Experimental_UE5 0.1.15908
Additions
- [p]Add Integrated Behavior Controller to list of selectable components (usable in Copy to Component and Set Link instruction)[/p][/*]
- [p]Add support and UI for manipulating Goto queue (similar to Store queue)[/p][/*]
- [p]Use multiple entries in a Goto queue as multiple sources for Transport Route[/p][/*]
- [p]Satellite UI now shows flight details according to the AMAC which launched it[/p][/*]
- [p]Add option to "Fix Item Slots" behavior instruction to only operate on slots that are not fixed yet, add detailed explanation[/p][/*]
- [p]Make the game remember submitted feedbacks and have a button "View Feedback" for each to see the status of the feedback[/p][/*]
Changes
- [p]Instead of pushing orders to the end of the list (lowest priority) on a partial delivery, do it only when the target is increasing its ordered amount. A construction site or Uplink component never increases the ordered amount so orders from these will now more likely get fulfilled in order even when only few resources are available (instead of incoming resources getting evenly distributed). On the other hand, a production component set to infinity will re-up the ordered amount after receiving only a small amount so the de-prioritizing continues to happen for them.[/p][/*]
- [p]Make sure an in-range, idle Item Transporter always takes over an order from a bot[/p][/*]
- [p]Prevent an idle Item Transporter unnecessarily taking over an order from another Item Transporter[/p][/*]
- [p]Change usage of repair items in repair components (Human Explorer, Mothership) as item consumption in the item history graph[/p][/*]
Fixes,
- [p]Fix relocation of buildings with dependencies (set behaviors or active bot blueprint production) not having those dependencies referenced correctly after finishing relocation[/p][/*]
- [p]Fix behavior math instructions (Add, Subtract, Multiply, Divide, Modulo) updating a parameter without the value being shown in the corresponding register of the behavior controller,[/p][/*]
- [p]Fix scrolling the instruction graph with WASD when editing a sub-behavior[/p][/*]
- [p]Avoid behavior controller halting execution when using PickUp/DropOff instruction from an AMAC with an Item Transporter equipped to a Satellite that is currently in space[/p][/*]
- [p]Satellite Fix: Prevent calling AMAC Launch Satellite multiple times in the same tick[/p][/*]
- [p]Satellite Fix: Detection for a satellite landing naturally and the Land instruction being called in the same tick[/p][/*]
- [p]Don't reset a unit when using the "Turn On" behavior instruction if it is already turned on[/p][/*]
- [p]Fix opening System Index while hovering over something in the library or blueprint editor[/p][/*]
- [p]Fix "Unit Editor" via bot production showing an empty window when the blueprint library is still empty[/p][/*]
- [p]Fix difference between item slot ordering shown in blueprint editor vs. actually used by unit user interface (could cause fixed slots to be wrong in blueprint and finished unit)[/p][/*]
- [p]When editing a blueprint in the Favorites tab, show behaviors from Favorites (not Library) when adding an integrated behavior[/p][/*]
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