3dad0b6c1b17aec3077ad6d6290805.gif"][/img][/p]
- [p]Vision of Promise[/p][list]
- [p]Order - Made adjustments to make this vision more interesting to follow and present a better challenge for early conquest.[/p][list]
- [p]Target free city now gains Stone Walls, Balista towers, 10 pop on accepting the quest. [/p][/*]
- [p]On meet they will generate an attack force to secure their domain. [/p][/*]
- [p]Completion reward income modifier increased from 20 to 50%[/p][/*]
- [p]Astral[/p][list]
- [p]Reduced point progress for unlocking tomes from 50 to 25 (to put the focus more on exploring wonders rather than just research)[/p][/*]
- [p]Reduced point progress for Gold Wonders from 200 to 150[/p][/*]
- [p]Mark of Astral - Reduced resistance gain from 2 to 1[/p][/*]
- [p]Reduced point progress for tier 4 city structures from 100 to 75[/p][/*]
- [p]Reduced point progress from constructing special province improvements from 25 to 20[/p][/*]
[p][/p]
[img src="https://clan.akamai.steamstatic.com/images/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"][/img]
[p]Crash Fixes[/p]- [p]Fixed a crash that could occur when resolving a Bounty[/p][/*]
- [p]Fixed a crash that could occur when processing a Bounty[/p][/*]
- [p]Fixed a crash that could occur when Dispelling would cancel the same link twice[/p][/*]
- [p]Fixed a crash that could occur when a Unit reward could not be given after combat[/p][/*]
- [p]Fixed a crash that could occur when loading between Hotseat saves[/p][/*]
- [p]Fixed a crash that could occur when a side gaining a Unit Reward no longer exists[/p][/*]
- [p]Fixed a crash that could occur when hiring a new Hero[/p][/*]
- [p]Fixed a crash that could occur when the AI attempts to rotate their Unit[/p][/*]
- [p]Fixed Visual issues with the Umbral Juggernaut Mount[/p][/*]
- [p]Fixed Clipping issues on the Pyromancer[/p][/*]
- [p]Fixed positioning of Gloomstrider Rulers in the Diplomacy Screen.[/p][/*]
- [p]Fixed an issue where some units for the Angelic Envoy Events did not have the Angelic Transformation.[/p][/*]
- [p]Fixed an issue where Status Effect PFX weren’t visible on units with Inner Traits[/p][/*]
- [p] [/p][/*]
- [p]Fixed an issue where Monument Cost would still increase if construction was interrupted by province pillaging[/p][/*]
- [p]Fixed an issue where Perfectionist Artisans was increasing Monument Structure Production Cost[/p][/*]
- [p]Fixed an issue where Silent Barracks were not awarding Fortification Health [/p][/*]
- [p]Fixed an issue where the Rite of War could provide Scout unit[/p][/*]
- [p]Fixed an issue where the City Ruin Infestation from Vision of Promise - Paradise Lost did not respawn Defenders[/p][/*]
- [p]Fixed an issue where Vision of Destiny - Desolation of Death would not always trigger despite meeting all requirements[/p][/*]
- [p]Fixed an issue where Rank Tooltips in the Encyclopedia wouldn’t show[/p][/*]
- [p]Fixed an issue where disabling the “Enemy Units Captured” Notification would soft-lock the game. This Notification can no longer be disabled.[/p][/*]
- [p]Fixed an issue where the Archon’s Deliverance didn’t spawn a Lightbringer[/p][/*]
- [p]Fixed an issue where Random Faction Generation Settings would not include Host Content[/p][/*]
- [p]Fixed an issue where ascending Lithyl/Meandor would update the wrong version of them[/p][/*]
- [p]Fixed an issue where Giant Thrones, Archon Observatories and Crusader Hosts were not blocked from spawning on maps with Wildlands. This does not affect structures in Handcrafted Regions.[/p][/*]
- [p]Fixed an issue where Curse of the Undeath did not apply to the independents[/p][/*]
- [p]Fixed an issue where the Defeat Maliel Outro and Ring 3 Unlock wouldn’t trigger if the player no longer had Miopthera[/p][/*]
- [p]Fixed an issue where Ruined Provinces would not be removed when Fredric leaves the Realm[/p][/*]
- [p]Fixed an issue where Miopthera would not respawn if there was no stack on the Throne City[/p][/*]
- [p]Fixed an issue where the final ending of the Evil Path did not trigger if Julia no longer existed as a Hero[/p][/*]
- [p]Fixed issues where Maliel & Anon would block their respective Teleporter Ziggurats by placing all their Units around it[/p][/*]
- [p]Fixed an issue where Dafal Dea, Sundren and Meandor were not blocked Rulers[/p][/*]
- [p]Fixed issues where Dafal Dea and Fredric could spawn disconnected from their Ring[/p][/*]
Cliffs of Sördunn[/p]
- [p]Fixed an issue where Sundren and Meandor were not blocked Rulers[/p][/*]
- [p]Fixed an issue where Final events would not trigger if the AI Sieges Merlin instead of the Player.[/p][/*]
- [p]Fixed an issue where the Umbral Gate for the Nature Aspect Side Quest did not always spawn[/p][/*]
- [p]Fixed an issue where the Order Aspect Side Quest wouldn’t continue after clearing the Ancient Wonder[/p][/*]
- [p]Fixed an issue where Revenant Whispers did not always summon Skeletons on the Player side[/p][/*]
- [p]Fixed an issue where Blessed Regions were too Rare[/p][/*]
- [p]Fixed an issue where Blessed Regions weren’t spawning on maps with the Blessed Fields Trait[/p][/*]
- [p]Fixed an issue where the Lava Roads did not load the correct combat map[/p][/*]
- [p]Fixed an issue where you would not receive the Oracle in the Archon Observatory “Forcing Fate” event[/p][/*]
- [p]Fixed an issue where you would not receive the Archon’s Smite Ability in the Archon Observatory “Forcing Fate” event[/p][/*]
- [p]Fixed an issue where Occupying a Spelljammer would block Spells for the owning player. It now disables the Spelljammer effect entirely.[/p][/*]